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Which do you prefer? (Time out:0 days after 18-12-2002, 10:56)
Not very many civs but they're very unique (Age of mythology style)
A lot of civs, like civ3, but they're all much alike
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johncmcleod is offline johncmcleod
Prince
Coeur d'Alene, ID, USA
Jan 2002
time: 21:24
  Old Post 18-12-2002 10:55 Visit johncmcleod's homepage!
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less civs &amp; more unique ones or more civs and less unique Help yourself to an AD-FREE life

I love civ3, but there's a part of it I don't like. Some games, like age of mythology or warcraft, don't have many civs (or races) at all, but they're very different. In civ3, they brag about all of the civs in it, but they're all too much alike. What do you think? Civ3 or age of myth style?

Ribannah is offline Ribannah
Queen
The Netherlands, Embassy of the Iroquois Confederacy
Aug 2000
time: 06:24
  Old Post 18-12-2002 19:29 Visit Ribannah's homepage!
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The sad truth is that we humans are, after all, very much alike.
But I would welcome one more trait (agricultural), and civ-specific Wonders could add some spice as well.

johncmcleod is offline johncmcleod
Prince
Coeur d'Alene, ID, USA
Jan 2002
time: 21:24
  Old Post 19-12-2002 09:32 Visit johncmcleod's homepage!
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Look at Age of Kings. The civs in that are very unique, much more than in civ3. The have certain bonuses and stuff. Civ3 just has 2 traits and a UU.

peterfharris is offline peterfharris
Warlord
Sydney, Australia
May 1999
time: 05:24
  Old Post 19-12-2002 14:43
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quote:
Originally posted by Ribannah
The sad truth is that we humans are, after all, very much alike.
But I would welcome one more trait (agricultural), and civ-specific Wonders could add some spice as well.


Looking in the editor, it appears that one can have trait specific wonders. That is, it appears that you may tag a wonder so that only a civilisation having that specific trait may build it. You could thus add more wonders and tag them for specific traits to accentuate the differences between traits. I believe that you may create now city improvements and tag those improvements for specific traits to further accentuate trait differences. You may also tag any civilisation to have anywhere from 0 to 6 traits. Perhaps if one were sufficiently imaginative one could create an interesting scenario by judicious mixing and matching of traits and trait specific wonders (great & small) and improvements. I am intending to try this in due course.

I have just started a game in which I tagged a wonder and an improvement to one trait which only my civilisation has to see if this works. I don't build the wonder and if no one else builds it then I shall assume it works. I have also put in a few civilisations which can not build settlers (ie they are restricted to only one city) to see what this does to the relations between players (will they get swallowed up with detrimental effects on the diplomatic standing of the swallower or what?)

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:24
  Old Post 20-12-2002 03:47
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quote:
Originally posted by peterfharris


Looking in the editor, it appears that one can have trait specific wonders. That is, it appears that you may tag a wonder so that only a civilisation having that specific trait may build it. You could thus add more wonders and tag them for specific traits to accentuate the differences between traits. I believe that you may create now city improvements and tag those improvements for specific traits to further accentuate trait differences. You may also tag any civilisation to have anywhere from 0 to 6 traits. Perhaps if one were sufficiently imaginative one could create an interesting scenario by judicious mixing and matching of traits and trait specific wonders (great & small) and improvements. I am intending to try this in due course.

I have just started a game in which I tagged a wonder and an improvement to one trait which only my civilisation has to see if this works. I don't build the wonder and if no one else builds it then I shall assume it works. I have also put in a few civilisations which can not build settlers (ie they are restricted to only one city) to see what this does to the relations between players (will they get swallowed up with detrimental effects on the diplomatic standing of the swallower or what?)


I can tell you now that you are incorrect, flagging a wonder with a specific trait will trigger a golden age with that trait but any civ may still build it. Also the units listed in the build often screen, means that they prefer those units over another unit, it does not mean that they will not build a specific unit.

Chilean President™ is offline Chilean President™
Deity
Viña del Mar, CHILE
Feb 2001
time: 00:24
  Old Post 20-12-2002 04:32 Visit Chilean President™'s homepage!
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quote:
Originally posted by Ribannah
The sad truth is that we humans are, after all, very much alike.
But I would welcome one more trait (agricultural), and civ-specific Wonders could add some spice as well.



I agree with Ribannah, I believe that their should include the agriculture trait to the game. It is something much more necessary to be trustworthy to the world reality.

In any case, all the human civilizations look like each other, I would like that Civ4 have more civilizations to choose. After all the ruler is who makes the difference.

johncmcleod is offline johncmcleod
Prince
Coeur d'Alene, ID, USA
Jan 2002
time: 21:24
  Old Post 21-12-2002 22:42 Visit johncmcleod's homepage!
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Just because they look alike doesn't make them the same. In Age of Empires and Age of Kings they civs have many bonuses and a UU. It should be more like that.

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:24
  Old Post 27-12-2002 05:09
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considering individual civs take up hardly any space (leaderheads, UU, and specific traits, which doesnt even count), there is no reason why there aren't 40 civs. Several civs are basically identical, and for the "unique" units, how many are just different versions of the knight with 1 stat changed?

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