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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:24
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I think I'll place an unoffical poll on this.
Last edited by joncnunn on 18-12-2002 at 22:42
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E_T
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Orlando, Florida
Mar 2001 time: 00:24
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quote: Originally posted by joncnunn
Discovering Theory of Evolution in 5 turns rather than 4 is the worst thing we could do now unless the Theory of Evolution build (with shields being stored as a Palace) is switched to Hospital (needs to take place this turn to avoid wasting shields), and restarted.
Atomic Theory, Electronics, and Radio are the 3 most expensive Industrial Ages techs to reserach, and the timing is exteremly tight. Beakers already spent half-discovering a tech granted by the Theory of Evolution are wasted. |
Excuse me, For someone who is science advisor, you need to learn to us a calculator.
1) the US build (in the Forbidden City) was pushed back in favor of HE. It will be ready it 11 Turns. We should have NO problem getting it before the other Civs do, unless they use a GL.
2) Currently, the sheild storage is fine at Ghengistown. If it was to switch to say, Military Acadamy (400 shields) it would take 5 turns to complete.. If we were to switch to US (800 shields) it would take 12 turns to complete. ToE needs 600 Shields to Complete (1/2 way between 400 and 800). That means that it will take --- 8 to 9 turns to Complete (if we were to switch now).
SO, as long as we can change to ToE by the end of the 7th turn, we are fine. This was all discussed in the chat AND I'll be posting the log shortly.
But please, use a calculator next time....
E_T
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E_T
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Orlando, Florida
Mar 2001 time: 00:24
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quote: Originally posted by joncnunn
Roadcage, a 2 X 5 plan with Scienfic Theory and Atomic Theory as the two techs CAN'T work.
Atomic Theory costs 2X as much to research as Scientfic Theory. (Min of 6 turns & max of 7 turns to research at 100% from the time Scientfic Theory is comple.) |
I think what Roadcage had meant was that there where two plans:
1) have 1 turn of 0% Sci then have 4 turns for Sci Method - 5 turns total
OR
2) have 5 turns steady research - 5 turns total
The plan that was chosen was plan 2 - the 5 turn steady plan.
[Edit] as of the last save, we have 4 turns to complete SM. We can tweek the slider down now (BEFORE any WF changes, which might effect this) and not lose the completeion time for SM, but still make more money
Ad for the next technology, Atomic theory and don't spare the expence.....[/edit]
E_T
Last edited by E_T on 18-12-2002 at 23:03
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