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CanuckSoldier
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Wainwright AB
Nov 2002 time: 22:24
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Apparently you lack any sense of humour. I to do hope that Firaxis makes the game playable for everyone. But there is a limit that even a perfectly coded game can do for bad lag. This game is not a First Person Shooter, were it doesn't matter if a few packets get lost along the way, those games just use logic routines to "guess" instead. In TBS games like CivPTW, every packet MUST arrive in order, any dropped packets have to be re-broadcasted to the host, and the game locks until this is done....every turn sometimes.
This is not new to the Civ world. Civ2MGE had many problems with bad lag. There is no panacea for programmers to deal with bag lag caused by any source, not just dialup. I've had fine games with players with a solid 56K connection after the 1.14f patch. And lousy games with players with "high speed" connections, many other factors are involved.
I understand, fully, your dialup problems as I waited 7 years for high speed in my area. But a far as my attitude, maybe you should step back and reload a bit, I'm not responsible for the internets problems, but as a game host I am responsible to make the game as fun and enjoyable for all the players as I can. And if this means asking a lagging player to leave rather than see the game fall apart that the group spent 30mins just to get going, so be it. And most people that are asked to leave understand fully without any bad feelings at all. But on the rare occasion when a player won't leave I do want the option to kick them without waiting until they lag for 30seconds.
Merry Christmas
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CanuckSoldier
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Wainwright AB
Nov 2002 time: 22:24
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Did you read what I said above, Firaxis isn't responsible for the state of the internet, there game code can only solve so many problems. At any rate, I guess we agree to disagree then, I prefer to ask for both.
And a Happy New Year.
Last edited by CanuckSoldier on 24-12-2002 at 02:59
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