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Geardy
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Lancaster, Ohio, US
Jul 2000 time: 05:13
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I just finished playing another long game of Alpha Centauri. This game was unbeatable. I produced Lady Deirdres’ evil twin sister Queen Carsy. Changed some of the settings and played her against Deirdre, Morgan, Peacekeepers, University, Consciousness and Data Angles. Heavy into Military and making money. I won everything. All Techs, All Secret Projects. Ended up amassing a grand total of 46,550 energy credits. Nothing was unattainable in this game, I dominated in all categories. Never once had to conquer another faction, they were scared to death to try anything. Interesting game indeed.
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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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Hm. It sounds like the definition of an enjoyable game being developed in this thread is one where you win massively by huge amounts. I think most people in these forums would call an enjoyable game one in which they just barely win.
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utopia
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Yes, how boring a game must be when you are winning by enormous margins. A challenging game is the best game.
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stuntman19
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Wa, usa
Aug 2000 time: 05:13
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O squared
Correct me if I'm wrong but wasn't Z's fastest record attained with the use of base trading and other methods
considered cheats by most diehard smacers?
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Simpson II
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varies
Jul 2000 time: 05:13
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Stuntman19,
The base-trading done in the fast-transcend games was done in order to even out the number of AI bases and to make sure the human had bases close at hand after the conquest games, not to give the human a huge advantage over the AI. Given that the AIs were all submissives and Zsozso could have demanded their bases be gifted to him, it could hardly be considered unfair.
And anyway, the fast-transcend challenge is to transcend ASAP without actually cheating, i.e. no reloads or use of the scenario editor. He could hardly be cheating us honest Smacers if those are the standards of the challenge, and the same for everyone.
Ogie,
Er, how do you win a transcendent victory (builder style, yes?) as the Gaians without using formers? Surely you could never get the nutrients together? Or was the map just one big, white blob of crawlers?
I never got into the fast-transcend challenge. I'm always vaguely depressed at the end of a game, and I got that feeling whenever I conquered the world.. I never seemed to get back the enthusiasm to take it one stage further. OCC was kind of fun the first few times, but too easy - I beat my fastest transcend record in my first OCC game. Maybe I'll try the Miriam challenge.
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stuntman19
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Wa, usa
Aug 2000 time: 05:13
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Thanx for the clarification fellas. It was not my intent to diminish the record, as it is an amazing accomplishment at that early a date. I guess I have always self imposed these rules for my SP to make it a little more challenging.
1)No base trading, gifting or receiving
2)Must disband any gifted military units immediately
I do concur that if everyone has same options open its an incredible record that will probably stand for awhile.
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telepath
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Hafnarfjordur, Iceland
Jun 2000 time: 05:13
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My most enjoyable game was when I was launching a massive amphibius assault on an entrenched Hive. The Hive was way more powerful than I was, so I had to go by superior tech and morale (I was Spartans in a tech-stag game. The first time I've ever described Chaos weapons as superior :-). The fight went on for something like 70-80 turns. Before and after that is sort of a blur. Anyway, It ended by my nervegasing of one of the three last remaining Hive bases, and their subsequent surrender.
------------------
Exit light, enter night.
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XWaste
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of passionpop
Aug 2000 time: 05:13
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My first ever conquest victory with the Spartans will always remain in my memeory. It was only on thinker level, and I was trying hard to fight my natural builder istincts, but I made gradual progress. Eventually I had military superiority, and it was only a matter of time...something I had very little of. Miriam was the only defiant faction left, and had quite a sizeable territory. I was taking multiple bases a turn but was quickly reaching the 'ol 2500 mark with no capitulation. Come turn 2499 I was taking base after base, and still no surrender. With only a few units left to move I resigned myself to failure when...you guessed it, with about my second to last unit to move I captured that city which finally forced her surrender, and I won a conquest victory.
Most of you have probaly forgotten when a normal game was still hard...I'm still having trouble at transcend level.
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Eurhetemec
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London, UK
Mar 1999 time: 05:13
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Yes, some of us still have *some* difficult with the SP game at the highest levels, though not to the point of losing, but still. I can remember clearly, however, when the lower settings were a challenge too, especially for people like me, who play "by the seat of their pants", as opposed to by complex formalized strategies (I still refuse to read SMAC FAQs and guides, excpet for specific info) and "role-play" their factions a bit rather than playing to win (which is, of course, more sensible, but less fun for us).
Anyway, the most tremendously fun game must have been the one where I took Morgan, more as a joke than anything else (no idea on difficultly, likely middle-high), and also because I was bored with the others (had had a long Yang-playing stint), and only then found out that he was "awesome" if played right, as I had cash rolling in, almost everyone alive was my friend, and I could buy practically every project straight off. It was a shock after Yang's frugal existance. I won by transcend with the highest score I ever achieved without trying to (nothing massive, but you can ALWAYS get a higher score if you try!), and quickly and easily too.
Now, though, tight games ARE the most fun, I even sabotage myself occasionally, by donating techs to the enemy or the like, and then starting the war up again. Still, this almost backfired in an incredibly tight game where Yang dominated a while back, where I beat him to transcend by one narrow turn (I completely didn't see his transcend coming, as he was at war at the time, only noticed it with a few turns to spare, and not huge amount of cash, and I couldn't nuke him for various reasons).
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