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Sovereign
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Lonestar, a slight warning.
I'm somewhat swamped this week, but I'll have a post done by Tuesday or Wed. at the latet. If everything goes to hell, I guess Friday's more likely.
Just letting ya know.
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Sovereign
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I'll be damned.
HistoryGuy posted! 
That aside, I'm curious what kind of modifications you did to Alpha Centauri?
Actually, IMHO, Rise of Nations does a better job than Civ3 in history progession. In the Conquer The World, all civs have the same techs when every campaign or battle starts. Then as the world moves to the next age, all civ's have the new tech's, all equal.
Thus, the research in military tech, civic tech, science tech, or commerce tech is more realistic and emphasized than in Civ3. Also, this allows for much more specialized civ's. A builder? Research civics and commerce. A Warmonger? Research Military techs. A Warmonger / Trader? Research Military and Commerce, and so on.
Also you can customize single games, to have a tech cap in ancient, classical, middle, renassiance, industrial, modern, and information ages.
And this game doesn't have the "spearmen beat tank" syndrome like in Civ3. Most of the time when you get tanks, the enemy has musketmen or their own tanks. Also, even if you uber-advance and get tanks while the enemy has spearmen / warriors... the tanks NEVER die to these units, whatsoever. The tanks destroy these units in 1 - 2 hits at range, before these units even get close to melee the tank.
RoN is better than Civ, IMHO.
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Sovereign
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Prez, could u post a SS of the "units" tab u tried to use? I could try and help.
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Sovereign
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BTW, I posted an interesting way to fix up combat in Civ.
Here goes... (I posted this in the Civ3 forums)
However, I have a better combat model for a True Civ game. Here goes….
Unit Base Hit Points:
Ancient Age Units: 2 Hit Points
Middle Age Units: 4 Hit Points
Industrial Age Units: 7 Hit Points
Modern Age Units: 10 Hit Points.
So, say, an Elite Modern Age unit would have 15 Hit Points total while a regular Ancient Age unit would have 5 Hit Points total.
Next area…. Firepower.
Ancient Age Unit Firepower: 1 = 1 hit point damage per attack.
Middle Age Unit Firepower: 1 = 1 hit point damage per attack.
Industrial Age Unit Firepower: 2 = 2 hit point damage per attack.
Modern Age Unit Firepower: 2 = 2 Hit points per attack.
The exceptions to this rule are:
3 Firepower units (3 hit point damage per attack) = Modern Armor, Radar artillery, AEGIS cruiser, cruise missiles, and Stealth bombers.
4 Firepower units (4 hit point damage per attack) = Battleship
Last area…. Odds calculation. Throw out the stupid Civ3 random generator.
Attacker hitting Defender: Attacker’s AP divided by Defender’s DP modified by Fortify, Terrain bonuses, and city structures / size (if inside city).
Defender’s chance to deflect incoming attack: Defender’s base DP divided by Attacker’s AP then the result divided by the Attacker’s Firepower.
Defender’s chance to counterattack: Defender’s AP divided by Attacker’s DP modified by terrain or Fortification / Barrier bonuses (if Attacker is attacking from a fortress)
Attacker’s chance to deflect defender’s attack: Attacker’s DP divided by Defender’s AP, then result divided by the Defender’s firepower.
Note: When a successful Deflection is achieved, no damage is dealt to the unit doing the deflecting.
An example:
Marine: Attack 10, Defense 5
Infantry: Attack 6, Defense 8
Marine is located on a grassland tile.
Infantry is fortified and located on a grassland tile.
Marine attacks. Has 10 / 12 odds of hitting the Infantry. Infantry has 50% bonus to base defense from fortifying.
Infantry tries to deflect the incoming attack. 4 / 10 odds. Attacker has 2 firepower, so 8/10 divided by 2 is 4/10, which will be the final result / odds.
The Infantry tries to counterattack. 6 / 5 odds that it’ll succeed.
The Marine tries to deflect. 5 / 6 initial odds of success. 5/6 divided by 2 (Defender’s firepower) = 5/12 then 5/12 is final odds of success.
Then the cycle repeats until either the Attacker or Defender dies.
Hopefully my models were clear enough for everyone to follow.
What do you think? 
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Sovereign
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Ack! I forgot....
Lonestar, I'll try and write a post in response to the Protectorate's offers this weekend. I have far more time to do it over the weekend than during the week (Been swamped with work this past week real bad).
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Sovereign
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I've managed to squeeze in some time for writing.
As of right now, my post is half to 3/4 done in Microsoft Word. I'll have it up in 15 to 30 minutes.
HistoryGuy, I'm afraid I don't have the whole BAC thread saved on my computer. But I might do so soon.
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Sovereign
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Posted, finally!
One nitpick about your post, Prez.
You forgot to include a city name where Gary and Derek are staying. There's three major cities in Spira... Zanarkand, Bevelle, and Luca.
Most of the Blitzball games take place in Luca.
I believe Luca would be where Gary and Derek would be staying. Could you add a sentence or two to show readers that Gary and Derek are in Luca, to ensure smooth continuity.
I might have Kalista meet up with Gary and Derek later on.
Lonestar, my post is done, and already replied to your Protectorate message.
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