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Arnelos
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of the Free World
Sep 2002 time: 00:24
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MINISTERS, Deputy Ministers, and Regional Admins (those who have been authorized to give orders of that large group of people):
Please post your orders in this thread.
Orders should run for the following turns:
1270 (Turn 1)
1275 (Turn 2)
1280 (Turn 3)
1285 (Turn 4)
1290 (Turn 5)
We may not do all 5 turns on the first chat (and some FAM issues have already been completed for 1270, Turn 1), but please go ahead and post orders for them if you can.
Thanks.
Last edited by Arnelos on 20-12-2002 at 12:24
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Panzer32
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Queens University, Kingston, Ontario
Oct 2002 time: 00:24
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Well, here's my first ever set of orders... I am using ET's method of numbering city radius tiles (see picture):

These orders have been updated to correspond with Spiffor's changes to the orders.
1270 AD ORDERS
Another Glorious City:
-queue: Factory-Ironclad-Bank-University
-WF to 1,2,3,4,5,6,7,9,18
Neon Uber City:
-queue: Aqueduct-Market-Factory-Harbour-Ironclad
-WF to 1,4,5,8,10,15
Boomtown:
-queue: Rifleman-Infantry-Market-Infantry-Courthouse
-WF to 2,3,4,6,8,10,18,20
Solace:
-queue: Barracks-Infantry-Market-Harbour
-WF to 1,2,10,11,12,13
Shiberport:
-queue: Market-Harbour-Ironclad-Barracks
-WF to 2,5,6,7,9,17,18
Whelsh Coast:
-queue: Aqueduct-Market-Factory-Police
-WF to 3,4,8,15,16,19
1275 AD ORDERS
Boomtown:
-Should grow - WF to 2,3,4,6,8,10,15,18,20
Solace:
-Should grow - WF to 1,2,3,10,11,12,13
1280 AD ORDERS
Another Glorious City
-Should grow - WF to 1,2,3,4,5,6,7,8,9,18
Boomtown:
-WF to 1,2,3,8,10,15,17,18,20
1285 AD ORDERS
Neon Uber City:
-WF to 1,2,5,8,10,15
Solace:
-Should grow - WF to 1,2,3,4,10,11,12,13
1290 AD ORDERS
Shiberport:
-Should grow - WF to 1,2,5,6,7,9,17,18
Whelsh Coast:
-Should build aqueduct - WF to 4,8,9,15,16,19
NO 195 AD ORDERS
There, how's that.
Last edited by Panzer32 on 21-12-2002 at 19:25
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Kloreep

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of the pillow
Jun 2002 time: 00:24
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Wow, my first set of orders. I feel so official. 
Queues are written as current build-next build-build after that-etc
Sorry about the vagueness with Ubergorsk's second growth; I'll try to clear that up and edit this out. It might not even come up this chat, however.
Edit: Added rush requests.
Turn 1 (1270 AD)
Geofront: Change queue to Marketplace-Artillery-Factory-Infantry
Seeberg: Change queue to Factory-Artillery-Bank-Infantry-University
Del Monte: Change queue to Factory-Artillery-University-Cavalry-Colosseum
San Cortes: Change queue to Factory-Police Station-University-Bank-Colosseum
No changes this turn in Loveshack, Gaia, Ubergorsk, Oak Ridge, New York, and Chiquita.
Note: Loveshack is building a Rifleman. Do not change this to Infantry, or it will take an extra turn to complete; IMO, 20 gold is worth saving a turn.
Turn 2 (1275 AD)
Ubergorsk: Pop growth. WF to 1-2-3-5-6-7-8-11-18-19-20
Oak Ridge: Pop growth. WF to 2-3-4-5-6-14-15-16
Turn 3 (1280 AD)
Chiquita: Pop growth. WF to 3-4-5-6-7-8-10-12-13-14 (The AI should pick the correct tile or an identical one anyway, but make sure it's working irrigated desert so it grows quicker)
Turn 4 (1285 AD)
Loveshack: Pop growth. Change WF to 1-2-3-4-5-7-8-10-11-19-20
Turn 5 (1290 AD)
New York: Marketplace completes. Change queue to Factory-University-Bank-Colosseum
Turn 5-7 (1290-1300)
Ubergorsk grows sometime in this period. If 4 and 10 are roaded, WF to 1-2-3-4-6-7-8-10-11-18-19-20
If only one of 4 and 10 is roaded, WF to the one that's roaded + 1-2-3-6-7-8-11-14-18-19-20
If neither is roaded, WF to 1-2-3-6-7-8-11-14-15-18-19-20
Rushes
There are no urgent rushes, but if funds are available after the first few turns of upgrading, I have two requests:
Artillery in Geofront (starts build in 1280, but rush in 1285 at earliest, for 260 gold, to avoid cost penalty; cost reduced to 200 in 1290. This rush will allow Geofront to start on a Factory sooner, and also gives E_T more shells to play with.)
Marketplace in Oak Ridge (292 gold in 1270; cheaper by 40 gold each turn)
Last edited by Kloreep on 21-12-2002 at 02:57
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Donegeal
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Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002 time: 05:24
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Orders for Central Apolyton
Orders for my cities in Central Apolyton will always start with the cities from the left and go to the right. Changes to Q's are in red.
1270 (turn 0)
"Rheims" (needs to be renamed)
Q- Cav, factory, Inf, Inf
WF- As is.
Port Rouge
Q- Cav, Factory, Cav, Bank
WF- As is.
Opiadom
Q- Market, Court, Fact, Cav, Wealth (placeholder for bank)
WF- As is.
"Chartres" (needs to be renamed)
Q- Fact, Cav, Uni, Inf, bank
WF- As is.
Timeline
Q- Fact, Colosseum, Inf, Hospital, Inf
WF- As is.
Termina
Q- fact, Inf, Uni, Inf, Bank
WF- As is.
Gotham
Q- Fact, Inf, Bank, Inf, Colosseum
WF- As is.
Apolyton
Q- Fact, Cav, Cav, Colosseum, Cav
WF- As is.
Tassagrad
Q- Inf, Fact, Wall Street, Inf
WF- As is.
Bannana HQ
Q- Fact, Inf, Galleon, Ironclad, Uni
WF- As is.
1275 (turn 1)
Nope. Nothing. Good job ET.
1280 (turn 2)
Again, nothing.
1285 (turn 3)
Rheims grows.
WF- 1,2,4,6,8,9,15,16,19,20
1290 (turn 4)
Chartres grows.
WF- 1,3,4,6,11,12,13,19,20
1295 (turn 5)
Opiadom grows.
WF- 2,4,6,7,8,11,12,19,20
Gotham grows.
WF- 1,2,4,5,6,7,8,9,13,15,16,17
I request no rushes at this time so money can be used to upgrade units. Please note that when Rheims grows, I ordered it to work a tile that is shared with Marcoss City. Marcoss City will grow one turn before Rheims will. I do not have a problem with Marcoss City having that tile as I believe that it is where the Capitol is going to move to (and would thusly be able to use it more effectively). However, I didn't see orders for Old France yet and I am hopeing Marcoss City doesn't need that tile because if Rheims can't use it, it will mess up the WF for Opiadom as well.
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:24
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Orders for Lower Ghengland
Changes to Q's are in red.
Note that at the end of this session Susa should be renamed El Duderino.
1270 (turn 0)
Ghengistown
Q- Hospital (loses 17 shields but this really should have been done first so might as well get it over with), colosseum, palace.
WF- 1, 2, 3, 4, 5, 10, 11, 12, 13, 14, 15, 16
Antioch
Q- As is
WF- 2, 4, 5, 6, 7, 8, 12, 13, 14, 15, 18
Port of Malignance
Q- Factory, Infantry
WF- As is
Willsbury
Q- Factory, Hospital, Infantry
WF- As is
The Forbidden City
Q- As is
WF- As is
Muncie
Q- Factory, Hospital, Infantry
WF- As is
Bacteria
Q- Factory, Infantry
WF- As is
Susa
Q- Cavalry, Factory, Infantry
WF- 1, 2, 6, 7, 8, 9, 16, 17, 20
Tarsus
Q- Cavalry, Factory, Harbor
WF- As is
Arbela
Q- Fact, Bank
WF- As is
1275 (turn 1)
Arbela grows(11).
WF- 1, 2, 3, 4, 5, 6, 7, 8, 16, 17, 19
1280 (turn 2)
Ghengistown grows(13).
WF- 1, 2, 3, 4, 5, 9, 10, 11, 12, 13, 14, 15, 16
Port of Malignance grows(11).
WF- 1, 2, 3, 4, 5 (use 20 if cleared), 8, 9, 13, 17, 18, 19
Bacteria grows(9).
WF- 1, 2, 3, 4, 8, 9, 10, 11, 20
1285 (turn 3)
Nothing changes
1290 (turn 4)
Susa grows.
WF- 1, 2, 3, 6, 7, 8, 9, 16, 17, 20
1295 (turn 5)
Nothing Changes
Last edited by GhengisFarb on 21-12-2002 at 10:31
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ManicStarSeed
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of my banana plantation
Jun 2002 time: 21:24
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These orders Final
As the turn chat will occur at 7 AM for me, I will likely be in slumberland
I have authorized Arnelos to act as FAM if something unexpected comes up. He has room to make all impromptu decisions EXCEPT tech deals involving Scientific Method.
Good luck. I will tune in once I wake up.
My orders...
There are only a few deals that I see will come up during this chat. See the turns below for expirering deals.
My basic philosophy is NOT to ring every last drop out of the AI for a deal. I often take the offer as haggeling the price up results in a very annoyed or even furious AI.
Trade our WM for anything you can get.
India is Polite and will offer 7L + 34-42 LPT for Rubber. Isuggest taking 37 LPT. I leave it up to the SCM and the President to decide if it is a sound trade. Although the cash is better in our hands than our rivals, I consider rubber too strategic to let go without SMC and/or President buy-off.
The Aztecs are Polite and will offer 66 LPT for RP. Again, I leave it up to the SCM and the President to decide if it is a sound trade. Although the cash is better in our hands than our rivals, I consider RP and rubber too strategic to let go without SMC and/or President buy-off. I would support the sale to prevent another AI from getting the cash for the tech. Then trade rubber only if it serves our strategic purpose. We want the aztec occupied cities of old america. LET THEM FALL to the germans. We can "liberate" them later.
Greece is Polite and paying 5 LPT for Spices, Dyes and Incense.
Trade one lux at a time and get what you can. Ivory is up in 9 turns, so we will need bargining chips for that, though a tech might do.
England is Polite and will only pay us 20 L for rubber. We have them strapped. This will not change for at least 8 turns
Russia is Polite and will only offer 20 L for either Saltpeter, Spices or RP. We have them strapped. his will not change for at least a few turns.
The Iroquois are Polite but can not afford our Coal, Electricity or Incense. They seem to be 8 turns away from affording anything.
Japan is Polite and might want to renew 28 LPT for gold. Get what you can.
Persia is furious and can not afford anything.
Zulus are annoyed and have an embargo against us. Watch them carefully. They can be annoying and will likely be around for a while longer as china is "friendly" with them and it will take work for India or Japan to take the Zulu out for us.
1270 (Turn 1) Current
Fight War
1275 (Turn 2)
Fight War
1280 (Turn 3)
Fight War
Greece was paying 5 LPT for Spices, Dyes and Incense
Renew for the best deals. Try to trade one lux at a time for the best price.
Japan is paying 28 LPT for Coal, Get what you can to continue it.
1285 (Turn 4)
Fight War
1290 (Turn 5)
Fight War
As we just started these wars DO NOT make peace with ANY nation we have an Alliance with another power against.
Do not make peace with any nation we are at war with that our MPP partners are fighting.
Do not trade Sci Meth earlier than 4 turns prior to finishing the ToE build. Then traded it to our allies for what ec can get.
let all deals ride. Keep peace with all if possible
Good luck, see you in the morning.
Mss
Last edited by ManicStarSeed on 21-12-2002 at 13:08
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dejon
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Orders for Old France
1270 (turn 0)
No WF changes are needed, thanks to E_T's wisdom.
Macross City
Q- Infantry, Factory, Infantry, Hospital
Jerusalem
Q- Factory, Artillery, Courthouse, Infantry
Here It Is
Q- Factory, Infantry, Artillery, Infantry, Hospital
Lhasa
Q- Library, Aqueduct, Infantry, Marketplace, Infantry
Heliopolis
Q- Iron Works, Factory, Library, Infantry
Port of Where It's At
Q- Cathedral, Aqueduct, Library, Marketplace, Harbor
Avignon
Q- Library, Marketplace, Factory, Infantry, Harbor
Arcadia
Q- Library, Aqueduct, Infantry, Marketplace
Hole in the Wall
Q- Galleon, Aqueduct, Library, Marketplace
Dijon
Q- Library, Aqueduct, Marketplace, Harbor
1275 (turn 1)
Avignon grows
1,2,4,5,10,14,15,20
1280 (turn 2)
Macross City grows
WF - 1,2,4,6,7,8,9,13,15,16,17
Heliopolis grows
2,3,4,6,7,10,11,15,16,17,19
1285 (turn 3)
No changes
1290 (turn 4)
No changes
1295 (turn 5)
No changes
Last edited by dejon on 21-12-2002 at 05:15
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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:24
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Here is the final order list from the DM. I checked all orders from RAs, and changed some things. CHanges are in red.
UBER ISLAND
1270 AD ORDERS
Another Glorious City:
-queue: Factory-Ironclad-Bank-University
-WF to 1,2,3,4,5,6,7,9,18
Neon Uber City:
-queue: Aqueduct-Market-Factory-Harbour-Ironclad
-WF to 1,4,5,8,10,15
Boomtown:
-queue: Rifleman-Infantry-Market-Infantry-Courthouse
-WF to 2,3,4,6,8,10,18,20
Solace:
-queue: Barracks-Infantry-Market-Harbour
-WF to 1,2,10,11,12,13
Shiberport:
-queue: Market-Harbour-Ironclad-Barracks
-WF to 2,5,6,7,9,17,18
Whelsh Coast:
-queue: Aqueduct-Market-Factory-Police
-WF to 3,4,8,15,16,19
1275 AD ORDERS
Boomtown:
-Should grow - WF to 2,3,4,6,8,10,15,18,20
Solace:
-Should grow - WF to 1,2,3,10,11,12,13
1280 AD ORDERS
Another Glorious City
-Should grow - WF to 1,2,3,4,5,6,7,8,9,18
Boomtown:
-WF to 1,2,3,8,10,15,17,18,20
1285 AD ORDERS
Neon Uber City:
-WF to 1,2,5,8,10,15
Solace:
-Should grow - WF to 1,2,3,4,10,11,12,13
1290 AD ORDERS
Shiberport:
-Should grow - WF to 1,2,5,6,7,9,17,18
Whelsh Coast:
-Should build aqueduct - WF to 4,8,9,15,16,19
NO 1295 AD ORDERS
UPPER APOLYTON
1270 AD ORDERS
Geofront:
Marketplace-Artillery-Factory-Infantry
Seeberg:
Factory-Artillery-Bank-Infantry-University
Del Monte:
Factory-Artillery-University-Cavalry-Colosseum
San Cortes:
Factory-Police Station-University-Bank-Colosseum
Loveshack:
No changes
Gaia:
No changes
Ubergorsk:
No changes
Oak Ridge:
No changes
New York:
No changes
Chiquita:
No changes
1275 AD ORDERS
Ubergorsk:
Pop growth. WF to 1-2-3-5-6-7-8-11-18-19-20
Oak Ridge:
Pop growth. WF to 2-3-4-5-6-14-15-16
1280 AD ORDERS
Chiquita:
Pop growth. WF to 3-4-5-6-7-8-10-12-13-14
1285 AD ORDERS
Loveshack:
Pop growth. Change WF to 1-2-3-4-5-7-8-10-11-19-20
1290 AD ORDERS
New York: Marketplace completes.
Change queue to Factory-University-Bank-Colosseum
Turn 5-7 (1290-1300)
Ubergorsk grows sometime in this period. If 4 and 10 are roaded, WF to 1-2-3-4-6-7-8-10-11-18-19-20
If only one of 4 and 10 is roaded, WF to the one that's roaded + 1-2-3-6-7-8-11-14-18-19-20
If neither is roaded, WF to 1-2-3-6-7-8-11-14-15-18-19-20
CENTRAL APOLYTON
1270 AD ORDERS
"Rheims" (needs to be renamed)
Q- Cav, factory, Inf, Inf
WF- As is.
Port Rouge
Q- Cav, Factory, Cav, Bank
WF- As is.
Opiadom
Q- Market, Court, Fact, Cav, Bank
WF- As is.
"Chartres" (needs to be renamed)
Q- Fact, Cav, Uni, Inf, bank
WF- As is.
Timeline
Q- Fact, Colosseum, Inf, Hospital, Inf
WF- As is.
Termina
Q- fact, Inf, Uni, Inf, Bank
WF- As is.
Gotham
Q- Fact, Inf, Bank, Inf, Colosseum
WF- As is.
Apolyton
Q- Fact, Cav, Cav, Colosseum, Cav
WF- As is.
Tassagrad
Q- Inf, Fact, Wall Street, Inf
WF- As is.
Bannana HQ
Q- Fact, Inf, Galleon, Ironclad, Uni
WF- As is.
1275 AD ORDERS
Nope. Nothing. Good job ET.
1280 AD ORDERS
Again, nothing.
1285 AD ORDERS
Rheims grows.
WF- 1,2,4,6,8,9,15,16,19,20
1290 AD ORDERS
Chartres grows.
WF- 1,3,4,6,11,12,13,19,20
1295 AD ORDERS
Opiadom grows.
WF- 2,4,6,7,8,11,12,19,20
Gotham grows.
WF- 1,2,4,5,6,7,8,9,13,15,16,17
LOWER GHENGLAND
1270 AD ORDERS
Ghengistown
Q- Palace, colosseum, hospital.
WF- as is
Antioch
Q- As is
WF- As is
Port of Malignance
Q- Factory, Infantry
WF- As is
Willsbury
Q- Factory, Hospital, Infantry
WF- As is
The Forbidden City
Q- As is
WF- As is
Muncie
Q- Factory, Cavalry, Hospital, Infantry
WF- As is
Bacteria
Q- Factory, Infantry
WF- As is
Susa
Q- Cavalry, Factory, Infantry
WF- 1, 2, 6, 7, 8, 9, 16, 17, 20
Tarsus
Q- Cavalry, Factory, Infantry, Harbor
WF- As is
Arbela
Q- Infantry, Factory, Bank
WF- As is
1275 AD ORDERS
Arbela grows(11).
WF- 1, 2, 3, 4, 5, 6, 7, 8, 16, 17, 19
1280 AD ORDERS
Port of Malignance grows(11).
WF- 1, 2, 3, 4, 5 (use 20 if cleared), 8, 9, 13, 17, 18, 19
Bacteria grows(9).
WF- 1, 2, 3, 4, 8, 9, 10, 11, 20
1285 AD ORDERS
Nothing changes
1290 AD ORDERS
Susa grows.
WF- 1, 2, 3, 6, 7, 8, 9, 16, 17, 20
1295 AD ORDERS
Nothing Changes
OLD FRANCE
1270 AD ORDERS
No WF changes are needed, thanks to E_T's wisdom.
Macross City
Q- Factory, Infantry, Infantry, Hospital
Jerusalem
Q- Factory, Artillery, Courthouse, Infantry
Here It Is
Q- Factory, Infantry, Artillery, Infantry, Hospital
Lhasa
Q- Library, Aqueduct, Infantry, Marketplace, Infantry
Heliopolis
Q- Iron Works, Factory, Library, Infantry
Port of Where It's At
Q- Cathedral, Aqueduct, Library, Marketplace, Harbor
Avignon
Q- Library, Marketplace, Factory, Infantry, Harbor
Arcadia
Q- Library, Aqueduct, artillery, Marketplace
Hole in the Wall
Q- Galleon, Aqueduct, Marketplace
, Library
Dijon
Q- Library, Aqueduct, Marketplace, Harbor
1275 AD ORDERS
Avignon grows
1,2,4,5,10,14,15,20
1280 AD ORDERS
Macross City grows
WF - 1,2,3,4,6,7,8,10,11,13,16,17
Heliopolis grows
2,3,4,6,7,10,11,15,16,17,19
1285 AD ORDERS
No changes
1290 AD ORDERS
No changes
1295 AD ORDERS
No changes
Thanks to the RAs for all the help ! 
Last edited by Spiffor on 21-12-2002 at 16:21
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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:24
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PW orders
Sorry, but I don't have much time before going to eat. I don't think I'll be able to give a full 5 turns plan for workers, since RP has considerably increased the speed of the works.
1270 AD ORDERS
3 NATIVES N,N of Napoleton : Send SW-SW-SW of Jerusalem and build railroad
2 NATIVES #10 of Geofront : Send at #1 in Arcadia, and railroad
3 NATIVES #13 of Geofront : send at #9 of Arcadia and Railroad
3 SLAVES #20 of Port of Malignance :send at #10 of Ubergorsk
3 NATIVES #1 of Seeberg : Send each to #5, #11 and #12 of Macross city to railroad.
5 NATIVES #19 of Seeberg : Send two #7 of Geofront to irrigate + Railroad. Send two #8 of Geofront to irrigate + Railroad. Send one #15 of Geofront to mine.
2 SLAVES #4 of New York : Send to #7 of New York to mine.
1 SLAVE #17 of Del Monte : Road.
1 SLAVE #2 of Chiquita : Road
2 NATIVES #11 of Chiquita : Road
2 NATIVES #18 of San Cortes : Send to #4 of San Cortes to Railroad
2 NATIVES #3 of Geofront : Use one to mine. Use the other to Railroad.
2 NATIVES #2 of Ubergorsk : Use one to mine. Use the other to Railroad
2 SLAVES #6 of Ubergorsk : send to #4 of Ubergorsk.
4 NATIVES #5 of Ubergorsk : send them to #13 of Ubergorsk and clear Jungle
1 NATIVE #11 of Loveshack : send to #14 of Rheims and Railroad.
2 SLAVES #13 of Oak Ridge : Railroad
2 SLAVES #2 of Oak Ridge : Send to #8 of Antioch and Irrigate
3 SLAVES #8 of Oak Ridge : Send to #1 of Tarsus and clear jungle
3 SLAVES #7 of Oak Ridge : Send Two to #1 of Tarsus and clear Jungle. Send the third to #11 of Oak ridge and mine.
3 SLAVES #18 of Oak Ridge : Send all three to #11 of Oak ridge. Have one mine, and both others Railroad.
3 SLAVES #11 of Gaia : Send to #2 of Seeberg.
3 SLAVES #19 of Loveshack : Send to #4 of Ubergorsk
6 NATIVES #19 of Loveshack : Send 4 of them to #11 of Gaia and clear Jungle. Send the 2 one tile North.
1 NATIVE #9 of Gotham : Send one tile SE, and Railroad.
2 NATIVES #18 of Here It Is : Road
2 NATIVES #17 of Here It Is : Road
6 NATIVES #3 of Lhasa : Send two to #2 of Port of Where Its At and Railroad. Send two to #4 of Port of Where Its At and Railroad. Send two to #20 of Port of Where Its At and Railroad
2 SLAVES #7 of Lhasa : mine
2 SLAVES #5 of Avignon : Send to #10 of Hole in the Wall and Irrigate
1 NATIVE #14 of Avignon : Send to #9 of Hole in the Wall and Irrigate
2 NATIVES #15 of Avignon : Send one to #3 of Here It Is and Railroad. Send the other to #10 of Here it Is and Railroad
1 SLAVE #5 of Avignon : Road
4 NATIVES #1 of Heliopolis : Send one tile SW and mine + railroad.
2 NATIVES #18 of Jerusalem : Mine with one. Railroad with the other.
3 NATIVES #7 of Jerusalem : Send one to #8 of Port Rouge, another to #20 of Port Rouge, and the last one to #1 of Rheims. Railroad with all.
2 NATIVES #17 of Jerusalem : Mine
3 NATIVES #16 of Jerusalem : Send one to #12 of Here It Is and Railroad. Send both others to #15 of Here It Is and Railroad.
2 SLAVES #6 of Arcadia : Mine
2 SLAVES #4 of Arcadia : Mine
2 NATIVES #15 of Hole In The Wall : Send one to #11 of Hole In The Wall and Railroad. Send the other to #18 of Arcadia.
1 NATIVE #1 of Hole In The Wall : mine
2 SLAVES #4 of Chartres. Go one tile North and railroad.
2 SLAVES #14 of Gotham. Go one tile SW and Railroad
2 NATIVES #8 of Tassagrad : Send one #2 of Gotham. Send the other #10 of Gotham. Railroad with both.
1 NATIVE #16 of Tassagrad : send one tile North and Railroad
2 NATIVES #4 of Bacteria : send one to #4 of Forbidden City and Railroad. Send the other to #14 of Forbidden City and mine.
1 NATIVE #17 of Susa : Send to #10 of Susa and mine
1 NATIVE #20 of Susa : Send to #4 of Muncie and Railroad
2 NATIVES #6 of Tarsus : Send to #12 of Gaia
3 SLAVES #1 of Tarsus : clear Jungle
1 SLAVE #9 of Muncie : road
1 SLAVE #6 of Muncie : road
1 SLAVE #17 of Forbidden City : road
3 SLAVES #9 of Willsbury. Sent two to #2 of Willsbury and Rairoad. Send the other to #8 of Willsbury and Railroad
2 NATIVES #20 of Willsbury : Send them to #13 of Forbidden City to mine + railroad.
4 SLAVES #18 of Antioch : send to #1 of Oak Ridge and clear Jungle
2 NATIVES #18 of Antioch : send one to #14 of Napoleton an Railroad. Send the other to #15 of Napoleton and mine.
3 SLAVES #1 of Loveshack : Send them to #10 of Ubergorsk
1 SLAVE #1 of Antioch : Send to #4 of Ubergorsk
3 NATIVES #19 of Forbidden City : Send to #9 of Antioch and Railroad
4 SLAVES #8 of Arbela : Send to #6 of Forbidden City and Irrigate
4 SLAVES #19 of Arbela : Send to #1 of Forbidden City and mine.
I have finally completed Turn1's orders, after only 2 hours and half ! I think I'll really need some help on the public works : we will soon have no more public works to do, but it is exhausting for now 
E_T : would you please explain me how you manged the whole thing ?
Last edited by Spiffor on 21-12-2002 at 20:12
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