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Big_Fish
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quote: Originally posted by cyclotron7
Firepower and "armor" (which is hit points, btw, at least from the Civ2 standpoint) are functionally the same, which is why firepower was removed from Civ2. |
But there not the same. Armor can be used for ajustment and not "hit points". Take for example you have a tank with a higher armor value, but the same hit points. And fire power would have to do with the punch they pack. You could keep the Priveter's AD low but increase the fire power and it would be very hard to beet it with the lowest see unit in the game. When 2 units square off, Firepower and armor would be calcualted first then added into the AD totals. It would change the whole complection of the game.
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cyclotron7
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Drowning in Schnitzel
Jan 2001 time: 21:24
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quote: Originally posted by Big_Fish
But there not the same. Armor can be used for ajustment and not "hit points". Take for example you have a tank with a higher armor value, but the same hit points. And fire power would have to do with the punch they pack. You could keep the Priveter's AD low but increase the fire power and it would be very hard to beet it with the lowest see unit in the game. When 2 units square off, Firepower and armor would be calcualted first then added into the AD totals. It would change the whole complection of the game. |
No, here is what I meant:
I understand that they are different concepts.
However, they are functionally the same thing. That is, there isn't anything you can do with hp and fp that you can't do with hp only. For example, fp makes a unit deal more damage... that's the same thing as giving the defending unit more hp, and is mathematically the same as giving the attacking unit more hp. I understand that you may visualize them differently, but in actuality fp doesn't do anything that hp can't do. That's why it was removed.
EDIT: As for armor, the ability to resist damage is measured by a unit's defense value. No armor is necessary.
Last edited by cyclotron7 on 19-12-2002 at 07:14
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swagled
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Damaged ships take on water and don't move very well.
Maybe Privateers should just "poke a few holes" in those galleys. They only move at 1 until they're restored to full health. Or maybe they sink within X moves if not returned to port.
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