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Maquiladora
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Why dont you put them on the modmakers site then smiffgig? CtP2 only supports one attack yeah, but put them both in, like put all animations inside one zip (no need for sounds) and upload them into your folder. If theyre not too big.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:24
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Those King units are interesting. I've modified IW's WonderUnits code to produce Great Leaders. But there's really not enough sprites. If anyone wants to CTP2ize some of them, I'll put them in.
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Maquiladora
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quote: Originally posted by Peter Triggs
Those King units are interesting. I've modified IW's WonderUnits code to produce Great Leaders. But there's really not enough sprites. If anyone wants to CTP2ize some of them, I'll put them in. |
Do they need attack animations?
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:24
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No. Ideally they should just stand in the rear and inspire their amies.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:24
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I'll take whatever's going but actually there are other sprites I'd prefer. Like, we're using some of Harlan's old unanimated sprites and it would be really nice if they were fixed up.
Also, I think it was Martin G who pointed out that maybe we can get Modswapper rewritten so that instead of using one big game sprite file, it loads a mod-specific sprite file. That would mean that every mod could have it's own 200 sprites (if it could be made to work).
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Maquiladora
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[QUOTE] Originally posted by Peter Triggs
I'll take whatever's going but actually there are other sprites I'd prefer. Like, we're using some of Harlan's old unanimated sprites and it would be really nice if they were fixed up. [quote]
If someone posts those king units or the WW2 units ill start converting the good ones. I think in most cases 3 frames for each facing and each action is enough.
Btw Peter do you know anyway to make an exe or zip file to unzip one file to 2 or more different locations? Without adding the same file more than once (for size reasons).
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