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Tayran is offline Tayran
Settler

Dec 2002
time: 05:24
  Old Post 19-12-2002 17:50
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MoM, books and nodes Increase the size of your Attachments

What different does the amount of spellbooks chosen really do? Ive never figured it out. Except the spells chosen in the beginning.

And what is really a node? It have something to do with mana, but what else?

Father Beast is offline Father Beast
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Feb 2000
time: 22:24
  Old Post 19-12-2002 19:01
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Yegads, a Newbie!!!

Welcome. the number of books you have determines the amount of spells you will be able to research, eventually.
if you have 10 books of a realm , you will be able to learn all the spells of that realm. if you only have one book, you will only get 4 spells.

Nodes are sources of magical power. once you send a magic spirit (or guardian spirit, life magic) to meld with it, it will supply you with power. Didvided, of course, into mana, skill, and research as chosen on your MAGIC screen.

all this is explained in the manual, along with tables that explain (among other things) exactly how many spells you get for each book.

you can get the manual and spell book at the underdogs at:

http://www.the-underdogs.org/manuals.php?offset=750&id=

have fun.

Tuberski is offline Tuberski
Emperor
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Feb 2002
time: 23:24
  Old Post 20-12-2002 05:29 Visit Tuberski's homepage!
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Further, if you have spellbooks of the corresponding node type, for instance nature, you can cast nature spells IN nature nodes with no problems. Other magic types may be negated by the node.

ACK!

MariOne is offline MariOne
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Erewhon in Neverland
May 1999
time: 06:24
  Old Post 20-12-2002 16:03
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If "THINK" (needs a check) that having book of the corresponding node type is not strictly the point for immunity from the node dispelling power.

More plainly, SPELLS themselves from a different realm have a high chance being dispelled by the node and fizzle, and only SPELLS of the corresponding node realm are immune.

As you say, you only can safely cast Nature Spells in a Nature node.
USUALLY, you get Nature Spells from Nature Books INDEED, but not necessarily so.
You can have a Nature Spell as a Hero ability (was it Greyfairer? The same principle stands for Malleus Chaos Spells in Chaos nodes), or as a Nature Spell Charge in a Magical Item you found, without having any Nature book....

You could instead point out, that having at least a book in each of the three "Node" realms (i.e. Chaos AND Nature AND Sorcery, Life/Death not required) would allow you to pick the Node Mastery retort, which amongst other benefits will make any of your spell immune from fizzling in any node, regardless ot the spell and the node realm.

aaglo is offline aaglo
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the contradiction is filled with holes...
Aug 2001
time: 07:24
  Old Post 20-12-2002 16:28
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If you have many spell books, the spell research and cast cost in that realm are cheaper

Out of the hat: 10% discount with 7 books, 20% with 8 books, 30% with 9 books 40% with 10 books, 50% with 11 books (I may be off a bit here... hehee)

In the nodes there is an equivalent of 150(?) dispell magic against all magic except the magic of the node (nature spells in green nodes). So if you don't have any nature books, and you have hero grayfarer, the hero can cast nature spells in that node.

With node mastery retort, the node dispelling effect is bypassed...

Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:24
Question  Old Post 21-12-2002 20:27
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as I recall, you can cast spells of the same realm as the node without fear of them fizzling under any circumstances.

with node mastery, your spells never get dispelled by a node.

but (I'm not sure about this), but I think one of the realm masteries (nature mastery, sorcery mastery, chaos mastery) will allow you to cast ANY spells in the corresponding nodes with them fizzling. i.e. with nature mastery, you can even cast sorcery spells in a nature node without them fizzling. can somebody check on that?

I've also read in the manual that squares overshadowed by the magic aura of a melded node also have some sort of dispelling power also. but since I've never had occaision to fight in one of those squares (or cast spells in one at least), I'm not sure if this actually happens.

Tayran is offline Tayran
Settler

Dec 2002
time: 05:24
  Old Post 22-12-2002 18:16
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well, I'm not really a newbie. Ive played the game for years, just never read the manual .

But I think I got the whole picture now, thanks.

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:24
  Old Post 22-12-2002 21:17
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You played the game for years w/out figuring out how the books works and what the nodes do?

Lysande, Sickan!

bakalov is offline bakalov
Prince
Sofia
Nov 2002
time: 07:24
  Old Post 03-01-2003 12:52
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Actually the node tries to dispell your spells with a 50 power dispel, and the chance to successfully block your spell is 50/(50+the spell cost). The chaos, nature and sorcery masteries makes twice harder to dispell your spells from the corresponding type (i.e. halves the chance), but does not make them immune.
Archmage reduces this chance further.

So these masteries help, but not make you immune to the power of the node.

Another thing - from the formula is clear that the more expensive spells are dispelled/fizzled harder ....

bakalov is offline bakalov
Prince
Sofia
Nov 2002
time: 07:24
  Old Post 03-01-2003 13:00
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Other things that the number of books does:

Determines what kind of enchantments you can put on your artifacts. This does not depend on the researched spells except for the charges. There is a table in the manual which describes these dependencies.

Determines the max quality of the realm spells you can possess. With one book you gain access to common and uncommon, with 2 books you get to rare spells, and with 3 books you get access to all spells from the realm.
You will get only 12 to research but you can gain the others from training, rewards, etc.

There is exception from this rule for the Colossus nature spell which is very rare but you may have it only with 2 nature books (May be this is a bug?)

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:24
  Old Post 04-01-2003 17:17
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The number of spellbooks also determines the amount of mana your fortress generates.

Also, has anyone else ever found extra spellbooks whilst playing? I've occasionally found some in the toughest nodes on Myrror.

Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:24
Exclamation  Old Post 04-01-2003 19:12
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quote:
Originally posted by Sandman

Also, has anyone else ever found extra spellbooks whilst playing? I've occasionally found some in the toughest nodes on Myrror.


I generally find a spellbook or two in a some nodes while playing on easy difficulty. I'm told that as you raise the difficulty, the prizes get to be less. like a guy talks about taking a sorcery node with 6 sky drakes and getting just a prisoner.

MariOne is offline MariOne
King
Erewhon in Neverland
May 1999
time: 06:24
  Old Post 04-01-2003 19:44
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Well, I was goofing off during the holidays with a Myrran - Archmage - 7 Life books game, and not so far into the game I found 2 more Life spell books in a Temple controlled by 4 Angels. Easy match for my Invulnerable SuperAgility Taki, merely defending.
It was on Hard difficulty (that's what I mean by "goofing off", i.e. not playing on impossible....).

I confirm that the troves are more frequent at lower difficulties, also because at impossible most of the hardest nodes are likely conquered by the AI before you...
Personally, I have mainly found Life books in Towers, and rarely in Temples. I almost never play with Death magic, so I can't say. And despite I enjoy playing with Powerful and Node Mastery, I'm not even sure that I have ever found any node Realm books inside a node.

I can say that at the easier levels you can instead gain some additional retort, instead of a book: imagine becoming suddenly a Warlord!

Damn, now I gotta get to play MoM again!

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:24
  Old Post 06-01-2003 07:28
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I can corroborate the extra books / retorts, even at Impossible difficulty. One trick to get a better chance at them is to choose powerful nodes as a pre-game generation option. This can make those nodes really hard to take out, but they also pay out double mana, and the rewards are pretty good.

Why hasn't someone made an updated version of this great game?!

bakalov is offline bakalov
Prince
Sofia
Nov 2002
time: 07:24
  Old Post 06-01-2003 15:23
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Yes, on Impossible with powerful nodes I never finish with less than 13 spellbooks and 6 retorts (and this is the maximum which a player may have if he is not using an editor). Usually the most heavily guarded nodes contain these. Sometimes but rarely you can get books or retorts from other dungeons too (not nodes) - usually death or life books, but may be others too ....

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:24
  Old Post 07-01-2003 12:24
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Some of the most useless retorts I've got from a temple/ruin/node (i don't remember which) was a chaos mastery, when I had only one (or none - I don't really remember) chaos book.

Well, not completely useless - 2xmana from the chaos nodes...

bakalov is offline bakalov
Prince
Sofia
Nov 2002
time: 07:24
  Old Post 07-01-2003 14:35
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Hey, one book in chaos can mean 20 chaos spells :-) Of course if you have someone you can get them from ...
With one book you can have all common and uncommon spells - amongst them the eldritch weapon and flame blade

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:24
  Old Post 07-01-2003 15:00
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Well, yeah, but all the neat chaos spells (read>very rare), which take otherwise a ton of mana&time to cast, are not achievable.

And this was in late game, where I was in war with everyone - so no spell trading.

And sometimes this has happened also: I play with life books, and a tough temple gives me Infernal Power retort. How retarded is that!?!?

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:24
  Old Post 10-01-2003 16:31
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quote:
Originally posted by aaglo
Well, yeah, but all the neat chaos spells (read>very rare), which take otherwise a ton of mana&time to cast, are not achievable.

And this was in late game, where I was in war with everyone - so no spell trading.

And sometimes this has happened also: I play with life books, and a tough temple gives me Infernal Power retort. How retarded is that!?!?


At least you denied it to the enemy!

MariOne is offline MariOne
King
Erewhon in Neverland
May 1999
time: 06:24
  Old Post 10-01-2003 18:59
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heh

Actually, nodes/sites prizes are randomly determined.
If you save and reply, you would for instance always get a prisoner, an artifact and a spell from a node/site, but they would be individually different every time.

Books and retors tend to be more fixed, for instance I doubt you could get a Chaos book out of a Nature node.
But for sure you could get a different retort each time around.
I wonder if books<>retorts prizes are freely interchangeable or if a book is always a book and a retort is always a retort.

Anyway, your enemy would have got a random retort, not necessarily Infernal Power. He could have in turn got Divine Power having only Death books

MariOne is offline MariOne
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Erewhon in Neverland
May 1999
time: 06:24
  Old Post 12-01-2003 19:22
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Addendum -
Yes, I found out that books/retorts are interchangeable as node/sites outcomes.
I did some test reloading before conquering one, and I got a Nature book around 1 time in 5 or 6 against a random retort, both from a Nature Node and from a Monster's Lair.
Then from the same SkyDrake pool I got once 2 Sorcery Books, few times 1 Book and a 1-pick retort (which once was Chaos Mastery, from a Sorcery Node), once 2 retorts, and once a Famous retort which is worth 2 picks.

Another thing I noticed, if you happen to lose a Hero in conquering the node, eventually with some Artifacts that have to find their way on the anvil, the eventual Artifact prizes you get from the node can be much more valuable, where normally from that node you'd have got some lame "below 400 crystals" ones.
In a test when losing two champions, I got the "Theodores Liberator" staff
+6attack
+20 spell skill
-4 spell save
Creature Binding x 4
or something like that
Value on the Anvil: 4550 crystals!

Sikander is offline Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:24
  Old Post 14-01-2003 06:01
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quote:
Originally posted by MariOne
Addendum -
Yes, I found out that books/retorts are interchangeable as node/sites outcomes.
I did some test reloading before conquering one, and I got a Nature book around 1 time in 5 or 6 against a random retort, both from a Nature Node and from a Monster's Lair.
Then from the same SkyDrake pool I got once 2 Sorcery Books, few times 1 Book and a 1-pick retort (which once was Chaos Mastery, from a Sorcery Node), once 2 retorts, and once a Famous retort which is worth 2 picks.

Another thing I noticed, if you happen to lose a Hero in conquering the node, eventually with some Artifacts that have to find their way on the anvil, the eventual Artifact prizes you get from the node can be much more valuable, where normally from that node you'd have got some lame "below 400 crystals" ones.
In a test when losing two champions, I got the "Theodores Liberator" staff
+6attack
+20 spell skill
-4 spell save
Creature Binding x 4
or something like that
Value on the Anvil: 4550 crystals!


Very interesting. This practically begs to be exploited. Send a wimpy hero along with a good one, and get a great magic item.

bakalov is offline bakalov
Prince
Sofia
Nov 2002
time: 07:24
  Old Post 15-01-2003 13:52
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Well, this is not exactly the way it works .... The prizes from the nodes and ruins/temples/dungeons are always somewhat random - the items, the picks (books and retorts), the spells. Sometimes the levels of the spells and the types of the books can be predefined.
The fighting with different tactics, sequence of kills, and possibly the different outcome from the battle can turn the random genereator in a different state. May be it depends on how much numbers are taken from it during the battle. Anyway, fighting the battle in a different manner may wield different reward, but it is not going to be better for sure - it may be worse :-)

The fastest way I have found to get a desired reward by exploiting the save/load is to turn on the strategic combat option and attack the location with a strong army that will not lose a unit. Then try to load, fight, see reward, load fight, see reward ..... it goes very fast
and finally you will probably get what you want. This comes at a cost though - the auto combat seems to draw a lot of mana from your reserve, or you can lose a unit in this battle. Sometimes the AI loses a battle that you can win 10 of 10 times. Just make it sure that you can very easily beat the enemy and then try this tactic ...

bakalov is offline bakalov
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Sofia
Nov 2002
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  Old Post 15-01-2003 14:00
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For example I used that when wanted to get chaos mastery and nature mastery simultaneously from a node that seemed to give two random picks - sometimes books, sometimes retorts ....

aaglo is offline aaglo
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the contradiction is filled with holes...
Aug 2001
time: 07:24
  Old Post 15-01-2003 14:33
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Sometimes the strategic combat can give surprising results. Example:

I tried to take a strongly defended lair (2 gorgons, 5 war bears) with an army of 2 heroes and 4 elite slingers. Tactical combat -> I lost. Strategic combat -> I won, losing only one slinger.

MariOne is offline MariOne
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Erewhon in Neverland
May 1999
time: 06:24
  Old Post 15-01-2003 15:25
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aaglo, this only means you must have been doing something wrong

bakalov, in general I of course agree with what you say.

You would KNOW tho that for instance the *level* of the prisoner you may find inside a node/site is preset, and presumably related to the difficulty of the node/site.
And this is not necessarily dependent on limitations on your current fame.
I was rather advanced in a game, with Fame above 60 and inside a node I had neglected to deal with before as it was on a on-tile island in the other plane, I found Brax. I reload-tested, and got Valana, Rakir, Serena, Zaldron, Bahgtru, in summary a Hero from the group with the Hire-cost of 100, and NEVER a more valuable one.

For other items there might not be the same level subdivision, or might not be enforced.
For instance, the amount of Gold and Mana you get from a given site is always fixed.
The spells you get can be divided in levels, but from the same node I could indifferently get a commom or a rare one, and could not devise any relation with how the battle went.
Books and retorts can't be truly divided in levels, their value only depends from personal preferences, the game just makes sure that you always get the same "picks value" from a given site (and I always saw it to be 1 or 2 picks)

What I intended to say is that I think with artifacts there might be something tho.
I mean, I know from the same site you can get lame ones or prized ones.
But I saw that if you get a Cannae or Pummel mace, which have a mere +1 in one or two fields, with Anvil Value of ~100/200, you can as well "randomly" get objects valued as high as 500 or even 7/800, but not objects above 1000/1200.
The same, if the average object you get in reload-testing from a node has a value between 6/700, you probaly can get objects as high as 1500, or as low as 400, but never saw a Cannae Mace get "randomly" out of THOSE nodes.

Moreso, the way the battle went obviously turns the reward generator in a different state. What I wanted to say is indeed that *in case of artifacts* this did not seem to me a "totally random" relation.
I *thought* that, within the range of variability associated with that site, I could possibly observe a significant statistical correlation, giving me preferably objects from the high-end of that range only when I had significant losses in the battle, and evend beyond that range only when I lost a Hero.

This is far from certainty, but for sure beyond the frequence where I could dismiss it as just a "random coincidence".

MariOne is offline MariOne
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Erewhon in Neverland
May 1999
time: 06:24
  Old Post 15-01-2003 15:30
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PS:

OF COURSE, read my post in AC-General "Saving Habits" thread to know what I think about the purpose and acceptability of reloading

MariOne is offline MariOne
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Erewhon in Neverland
May 1999
time: 06:24
  Old Post 15-01-2003 16:49
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Re: nodes and dispelling Help yourself to an AD-FREE life

quote:
Originally posted by Father Beast
...
but (I'm not sure about this), but I think one of the realm masteries (nature mastery, sorcery mastery, chaos mastery) will allow you to cast ANY spells in the corresponding nodes with them fizzling. i.e. with nature mastery, you can even cast sorcery spells in a nature node without them fizzling. can somebody check on that?

I've also read in the manual that squares overshadowed by the magic aura of a melded node also have some sort of dispelling power also. but since I've never had occaision to fight in one of those squares (or cast spells in one at least), I'm not sure if this actually happens.


Father Beast
1. no
2. not exactly

1. Even if you have Sorcery Mastery retort, inside a Sorcery Node your non-sorcery spells will always be subject to the dispelling power of the node. This will not mean that they will "always" fizzle anyway.
Only the Node Mastery retort makes you master of all nodes and any spell immune from dispelling in any node.

2. Regardin node auras, you see that in AND around nodes, the INFO button at bottom of combat screen is enabled (you know, the panelet with Spell, Info, Flee, Done, Auto, Wait).
Inside the node it has two icons, one for the dispelling power and one for the Aura.
Around the node, you only see the Node Aura icon, but not the dispelling.
You have simply mistook the effect, as the Aura just confers +2 Swords, Shields and Crosses to Fantastic Creatures of the Node Realm, and that is the one being effective also around nodes.
IIRC, this also affects Chaos Channeled normal units as if they were now Chaos "summoned" creatures.

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:24
  Old Post 15-01-2003 17:10
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I didn't know about the chaos channeled units being superiorized in the chaos nodes.

But it makes sense afterall. Black channeled receive the benefits of the undead too...

quote:
aaglo, this only means you must have been doing something wrong

Umm... I didn't know I was doing something wrong. I attacked the lair several times, and I never won. Well, I'm not sure, but the slingers may have been only veterans...

bakalov is offline bakalov
Prince
Sofia
Nov 2002
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  Old Post 15-01-2003 18:58
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I have found the following dependence for the spell levels and when there can be such difference: Suppose that you have 5 chaos books and just one life. The spell from the node is preset to be rare. The first thing that the reward rolls is the spell type. If it rolls chaos then it gives you one rare chaos spell. But If it rolls life, then other thing happens - with only one life book you cannot have rare or very rare life spells. Then you get an uncommon spell instead of rare or very rare ....

 
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