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Tayran
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What different does the amount of spellbooks chosen really do? Ive never figured it out. Except the spells chosen in the beginning.
And what is really a node? It have something to do with mana, but what else?
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Father Beast
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My head stuck permanently in my civ
Feb 2000 time: 22:24
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Yegads, a Newbie!!!
Welcome. the number of books you have determines the amount of spells you will be able to research, eventually.
if you have 10 books of a realm , you will be able to learn all the spells of that realm. if you only have one book, you will only get 4 spells.
Nodes are sources of magical power. once you send a magic spirit (or guardian spirit, life magic) to meld with it, it will supply you with power. Didvided, of course, into mana, skill, and research as chosen on your MAGIC screen.
all this is explained in the manual, along with tables that explain (among other things) exactly how many spells you get for each book.
you can get the manual and spell book at the underdogs at:
http://www.the-underdogs.org/manuals.php?offset=750&id=
have fun.
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MariOne
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Erewhon in Neverland
May 1999 time: 06:24
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If "THINK" (needs a check) that having book of the corresponding node type is not strictly the point for immunity from the node dispelling power.
More plainly, SPELLS themselves from a different realm have a high chance being dispelled by the node and fizzle, and only SPELLS of the corresponding node realm are immune.
As you say, you only can safely cast Nature Spells in a Nature node.
USUALLY, you get Nature Spells from Nature Books INDEED, but not necessarily so.
You can have a Nature Spell as a Hero ability (was it Greyfairer? The same principle stands for Malleus Chaos Spells in Chaos nodes), or as a Nature Spell Charge in a Magical Item you found, without having any Nature book....
You could instead point out, that having at least a book in each of the three "Node" realms (i.e. Chaos AND Nature AND Sorcery, Life/Death not required) would allow you to pick the Node Mastery retort, which amongst other benefits will make any of your spell immune from fizzling in any node, regardless ot the spell and the node realm.
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MariOne
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Erewhon in Neverland
May 1999 time: 06:24
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Well, I was goofing off during the holidays with a Myrran - Archmage - 7 Life books game, and not so far into the game I found 2 more Life spell books in a Temple controlled by 4 Angels. Easy match for my Invulnerable SuperAgility Taki, merely defending.
It was on Hard difficulty (that's what I mean by "goofing off", i.e. not playing on impossible....).
I confirm that the troves are more frequent at lower difficulties, also because at impossible most of the hardest nodes are likely conquered by the AI before you...
Personally, I have mainly found Life books in Towers, and rarely in Temples. I almost never play with Death magic, so I can't say. And despite I enjoy playing with Powerful and Node Mastery, I'm not even sure that I have ever found any node Realm books inside a node.
I can say that at the easier levels you can instead gain some additional retort, instead of a book: imagine becoming suddenly a Warlord!
Damn, now I gotta get to play MoM again! 
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MariOne
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Erewhon in Neverland
May 1999 time: 06:24
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Addendum -
Yes, I found out that books/retorts are interchangeable as node/sites outcomes.
I did some test reloading before conquering one, and I got a Nature book around 1 time in 5 or 6 against a random retort, both from a Nature Node and from a Monster's Lair.
Then from the same SkyDrake pool I got once 2 Sorcery Books, few times 1 Book and a 1-pick retort (which once was Chaos Mastery, from a Sorcery Node), once 2 retorts, and once a Famous retort which is worth 2 picks.
Another thing I noticed, if you happen to lose a Hero in conquering the node, eventually with some Artifacts that have to find their way on the anvil, the eventual Artifact prizes you get from the node can be much more valuable, where normally from that node you'd have got some lame "below 400 crystals" ones.
In a test when losing two champions, I got the "Theodores Liberator" staff
+6attack
+20 spell skill
-4 spell save
Creature Binding x 4
or something like that
Value on the Anvil: 4550 crystals!
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Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:24
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quote: Originally posted by MariOne
Addendum -
Yes, I found out that books/retorts are interchangeable as node/sites outcomes.
I did some test reloading before conquering one, and I got a Nature book around 1 time in 5 or 6 against a random retort, both from a Nature Node and from a Monster's Lair.
Then from the same SkyDrake pool I got once 2 Sorcery Books, few times 1 Book and a 1-pick retort (which once was Chaos Mastery, from a Sorcery Node), once 2 retorts, and once a Famous retort which is worth 2 picks.
Another thing I noticed, if you happen to lose a Hero in conquering the node, eventually with some Artifacts that have to find their way on the anvil, the eventual Artifact prizes you get from the node can be much more valuable, where normally from that node you'd have got some lame "below 400 crystals" ones.
In a test when losing two champions, I got the "Theodores Liberator" staff
+6attack
+20 spell skill
-4 spell save
Creature Binding x 4
or something like that
Value on the Anvil: 4550 crystals! |
Very interesting. This practically begs to be exploited. Send a wimpy hero along with a good one, and get a great magic item.
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bakalov
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Sofia
Nov 2002 time: 07:24
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Well, this is not exactly the way it works .... The prizes from the nodes and ruins/temples/dungeons are always somewhat random - the items, the picks (books and retorts), the spells. Sometimes the levels of the spells and the types of the books can be predefined.
The fighting with different tactics, sequence of kills, and possibly the different outcome from the battle can turn the random genereator in a different state. May be it depends on how much numbers are taken from it during the battle. Anyway, fighting the battle in a different manner may wield different reward, but it is not going to be better for sure - it may be worse :-)
The fastest way I have found to get a desired reward by exploiting the save/load is to turn on the strategic combat option and attack the location with a strong army that will not lose a unit. Then try to load, fight, see reward, load fight, see reward ..... it goes very fast
and finally you will probably get what you want. This comes at a cost though - the auto combat seems to draw a lot of mana from your reserve, or you can lose a unit in this battle. Sometimes the AI loses a battle that you can win 10 of 10 times. Just make it sure that you can very easily beat the enemy and then try this tactic ...
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MariOne
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Erewhon in Neverland
May 1999 time: 06:24
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aaglo, this only means you must have been doing something wrong 
bakalov, in general I of course agree with what you say.
You would KNOW tho that for instance the *level* of the prisoner you may find inside a node/site is preset, and presumably related to the difficulty of the node/site.
And this is not necessarily dependent on limitations on your current fame.
I was rather advanced in a game, with Fame above 60 and inside a node I had neglected to deal with before as it was on a on-tile island in the other plane, I found Brax. I reload-tested, and got Valana, Rakir, Serena, Zaldron, Bahgtru, in summary a Hero from the group with the Hire-cost of 100, and NEVER a more valuable one.
For other items there might not be the same level subdivision, or might not be enforced.
For instance, the amount of Gold and Mana you get from a given site is always fixed.
The spells you get can be divided in levels, but from the same node I could indifferently get a commom or a rare one, and could not devise any relation with how the battle went.
Books and retorts can't be truly divided in levels, their value only depends from personal preferences, the game just makes sure that you always get the same "picks value" from a given site (and I always saw it to be 1 or 2 picks)
What I intended to say is that I think with artifacts there might be something tho.
I mean, I know from the same site you can get lame ones or prized ones.
But I saw that if you get a Cannae or Pummel mace, which have a mere +1 in one or two fields, with Anvil Value of ~100/200, you can as well "randomly" get objects valued as high as 500 or even 7/800, but not objects above 1000/1200.
The same, if the average object you get in reload-testing from a node has a value between 6/700, you probaly can get objects as high as 1500, or as low as 400, but never saw a Cannae Mace get "randomly" out of THOSE nodes.
Moreso, the way the battle went obviously turns the reward generator in a different state. What I wanted to say is indeed that *in case of artifacts* this did not seem to me a "totally random" relation.
I *thought* that, within the range of variability associated with that site, I could possibly observe a significant statistical correlation, giving me preferably objects from the high-end of that range only when I had significant losses in the battle, and evend beyond that range only when I lost a Hero.
This is far from certainty, but for sure beyond the frequence where I could dismiss it as just a "random coincidence".
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MariOne
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Erewhon in Neverland
May 1999 time: 06:24
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quote: Originally posted by Father Beast
...
but (I'm not sure about this), but I think one of the realm masteries (nature mastery, sorcery mastery, chaos mastery) will allow you to cast ANY spells in the corresponding nodes with them fizzling. i.e. with nature mastery, you can even cast sorcery spells in a nature node without them fizzling. can somebody check on that?
I've also read in the manual that squares overshadowed by the magic aura of a melded node also have some sort of dispelling power also. but since I've never had occaision to fight in one of those squares (or cast spells in one at least), I'm not sure if this actually happens. |
Father Beast
1. no
2. not exactly
1. Even if you have Sorcery Mastery retort, inside a Sorcery Node your non-sorcery spells will always be subject to the dispelling power of the node. This will not mean that they will "always" fizzle anyway.
Only the Node Mastery retort makes you master of all nodes and any spell immune from dispelling in any node.
2. Regardin node auras, you see that in AND around nodes, the INFO button at bottom of combat screen is enabled (you know, the panelet with Spell, Info, Flee, Done, Auto, Wait).
Inside the node it has two icons, one for the dispelling power and one for the Aura.
Around the node, you only see the Node Aura icon, but not the dispelling.
You have simply mistook the effect, as the Aura just confers +2 Swords, Shields and Crosses to Fantastic Creatures of the Node Realm, and that is the one being effective also around nodes.
IIRC, this also affects Chaos Channeled normal units as if they were now Chaos "summoned" creatures.
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