Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-General/Help-Archive > AI Builds Cities Too Closely!
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Gatekeeper is offline Gatekeeper
King
United States of America
Feb 2000
time: 23:12
Unhappy  Old Post 26-01-2001 13:02 Visit Gatekeeper's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
AI Builds Cities Too Closely! Support Apolyton, buy Call to Power 2

Everyone:

I've recently created some customized maps and have been playing on them. It didn't take me long to realize that the AI has a habit of building its cities right next to each other w/o the proper spacing — 100 percent so w/other AI civilizations.

Land is plentiful and the squares are quite nice, if I do say so myself. But it is really irritating to discover these AI cities so close together (usually from trading maps). It just doesn't look "natural," so to speak. So I've taken to destroying the city's defenders, putting barbs in, then wiping the city from existence w/my own units. Afterwards, I "salt" the soil by turning it into a glacier square in an effort to prevent a repeat on that spot.

This is really annoying and has me seriously considering going back to my Earth maps. Only on very rare occasions do I ever have trouble w/"too close" cities on those maps. Usually when the Celts are colonizing and the French or Germans are also in the game. Or, once in a while, when Japan is colonizing and China happens to be in the game. The fact remains, however, that "too close" cities are an extreme rarity for me on the Earth maps, but almost too damn common on the customized "natural" maps.

**sigh**

CYBERAmazon

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
  Old Post 26-01-2001 14:59 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Enter the AD-FREE zone

What do you mean by 'too close' it strikes me that we may all have very different interpretations of this expression - ie DaveV might be thinking 'adjacent'

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven

Julius Brenzaida is offline Julius Brenzaida
King
Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Aug 2000
time: 05:12
Talking  Old Post 26-01-2001 17:02
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Full PM-box? Change here!

quote:

Originally posted by Scouse Gits on 01-26-2001 04:59 AM
What do you mean by 'too close' it strikes me that we may all have very different interpretations of this expression - ie DaveV might be thinking 'adjacent'



Adjacent, or one on top of another. But unfortunately, it adds to the population, so it is no good for ICS. BTW, has Dave finished his 10 turns for 200 cities and 1000 units in the ICS-gigamap-sucession game ?


------------------
Oh Man, when will you understand that your greatness lies in your failure - Goethe

Gatekeeper is offline Gatekeeper
King
United States of America
Feb 2000
time: 23:12
Post  Old Post 27-01-2001 00:09 Visit Gatekeeper's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

quote:

Originally posted by Scouse Gits on 01-26-2001 04:59 AM
What do you mean by 'too close' it strikes me that we may all have very different interpretations of this expression - ie DaveV might be thinking 'adjacent'



Hmm ... by "too close" I mean when one city's radius takes over another city's squares right up to the actual city square itself. Kind of like this:

1. Too Close: X--X

2. Good enough: X---X

3. Perfect: X----X

The AI is guilty of doing No.1 way too much in my book, at least on the maps I've created. BTW, it seems to happen only when the AI puts cities on landmasses other than its home one. That's probably why the situation never rears its head much on Earth maps, because Eurasia and Africa are pretty much joined together, with only Australia and the Americas being significant separate landmasses.

CYBERAmazon

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:12
Post  Old Post 27-01-2001 05:06
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Get a bigger avatar today!

the ai likes it's cities about three squares apart.... ever notice the patern in a large area of grasslands on a blank map. Its reminiscent of the trade special and hut patern

It also likes it's cities in groups of threes.... like triangles

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
  Old Post 27-01-2001 05:38 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

x-x-x-x-x-x-x-x-x-x-x Just right.
--------
SG(2)

Gatekeeper is offline Gatekeeper
King
United States of America
Feb 2000
time: 23:12
Post  Old Post 27-01-2001 06:13 Visit Gatekeeper's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

War4Ever:

Yep, I've noticed those patterns. I don't have a problem with them, either, because the city environs don't overlap as much as indicated in my No.1 in the above "graphic" post.

CYBERAmazon

***

Scouse Gits:

Scousy! Stop being a scoundrel! I'm in serious pain here! Serious, I tell you!

CYBERAmazon

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:12
Post  Old Post 27-01-2001 07:11
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Remove this text

CYBERAmazon... i notice the early cities are usually closer together than the later ones as well. What annoys me more is the ai's lack of judgement on terrain... irrigation.... city squares to use etc.... i cannot play this game anylonger unless it is mp or i am trying a new strat..... the ai simply is too dumb

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0339 seconds (88.24% PHP - 11.76% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net