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Voltaire
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Calgary, Alberta
Aug 2001 time: 22:24
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Orders for Twin Sea, MY 2211-???
Build Queues
Crystalis (add following to existing queues)
1-3t-1 Garrison
Former
Network Node
Colony Pod
Mysidia (add following to existing queues)
Sea Former
Former
New Suez (add following to existing queues)
Transport Foil (as per request by Drogue)
Supply Crawler
Sea Colony Pod
Crawlers
No changes necessary for the time being;
Formers
New Suez Sea Former (22, 94) west of New Suez
-construct tidal harness
-after completion, move to 22,96, directly southeast of present location
-cultivate kelp farm
Crystalis Former (26,104) northwest of Crystlis, planting forest
-finish planting forest (due for completion in one turn)
-move to 26, 106; directly south of present location
-plant forest
Mysidia Former (28, 108) southeast of Crystalis, building road
-leave in present location
-finish constructing road
-construct solar collector
-after completion of solar collector move to 30, 106; directly northeast of present location
-remove fungus
New Suez Former (29, 105) northeast of Crystalis, removing fungus
-finish removing fungus
-in same location plant forest
-after which construct solar collectors
New Apolyton Former (20, 108) west of Twin Sea region, building mine
-finish constructing mine
-build road
-move to 20, 110; directly south of present location
-construct mne
U.N. Pizza Delivery Former (22, 102) south of Mysidia, plating forest
-leave in present location
-build road
-construct solar collectors
Tactius Academy Former (21, 103) suthwest of Mysidia, planting forest
-leave in present location
-build road
-construct solar collectors
Colony Pods
Crystalis Colony Pod (Crystalis) Crystalis, nothing
-move to 29,97, north of west of Morgan Mines
-build base
New Suez Colony Pod (23,103) southeast of Mysidia, nothing
-move to 23,111, 4 tiles directly south of present location
-build base
Other
I would like to officially request that more Colony Pods be diverted to the Twin Sea region to counter the increasing expansion of Morgan on our eastern border.
Last edited by Voltaire on 20-12-2002 at 11:10
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Maniac
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Gent, Belgium
Jul 1999 time: 06:24
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Build queues
Concordia
Stays the same.
Pandemonium
Add former at end of queue.
Sheathed Sword
Add Children's Creche at end of queue.
Terminal Dogma
Add Children's Creche at end of queue.
Supply crawlers
Sheathed Sword crawler (15,63) E-SE of Sheathed Sword, waiting for orders
-convoy minerals
Sheathed Sword crawler (12,62) in Sheathed Sword, in production in Sheathed Sword
-move to (13,59) N-NE of Sheathed Sword
-convoy nutrients
Worker allocations
Concordia
-move E worker to forest N-NE.
Pandemonium
-move NE worker (on flat&rainy square) to forest S-SE.
-change SW worker (on flat&rainy square) to a doctor
Terminal Dogma
-move NW-NW worker to forest N.
Formers
Two Sheathed Sword formers (13,59) N-NE of Sheathed Sword, building a condenser
-finish condenser
-build farm on that location
-move to (14,62) E of Sheathed Sword
-build farm & solar collector on that location
Sheathed Sword former (10,62) W of Sheathed Sword, planting forest
-finish forest
-build sensor array
Concordia former (20,66) E of Terminal Dogma, waiting for orders
-move one tile SE to (21,67)
-build road
-move one tile SE to (22,68)
-build road
Terminal Dogma former (18,66) in Terminal Dogma, waiting for orders
-move one tile E and plant forest on (20,66)
-move one tile SE and plant forest on (21,67)
Terminal Dogma former (18,68) S of Terminal Dogma, waiting for orders
-build road on current square
-help the above former to plant forests
Terminal Dogma former (15,67) and Pandemonium former (12,66) moving to (15,67), E-NE of Pandemonium
-build farm
-move to (13,69)
-build farm & solar collector
Pandemonium former (13,69) SE of Pandemonium, building road
-finish road
--move one tile W to (11,69)
-build road
-move one tile N to (11,67)
-build road
Concordia formers (12,72) N-NE of Concordia, waiting for orders
-build sensor array
-move one tile SE to (13,73)
-build road
-build farm
-build solar collector
Thanks.
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:24
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CENTRALIS ORDERS AS OF MY 2211:
Build Queue Orders:
New Apolyton:
No changes.
ThisBaseIsBelongToUs:
Add probe team to start of build queue.
Add Research Hospital to the end.
Tacticus Academy:
Add 5-1-1 infantry to start of build queue.
Add Research Hospital to the end of build queue.
Antioch:
Add 5-1-1 infantry to start of build queue.
Add Research Hospital to the end.
Worker Placement Orders:
New Apolyton:
No changes.
ThisBaseIsBelongToUs:
Move 13,83 worker to 14,84.
Move 13,87 worker to 12,84
Tacticus Academy:
Move Doctor to 7,87.
Antioch:
Move 11,83 worker to 12,84.
Crawler Orders:
Tacticus Academy crawler (8, 86) north of Tacticus Academy, crawl minerals.
- Move to 7,85 & crawl nutrients.
Tacticus Academy crawler (under construction)
- Move to 9,91 & crawl minerals.
Antioch crawler (Antioch):
- Move to 6,86 & crawl nutrients.
TBIBTU crawler (under construction):
- Move to 14,88 & crawl minerals.
Former Orders:
Tacticus Academy former (10, 88), east of Tacticus Academy, build farm.
- When done building farm, build condensor
ThisbaseIsBelongToUs former (10, 88), west of Tacticus Academy, build farm.
- When done building farm, build condensor
Antioch former (6, 90), SWSW of Tacticus Academy, build sensor
Move N 1 tile & build condensor.
Tacticus Academy former (12, 84), WNW of ThisBaseIsBelongToUs, build farm
- Move to 9,83, clear fungus, then build farm, collector, & road, in that order.
Last edited by GeneralTacticus on 20-12-2002 at 15:11
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DeathByTheSword
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soon to be a major religion
Nov 2001 time: 05:24
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Governers orders:
[UNPD] (changed)
trawler (current)
enegry bank
rover [5-1-2]
crawler
crawler
[ZG] (not changed)
network node (current)
sea colony pod
energy Bank
crawler
crawler
[DEM] (not changed)
crawler (current)
Creche
Network Node
Crawler
Crawler
[NT] (changed)
crawler
CP
Garrison [1-3t-1]
creche
crawler
crawler
[New Base] at [5.113]
garrison [1-3t-1]
former
seaformer
rec tanks
crawler
Crawlers
[NT] Crawler (13.107) [in NT], [build in 2212]
- move to [12.110]
- crawl for nutrients
[DEM] Crawler (4.102) [in DEM], [build in 2216]
- move to (7.105)
- crawl for minerals
[UNPD] Trawler (12.94) [in UNPD], [build in 2215]
- move to [15.95]
- crawl for nutrients (move any worker on it to somewhere else)
Formers
[NA] Former(12.110) [S,SW of NT], [no orders]
- move to [11.105]
- build farm
- build condensor
[UNPD] Sea Former (12.94) [in UNPD], [no orders]
- move to [15.95]
- build kelp farm
- move W to [13.94]
- build kelp farm
- build tidel harness
[UNPD] former (7.101) [W, SW of ZG], [building road]
- finish road
- build mine
- move to [11.103]
- build borehole (?)
[DEM] former (4.100) [N of DEM], [building solar]
- finish solar
- move W to (2.100)
- clear fungus
- farm
- road
- solar
[DEM] former (2.102) [W of DEM], [building condenser]
- finish condenser
- move S to [2.104]
- build road
- build farm
- build solar
[if the 3 road making formers are done with there job then start cultivating area around new bases at own discresion]
EDIT: changed per TKG wishes...all hail the mighty TKG ...
Last edited by DeathByTheSword on 21-12-2002 at 22:18
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