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Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:24
  Old Post 20-12-2002 07:18 Visit Kal-el's homepage!
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Kal-els 140x140 Earth Accurate Resources Get a bigger avatar today!

Kal-els 140x140 Earth Resources v1.0 Readme.

This map is my atttempt at creating an accurate world map of 140x140 proportions. I am hoping that this size map will alleviate the long waits that can be seen on some of the larger maps.

Unlike other maps that used either a Miller’s Projection or even Mercator’s which tend to distort the shapes of the land masses the further towards the poles the land mass is, I used separate projections for each of the continents and then combined each of those projections into one single image. This process helps to alleviate the distortion of land mass shape and ensure that the outlines of the continents remaines as true to life as possible within the limitations of converting a round shape onto a flat surface. The process of combining the multiple projections has a draw back in that is distorts some distances across bodies of water and the areas where the continents meet are also often times distorted. The land to water ratio on this map is not earth accurate. The map is 65% water. In order to preserve the detail level I reduced the size of both the Atlantic and the Pacific. It is however impossible to cross either ocean with a Galley without The Great Lighthouse.

In addition I took some liberties with the comparitive size of the continents. This was done mainly for gameplay purposes. As a result Europe and North America are larger than they are in Real Life. Likewise the Island nations of the United Kingdom and Japan are both larger than one would expect on a completely accurate map. Because of these changes other areas were reduced in size.

To make room for an enlarged Europe which has been stretched just a bit eastward into Asia in order to give those civs some more room and to cut down the Asian Advantage. Africa was also shrunken to accomodate Europe and to reduce the advantage that civs starting on this continent have over other civs due to the vast open expanses.

South America was also reduced in size for mainly the same reasons that Asia and Africa were.

I tried to place the resources as accuraely as possible. For gameplay purposes I limited myself in the total number of Strategic and Luxury resources on this map. Using 12 players as base reference, I then calculated the number of strat resources that should appear based on the standard appearance ratios given in an unmodded Civ3mod.bic file. I was not completely true to these numbers but I did use them as a point of reference. To determine the number of Luxury resources I looked at several randomly generated maps and discovered that the random resource placement tends place a number of Luxury resources totallying 75% of the number of number of civs available, i.e. if 12 civs are playing the total numberof luxury resources will average eight of each luxury resource.

A few quick notes:
------------------
The Faroe Islands are a bit further over to the East than in real life to prevent an easy crossing to North America.

There are mountains in Greenland to prevent mass colonization of that region. I recommend that you set tundra as unsettlable.

Also plains and grassland were interchanged where necessary to create a more accurate coastline.

Some areas of desert were made into plains if a river ran through it in order to pevent the mass food production of the floodplain syndrome.

I hope you enjoy playing on it as much as I enjoyed designing it. If you have any suggestions you can contact me at dickjensen@hotmail.com or through civfanatics.com. This map was created by me, Kal-El, December 2002.


For a Closer look Click Here

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Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:24
  Old Post 20-12-2002 07:18 Visit Kal-el's homepage!
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Bic File

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Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:24
  Old Post 20-12-2002 07:19 Visit Kal-el's homepage!
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Bix File

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WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:24
  Old Post 20-12-2002 08:13
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Sweet, I've been wanting a good largish map.

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:24
  Old Post 20-12-2002 08:14 Visit Kal-el's homepage!
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I hope this meets your needs.

Ozymandias is offline Ozymandias
Prince

Aug 2001
time: 00:24
  Old Post 23-12-2002 05:09
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Looks VERY nice --

Just one question: Why do you have the "Northwest Passage" (i.e., the ability to circumnavigate the globe by ship north of Eurasia and North America)?

Best,

Oz

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:24
  Old Post 23-12-2002 05:25 Visit Kal-el's homepage!
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I suppose that the only way to prevent this would be to have Alaska and Siberia reach all the way up to the top of the map.

That might be interesting to try, but I am not planning on redoing the whole map over that point. From what I have seen nobody else has done this with their earth maps either. i.e. all other earth maps allow a Northern route around the world as well. Some may block it off at Greenland but that is only a minor obstacle.

Ozymandias is offline Ozymandias
Prince

Aug 2001
time: 00:24
  Old Post 23-12-2002 05:51
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quote:
Originally posted by Kal-el
I suppose that the only way to prevent this would be to have Alaska and Siberia reach all the way up to the top of the map.

That might be interesting to try, but I am not planning on redoing the whole map over that point. From what I have seen nobody else has done this with their earth maps either. i.e. all other earth maps allow a Northern route around the world as well. Some may block it off at Greenland but that is only a minor obstacle.


Reasonable enough

-Oz

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:24
  Old Post 27-12-2002 02:42 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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wonderful! finally! i'll play-test it when i find some time
looking forward to my first 24-civ-game

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:24
  Old Post 27-12-2002 02:50 Visit Kal-el's homepage!
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The resources were placed with 12 civs in mind. If you intend on using this map with more civs you may want to consider adding in a few more resources.

I recommend your Resource Numbers for a 24 player map to be set at:
Horses: 38
Iron: 38
Saltpeter: 29
Coal: 29
Oil: 29
Rubber: 29
Aluminum: 29
Uranium: 24
Wines: 16
Furs: 16
Dyes: 16
Incense: 16
Spices: 16
Ivory: 16
Silks: 16
Gems: 16

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:24
  Old Post 27-12-2002 03:02 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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i know, i know...
but i've been waiting a long time for a sensible sized world map to play 24 civs, even though europe and the middle east are hopelessly overcrowded it won't be a balanced map, but to be honest: neither is it today. oil and uranium are just found in a few locations on earth... and we can't change the current diplomacy possibilities of civ3 (e.g. only buy 10% of an oil resource, etc. )

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:24
  Old Post 27-12-2002 03:06 Visit Kal-el's homepage!
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Ok, just thought I would throw that out there. Glad you think the map is Sensible, though I have been accused of being a member of the Silly Party.

Hope you enjoy the map.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:24
  Old Post 27-12-2002 03:23 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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silly party ???

well 'sensible' because it's playable on a P III/450... at 160x160 it's getting very slow and at 180x180 i can forget it even playing more than 50 turns

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:24
  Old Post 27-12-2002 03:25 Visit Kal-el's homepage!
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quote:
silly party???

Monty Python reference.

Gen.Dragolen is offline Gen.Dragolen
Warlord

Jun 2001
time: 23:24
  Old Post 30-12-2002 22:14
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sabrewolf,

What o/s are you using ? (I pray it's not ME)

I have a W2k PIII/550 w/ 4 MB video card that can handle a huge map with 16 civs and 256 cities without choking, or going much slower than a standard map w/ 8 civs.

You had better do some work on your o/s and hardware like updating drivers and BIOS, etc... I've seen PIV/1.7 G that run like a 486 because the user never once defragged or ran chkdsk on it... just like a car, you have to change the oil once in a while, eh ?

And Kal-el, do you work at the Ministry of Silly Walks too ?


D.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:24
  Old Post 31-12-2002 03:47 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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i have a PIII/450, 256 MB (however only 66 MHz), Matrox Millennium, etc.
bios is the newest possible (although ASUS stopped bringing out BIOS-versions for my motherboard since approx. 2 years), defragmentation of the system disk every 2nd month, etc.

i might have exadurated with the 50 moves. but it does take ages to start and play large/huge map scenarios with thousands of units...

however, this is off topic, so don't care any more about it

about the map: kal-el: i tried that 24 civ game and you were right, it doesn't work so well. spanish, french, celts (you forgot their starting location btw.), babs, ottomans, etc. only have 2-3 cities spread far apart while the russians, mongols, chinese, american civs and others have 5 or more nicely places cities. btw: there are enough luxury resources (as india i grabbed 4 of 'em), but strategical ones are fairly scarce. as long as persia and rome have iron, the iroquois have horses, etc. it doesn't really matter too much

unfortunatly the civs aren't fighting yet (since vast areas of africa, asia and certainly america havn't been settled yet, the AI civs obviously don't care to fight for territory yet (--> wierd seeing the 3 babylons cities spread over southern egypt, iraq and near ukraina ... and japan only building 2 cities on an island, i'd place 4-5 if i started on that limited area! )

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:24
  Old Post 05-01-2003 07:38 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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i playtested this map with 24 civs and the american civs moved to africa (america now is nigeria, iroquois are present day liberia, aztecs are in kenya). i played on monarch level as india because i like those traits and there is some space to expand (only mongolia, china and russia have more space)

my mistakes: i should have put up the agression level of everyone to max. it's around year 0 now and the only wars declared where the ones of countries paying me gpt for renewed peace treaties or RoP. but now the "old world" is full, probably militaristic expansion will start... hopefully.

what i noticed while playing: india starts out in a region with 4 luxuries, a VERY powerful capital (2 wheat, 1 cattle) and has horses and iron very near. this makes india completely overpowered (i let the AI play india in another game while i hid on a small island. after 3000 years i debuged to see the world map... india was aswell far more powerful than most other nations).
kal-el, for game-balance purposes, india shouldn't have 4 luxuries.

also, the arabs sucked in this game. but no wonder, if you consider their position: not a single tile with 2 food units until culture expansion. then also only 1 of those tiles (fish). irrigation is virtually impossible, because by the time the workers are near a river, the babylonians have claimed that territory. i'd say: give 'em some fish, possibly an oasis bonus resource or at least a flood plain to make irrigation possible.

as expected, france, rome and germany had to build cities far away from their capital because europe is so crowded. but surprisingly, they are technologically not far behind.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:24
  Old Post 05-01-2003 07:46 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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here's the minimap.

thank's to the optimal starting location, 2 settlers for goody huts and beelining to map making, i got india, pakistan, bangladesh, most of south east asia, indonesia. i also managed to claim australia all to myself (except those barbarian rats who had 4 (!!!!) massive uprising spots and harmed my growth.
i bought warrior code, ceremonial burial, mystisism and luckily got polytheism from a hut. so i researched monarchy (couldn't do it in less than 40 turns, so tax rate was at 90%) which helped me in my expansion (less corruption).

[edit: persepolis recently conquered ]

Attachment: kal-el 140x140 as india.jpg
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Last edited by sabrewolf on 05-01-2003 at 08:08

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:24
  Old Post 05-01-2003 07:58 Visit Kal-el's homepage!
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Sabrewolf,

Thanks for all the input. I will definitely take a look at India and Saudi Arabia.

I would suggest fewer using European civs:
If you use France don't use Spain
If you use Greece don't use the Ottomans
If you use Babylon don't use Ottomans
If you use Rome don't use the Celts
If you use Germany don't use the Celts

Just a suggestion.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:24
  Old Post 05-01-2003 07:59 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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kal el: somethings imho could be changed:
- you can cross over to south america just with galleys using oceanian islands. as you can see above i'm the first to settle america. even if i'd play another nation, the AI probably wouldn't send ships over (and unfortunaty the AI never tries suiside crossings). i think that one single island west of argentina sould be placed just one tile further away... makes the great lighthouse even greater

- south america lacks all kind of luxury resources. there's not a single one! shouldn't there be some fur, dyes and/or silks?

- isn't north america famous for it's horses? and the native american were great riders? well with your distribution, that's difficult there's only 2 horses-tiles right next to each other. and just north of them is the only iron source (except in the canadian rockie's). a human will go straight for it, the AI won't. anyhow, that area is paradise. i'll attach a screenshot...

but otherwise: great map. fun to play (although i'm too strong in this game. i'll try emperor or deity next). thanks for the work, kal-el!!!

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:24
  Old Post 05-01-2003 08:05 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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the great lakes region (aka paradise) Support Apolyton buy from Amazon

btw: i modded that tundra and desert cannot have a city. with so many oponents, the civ who get's that future oil spot won't survive anyway

quote:

I would suggest fewer using European civs:
If you use France don't use Spain
If you use Greece don't use the Ottomans
If you use Babylon don't use Ottomans
If you use Rome don't use the Celts
If you use Germany don't use the Celts


of course... i knew that would be an issue. i just wanted to play with 24 civs just for fun.
in the firaxis default, large (130x130) only has 12 civs...

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:24
  Old Post 05-01-2003 08:07 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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sorry, it was too big in the first go. i'm not trying to spam

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Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:24
  Old Post 06-01-2003 00:03 Visit Kal-el's homepage!
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Sabrewolf,

About crossing over to South America. I recommend setting ocean and sea movement cost to 2.

South America is so rich in Strategic resources not found in most other areas of the map I decided to leave it free of Luxury resources.

Actually there were no horses in America before the Europeans came over. My having them in North America is a compromise for the Iroquois so that they can build their UU.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:24
  Old Post 10-01-2003 06:34 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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kal-el,
i was just wondering: how did you get a river through deserts and not have them turn into food plains? e.g. see southern part of south america...
i tried it but just couldn't find out.

also, your rivers are strange in another way too. sometimes you can cross them diagonally (not in 90° angle, but in 45° angle to the river) without using up the full turn (until engineering roads lose their movement bonus over rivers).

what's your secret?

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:24
  Old Post 10-01-2003 10:33 Visit Kal-el's homepage!
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I was wondering if anyone would notice the subtle differences with the rivers.

The trick is creating the initial map using the original editor which handled rivers in a much better manner. In the original editor you could run two rivers prallel along opposite sides of a tile without having them connect. You could also delete the floodplain from one side of the river.

So what I did was laid out all the continents using the original editor, then I placed all the rivers. Once all the rivers were in place I installed v1.29f of the editor which allows zooming and filled in all the rest of the details.

It takes a bit longer but the overall effect is much nicer. At least I think so. I am glad somebody noticed.

As for the the movement, I can only guess that this has something to do with that as well.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:24
  Old Post 11-01-2003 01:03 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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oh, i'm proud in that case

i like having deserts near rivers instead of floodplains, because on other maps, map-makers usually replace the desert/floodplains with normal plains to not get those nice whip-producing cities

it's just pity that the diagonal river-movement exists. it's kind of exploiting. otoh, the AI can use that too (and will) because goto-commands used that diagonal movement.

kal-el, wouldn't it be nice to ask firaxis to make that automatic conversion (desert <---> floodplain) optional in a coming patch? it would make things easier for you and others

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:24
  Old Post 11-01-2003 02:12 Visit Kal-el's homepage!
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I asked them about that while testing PtW for them. Apparently they didn't think it was worth the effort of restoring the old editor abilities.

Yanghead is offline Yanghead
Settler
Ottawa, Ontario
Jan 2003
time: 00:24
  Old Post 27-01-2003 14:45
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quote:
Originally posted by sabrewolf


- isn't north america famous for it's horses? and the native american were great riders? well with your distribution, that's difficult there's only 2 horses-tiles right next to each other. and just north of them is the only iron source (except in the canadian rockie's). a human will go straight for it, the AI won't. anyhow, that area is paradise. i'll attach a screenshot...

but otherwise: great map. fun to play (although i'm too strong in this game. i'll try emperor or deity next). thanks for the work, kal-el!!!


Actually horses were introduced to north america by the europeans! I don't personally understand why horsebackriding is a required advancement.

Ozymandias is offline Ozymandias
Prince

Aug 2001
time: 00:24
  Old Post 28-01-2003 02:55
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quote:
Originally posted by Yanghead


Actually horses were introduced to north america by the europeans! I don't personally understand why horsebackriding is a required advancement.


Horses actually evolved in North America, and crossed into Eurasia via the occasional Bering "Straits" land bridge.

Once our dear ancestors crossed the other way, into North America, the best guess is that we literally ate them into extinction -- along with all the native mastodons etc.

-Oz

Harrier UK is offline Harrier UK
Settler
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Feb 2002
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  Old Post 14-04-2003 06:21
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quote:
Originally posted by Kal-el
I suppose that the only way to prevent this would be to have Alaska and Siberia reach all the way up to the top of the map.

That might be interesting to try, but I am not planning on redoing the whole map over that point. From what I have seen nobody else has done this with their earth maps either. i.e. all other earth maps allow a Northern route around the world as well. Some may block it off at Greenland but that is only a minor obstacle.


If you try that, all you do is open a path for land units to cross from Euraisia to America before Ocean units can. I have done this on Civ2 games. Civ3 would not be any different.

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