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Ozymandias
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Looks VERY nice --
Just one question: Why do you have the "Northwest Passage" (i.e., the ability to circumnavigate the globe by ship north of Eurasia and North America)?
Best,
Oz
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Kal-el
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I suppose that the only way to prevent this would be to have Alaska and Siberia reach all the way up to the top of the map.
That might be interesting to try, but I am not planning on redoing the whole map over that point. From what I have seen nobody else has done this with their earth maps either. i.e. all other earth maps allow a Northern route around the world as well. Some may block it off at Greenland but that is only a minor obstacle.
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Kal-el
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The resources were placed with 12 civs in mind. If you intend on using this map with more civs you may want to consider adding in a few more resources.
I recommend your Resource Numbers for a 24 player map to be set at:
Horses: 38
Iron: 38
Saltpeter: 29
Coal: 29
Oil: 29
Rubber: 29
Aluminum: 29
Uranium: 24
Wines: 16
Furs: 16
Dyes: 16
Incense: 16
Spices: 16
Ivory: 16
Silks: 16
Gems: 16
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Kal-el
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Monty Python reference.
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Gen.Dragolen
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sabrewolf,
What o/s are you using ? (I pray it's not ME)
I have a W2k PIII/550 w/ 4 MB video card that can handle a huge map with 16 civs and 256 cities without choking, or going much slower than a standard map w/ 8 civs.
You had better do some work on your o/s and hardware like updating drivers and BIOS, etc... I've seen PIV/1.7 G that run like a 486 because the user never once defragged or ran chkdsk on it... just like a car, you have to change the oil once in a while, eh ?
And Kal-el, do you work at the Ministry of Silly Walks too ?
D.
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:24
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i have a PIII/450, 256 MB (however only 66 MHz), Matrox Millennium, etc.
bios is the newest possible (although ASUS stopped bringing out BIOS-versions for my motherboard since approx. 2 years), defragmentation of the system disk every 2nd month, etc.
i might have exadurated with the 50 moves. but it does take ages to start and play large/huge map scenarios with thousands of units...
however, this is off topic, so don't care any more about it 
about the map: kal-el: i tried that 24 civ game and you were right, it doesn't work so well. spanish, french, celts (you forgot their starting location btw.), babs, ottomans, etc. only have 2-3 cities spread far apart while the russians, mongols, chinese, american civs and others have 5 or more nicely places cities. btw: there are enough luxury resources (as india i grabbed 4 of 'em), but strategical ones are fairly scarce. as long as persia and rome have iron, the iroquois have horses, etc. it doesn't really matter too much 
unfortunatly the civs aren't fighting yet (since vast areas of africa, asia and certainly america havn't been settled yet, the AI civs obviously don't care to fight for territory yet (--> wierd seeing the 3 babylons cities spread over southern egypt, iraq and near ukraina ... and japan only building 2 cities on an island, i'd place 4-5 if i started on that limited area! )
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:24
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i playtested this map with 24 civs and the american civs moved to africa (america now is nigeria, iroquois are present day liberia, aztecs are in kenya). i played on monarch level as india because i like those traits and there is some space to expand (only mongolia, china and russia have more space)
my mistakes: i should have put up the agression level of everyone to max. it's around year 0 now and the only wars declared where the ones of countries paying me gpt for renewed peace treaties or RoP. but now the "old world" is full, probably militaristic expansion will start... hopefully.
what i noticed while playing: india starts out in a region with 4 luxuries, a VERY powerful capital (2 wheat, 1 cattle) and has horses and iron very near. this makes india completely overpowered (i let the AI play india in another game while i hid on a small island. after 3000 years i debuged to see the world map... india was aswell far more powerful than most other nations).
kal-el, for game-balance purposes, india shouldn't have 4 luxuries.
also, the arabs sucked in this game. but no wonder, if you consider their position: not a single tile with 2 food units until culture expansion. then also only 1 of those tiles (fish). irrigation is virtually impossible, because by the time the workers are near a river, the babylonians have claimed that territory. i'd say: give 'em some fish, possibly an oasis bonus resource or at least a flood plain to make irrigation possible.
as expected, france, rome and germany had to build cities far away from their capital because europe is so crowded. but surprisingly, they are technologically not far behind.
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:24
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here's the minimap.
thank's to the optimal starting location, 2 settlers for goody huts and beelining to map making, i got india, pakistan, bangladesh, most of south east asia, indonesia. i also managed to claim australia all to myself (except those barbarian rats who had 4 (!!!!) massive uprising spots and harmed my growth.
i bought warrior code, ceremonial burial, mystisism and luckily got polytheism from a hut. so i researched monarchy (couldn't do it in less than 40 turns, so tax rate was at 90%) which helped me in my expansion (less corruption).
[edit: persepolis recently conquered ]
Attachment: kal-el 140x140 as india.jpg
This has been downloaded 244 time(s).
Last edited by sabrewolf on 05-01-2003 at 08:08
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Kal-el
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Sabrewolf,
Thanks for all the input. I will definitely take a look at India and Saudi Arabia.
I would suggest fewer using European civs:
If you use France don't use Spain
If you use Greece don't use the Ottomans
If you use Babylon don't use Ottomans
If you use Rome don't use the Celts
If you use Germany don't use the Celts
Just a suggestion.
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Kal-el
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Sabrewolf,
About crossing over to South America. I recommend setting ocean and sea movement cost to 2.
South America is so rich in Strategic resources not found in most other areas of the map I decided to leave it free of Luxury resources.
Actually there were no horses in America before the Europeans came over. My having them in North America is a compromise for the Iroquois so that they can build their UU.
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