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Catfish
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Wollongong, Australia
Aug 2000 time: 14:16
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quote: Originally posted by Arthedain
Too bad they're for ToT.. |
Conversely, it's too bad that most graphics are/were made for vanilla Civ2, FW and MGE. What would Nemo, Erwan, BeBro and now Fairline do if they weren't restricted to the 8-bit Civ2 palette? Harlan Thompson introduced me to ToT a few years ago and I haven't gone back since. These days (although I don't play much any more), I convert Civ2 scenarios over to ToT using Angelo Scotto's CivConverter. There are, however, a few complaints I have with ToT:
1. The very visible health bar.
2. The aggressive diplomacy model.
3. The removal of the objective city multiplier.
4. The dog ugly out-of-the-box graphics - IMHO actually worse than the original 8-bit Civ2.
There are also many advantages, which I won't go into in this thread.
I've replaced nearly all of the ToT original game terrain graphics and will post my Terrain1.bmp and Terrain2.bmp, along with some spare terrains, in the non-unit graphics thread, if anyone's interested.
I might also explain what the above units are.
1st row: 2 giant eagles, 2 wargs/wolves, 3 wizards, swordsman/hero, dwarf.
2nd row: Celtic warrior type, firbolg, pikeman, archer, elven archer, barrow-wight, ent/treant, orc, dwarf.
3rd row: Nazgul (Khamûl), Celtic warrior (actually done in 8-bit), vampire, ghoul, vampiress, zombie, ghost, giant bats, thief/rogue.
4th row: All Warhammer knights.
5th row: 2 knights, werewolf, marquee, various keeps, churches and cathedrals.
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