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Improve courthouses? (Time out:0 days after 20-12-2002, 11:06)
They're good enough as is.
They're weak, but a little adjustment of corruption/world size would do.
They're weak, but giving +1 culture point would compensate.
Let's have a "Small Wonder" to put them in all cities!
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swagled is offline swagled
Chieftain

Dec 2002
time: 05:24
  Old Post 20-12-2002 11:03
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Poll: Courthouses Inflate your Upload Space

How can courthouses be best improved? (You can vote for more than once choice).

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:24
  Old Post 20-12-2002 11:13
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i kinda like courthouses the way they are....if we make everything too powerfull what fun would that be ????

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:24
  Old Post 20-12-2002 11:14
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I think Courthouses are OK. I'd reduce however the corruption level caused by the distance from the capital.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:24
  Old Post 20-12-2002 12:53
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Dang, I like all the choices.

star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:24
  Old Post 20-12-2002 13:30
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dropping the cost to 60 would be good ...

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 20-12-2002 14:10
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If you give them culture points, they would allways be destroyd when capturing a city.

There ok as it stands..

Mattaba is offline Mattaba
Chieftain

Jul 2002
time: 06:24
  Old Post 20-12-2002 19:26
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quote:
Originally posted by star mouse
dropping the cost to 60 would be good ...


Yes that would be a good idea, it would also be good to give them 1 culture point.
They are IMO efective enough vs corruption.

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:24
  Old Post 20-12-2002 20:17
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I think they're good as is.

Frankly, I'm not too happy with the AI's city diahrea, and I think that the coding needs to be fixed so that the AI won't build a city in a location that is so far away from their capital that corruption will reduce their production to one shield per turn until they can build police stations. That would avoid the ludicrous expansion and the huge swaths of 1-sized, useless AI cities.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 20-12-2002 20:33
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True Boris, but if the human knows this, he will (mis)use this info.

Then should be a restriction for human too, but that would get as much critisism,
if not more, then the settler diarhea thing

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:24
  Old Post 20-12-2002 20:44
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Yeah, it would have to apply to the human as well. However, I think humans are less likely to build a bunch of useless cities in far flung locations. The AI doesn't seem to realize how useless it is to do such a thing.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 20-12-2002 22:09
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You could also say, that the colony needs improvement
Afterall, that is their function. Not that anyone uses them , wich is a pitty because it is a good concept.

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:24
  Old Post 20-12-2002 22:36 Visit Thrawn05's homepage!
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quote:
Originally posted by alva
You could also say, that the colony needs improvement
Afterall, that is their function. Not that anyone uses them , wich is a pitty because it is a good concept.



Yes, I don't use colonies as well. I rather not spend two or three workers building roads and a colony, only to have it absorbed by the enemy within 10 turns.


The Courthouse is good as it is. I find nothing wrong with them.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:24
  Old Post 20-12-2002 22:44
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Put an end to popups!

Courthouses have their place.....you just need to know where to build them. Colonies have no place.

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:24
  Old Post 20-12-2002 22:55
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all i think it that they should be quicker to build, how meny shields they take now?

And any ideas on what it should be?

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:24
  Old Post 20-12-2002 22:59 Visit Thrawn05's homepage!
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quote:
Originally posted by HazieDaVampire
all i think it that they should be quicker to build, how meny shields they take now?

And any ideas on what it should be?


Well, in 1.29f they are 8 sheilds with 1 maintenence.

I think that sounds about right. You don't want to dish them out like water early in the game. If you want to make it easier to build them, I suggest 7 shields, no less. If you want less, I suggest you balance them out by increasing maintenence to 2 or even 3.

Zachriel is offline Zachriel
King
U.S.A.
Dec 2001
time: 00:24
  Old Post 20-12-2002 23:55 Visit Zachriel's homepage!
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#16 Report this post to a moderator
Got spare money?

quote:
Originally posted by alva
You could also say, that the colony needs improvement
Afterall, that is their function. Not that anyone uses them , wich is a pitty because it is a good concept.


Here is a valid use for a Colony:

http://www.zachriel.com/gotm9/ad1640-Oil.htm



(Not that they couldn't be improved. )

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:24
  Old Post 20-12-2002 23:57
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Got spare money?

Nice....saved you a few turns I guess.

swagled is offline swagled
Chieftain

Dec 2002
time: 05:24
  Old Post 21-12-2002 00:03
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I've found more use for colonies than for privateers or musketmen. Sometimes iron will appear in a mountain near the sea. No ther civ can build and take it, but it's outside your city borders too.

FWIW, I gave my courthouses a culture point. I can rationalize that rule of law is part of culture.

I've seen some people here give a culture point for things like factories. I think that's going a bit too far!

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:24
  Old Post 21-12-2002 00:43 Visit Thrawn05's homepage!
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Remove this text

quote:
Originally posted by Zachriel


Here is a valid use for a Colony:

http://www.zachriel.com/gotm9/ad1640-Oil.htm



(Not that they couldn't be improved. )



Once again Zachriel, I am stun by your abilities. I don't think I could ever get tired by your site.

FNBrown is offline FNBrown
Prince
of the Sierra Nevada foothills
Dec 2001
time: 21:24
  Old Post 21-12-2002 01:32 Visit FNBrown's homepage!
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I give the "reduce corruption" flag to granaries and barracks. This makes my usually sprawling empires more productive.

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:24
  Old Post 21-12-2002 04:27
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quote:
Originally posted by Zachriel


Here is a valid use for a Colony:



even more it shows the proper use of marines, and to think I did not know that Lt. Killer could spawn a GL.

on the game workup Zachriel.

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:24
  Old Post 21-12-2002 21:15
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the game has basically made overseas empires useless, except for maybe a city or two with some resources

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:24
  Old Post 21-12-2002 21:18
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The pursuit of resources was a key element in empire building.......but offshore empires are hard to hold on to. Besides you can do it in civ3 with the Forbidden Palace.

Comrade Tassadar is offline Comrade Tassadar
Settler

Aug 2005
time: 05:24
  Old Post 23-12-2002 14:00 Visit Comrade Tassadar's homepage!
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I remember once placing a city at the last part of the Babylonian Empire (as Germany). I have no idea why but by the modern age I had half of all the cities on that continent after that...Culture flipping of course.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:24
  Old Post 23-12-2002 19:58 Visit panag's homepage!
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hi ,

whats the point of having courthouses and police stations if there are no jails , ......

have a nice day & nice holidays

Gwylim is offline Gwylim
Chieftain
Germany
Jul 2002
time: 05:24
  Old Post 24-12-2002 16:04
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hello previous posters: Please enlighten me. I nearly never build courthouses because i see no effect. Especially for off-shore cities. I totally agree with the concept of corruption, it is VERY important for the game play, but i hate it that i get no money/science out of a 12-size city, just because she is to far away, and in these cities i never saw any effect when i build courthouses. I mean at least 2 to 5 gold i should get after building the courthouse.
So it looks like i have overseen something when so much people wrote that for them its OK like it is.....

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 24-12-2002 20:39
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@Gwylim
http://apolyton.net/forums/showthre...&threadid=46801

All and more then you want to know about corruption

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:24
  Old Post 24-12-2002 23:10 Visit panag's homepage!
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quote:
Originally posted by Gwylim
hello previous posters: Please enlighten me. I nearly never build courthouses because i see no effect. Especially for off-shore cities. I totally agree with the concept of corruption, it is VERY important for the game play, but i hate it that i get no money/science out of a 12-size city, just because she is to far away, and in these cities i never saw any effect when i build courthouses. I mean at least 2 to 5 gold i should get after building the courthouse.
So it looks like i have overseen something when so much people wrote that for them its OK like it is.....


hi ,

not only make they flipping harder , they also cut down on corruption , .....

have a nice day

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 25-12-2002 00:50
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Panag, I'm not to sure about your comment on courthouses (helping to) preventing flips.

They do make cities less prone to propaganda, I guess that's what you meant

Have a nice christmas Panag

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:24
  Old Post 25-12-2002 04:05 Visit panag's homepage!
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quote:
Originally posted by alva
Panag, I'm not to sure about your comment on courthouses (helping to) preventing flips.

They do make cities less prone to propaganda, I guess that's what you meant

Have a nice christmas Panag


hi ,

well they tend to stabilize to city also , in several games the same city was take over and over again , everytime a courthouse was build they stayed ( 85%) , in the other case ( 15% ) they stayed without the courthouse , ..... , so they semm to have some thing to do with it , .... it was a small size 4 city far away from any palace , with all the factors the same the above results where obtained after doing the same moves ( reload etc ) over and over again , .......

have a nice christmas day

een zalig en gelukkig kerstfeest ( there that has to be right )

 
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