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ivanbuto
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Sorry to start yet another topic, I promise I'll already get more involved with actually playing, but all your answers/thoughts are definitely helpful. 
(Q1) The first few lines are about wages, rations and worday, I suspect they are related to happiness. All the Positive()Coef and Negative()Coef values for all governments are 1, so I'm wondering what these would be for.
(Q2) How exactly is crime caluclated, i.e. if the CrimeCoef = 1.5 then that's 1.5 times what? Also, what is the CrimeOffset number?
(Q3) As for the infrastructure and capitalization coefficients, where exactly are these factored in?
(Q4) What is the DefenseCoef?
(Q5) As for the SupportCoef, I suspect this is related to military support costs, but how exactly are these calculated (is there a value assigned to each unit and if so where can this be found)?
(Q6) What is the EmpireDistanceScale and the Min and Max EmpireDistance?
(Q7) Where exactly do the rush buy modifiers come in? (How does one calculate the rush buy costs? Is this production left times the modifier?)
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Maquiladora
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quote: (Q2) How exactly is crime caluclated, i.e. if the CrimeCoef = 1.5 then that's 1.5 times what? Also, what is the CrimeOffset number? |
1.5 times the base crime that all governments have, they all have crime, then its multiplied by this. Obviously a shitty government for crime like Republic is crimecoef 1.25 and low crime is Fascism, crimecoef 0.75.
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ivanbuto
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I looked in all the text files under the gamedata folder, and couldn't find the crime base to be set at 25 anywhere. Could crime perhaps be related somehow to hapiness? For example we know that above 95 hapiness there is 0 crime.
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