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ivanbuto is offline ivanbuto
Chieftain

Jun 2001
time: 00:24
  Old Post 20-12-2002 12:08
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#1 Report this post to a moderator
Govern.txt Support Apolyton buy from Amazon

Sorry to start yet another topic, I promise I'll already get more involved with actually playing, but all your answers/thoughts are definitely helpful.

(Q1) The first few lines are about wages, rations and worday, I suspect they are related to happiness. All the Positive()Coef and Negative()Coef values for all governments are 1, so I'm wondering what these would be for.
(Q2) How exactly is crime caluclated, i.e. if the CrimeCoef = 1.5 then that's 1.5 times what? Also, what is the CrimeOffset number?
(Q3) As for the infrastructure and capitalization coefficients, where exactly are these factored in?
(Q4) What is the DefenseCoef?
(Q5) As for the SupportCoef, I suspect this is related to military support costs, but how exactly are these calculated (is there a value assigned to each unit and if so where can this be found)?
(Q6) What is the EmpireDistanceScale and the Min and Max EmpireDistance?
(Q7) Where exactly do the rush buy modifiers come in? (How does one calculate the rush buy costs? Is this production left times the modifier?)

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:24
  Old Post 20-12-2002 22:10 Visit Maquiladora's homepage!
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Full PM-box? Change here!

http://apolyton.net/ctp2/modificati...df-Govern.shtml

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:24
  Old Post 20-12-2002 22:16 Visit Maquiladora's homepage!
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Help yourself to an AD-FREE life

quote:
(Q2) How exactly is crime caluclated, i.e. if the CrimeCoef = 1.5 then that's 1.5 times what? Also, what is the CrimeOffset number?


1.5 times the base crime that all governments have, they all have crime, then its multiplied by this. Obviously a shitty government for crime like Republic is crimecoef 1.25 and low crime is Fascism, crimecoef 0.75.

ivanbuto is offline ivanbuto
Chieftain

Jun 2001
time: 00:24
  Old Post 20-12-2002 22:22
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Thanks, that makes it easy.
What I still don't understand is how I get the base number for

a) crime
b) happiness

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:24
  Old Post 20-12-2002 22:37 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Put an end to popups!

Base number for crime: 25
Base number for happiness: 75

If you've played the game for more than 2 hours you should know this

(I *think* these values may be hard-coded BTW, I couldn't find them anywhere in the text files)

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:24
  Old Post 21-12-2002 02:48
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The happiness number base number is in the DiffBB.txt
And there is a happiness starting level for every difficult level (The line will repeat 6 time though the file):

code:
BASE_CONTENTMENT 75 # starting happiness


In the const.txt you will find the numbers for the riot and revolution level.
In line 107
code:
REVOLUTION_LEVEL 60


In line 225
code:
RIOT_LEVEL 73



I dont know where the crime base level is though. But i dont believe it is hard-coded as suggested by locutus. Still i am not sure about it.

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:24
  Old Post 21-12-2002 06:13
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Inflate your Upload Space

this should be in the mod section

ivanbuto is offline ivanbuto
Chieftain

Jun 2001
time: 00:24
  Old Post 21-12-2002 08:57
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I looked in all the text files under the gamedata folder, and couldn't find the crime base to be set at 25 anywhere. Could crime perhaps be related somehow to hapiness? For example we know that above 95 hapiness there is 0 crime.

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