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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > Functions of the capitol
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ivanbuto is offline ivanbuto
Chieftain

Jun 2001
time: 00:24
  Old Post 20-12-2002 12:13
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Functions of the capitol Lose 30 kilos (of popups)

In general, what exactly are they in CTP 2? Does the distance from the capitol only affect happiness and crime, and if so, where can one find how exactly one can calculate this? Are these some of the coefficients in Govern.txt?

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:24
  Old Post 20-12-2002 22:03 Visit Maquiladora's homepage!
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Suffering from ads?

Got this from http://apolyton.net/ctp2/modification/

code:
EmpireDistanceScale - Coefficient for distance to capital happiness penalty. Distance is multiplied by this value to get penalty MinEmpireDistance - Distance below which there is no penalty MaxEmpireDistance - Distance above which the penalty no longer increases


That second line is just on the second line so it doesnt make the thread too wide, but it refers to the EmpireDistanceScale above.

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:24
  Old Post 21-12-2002 02:38
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if the capitol is lost the distance happiness penalty is at maximum thats why the capitol is such a important building. Once destroyed tha happiness drops drastically

I am not sure if crime does increase with the distance from capitol It does???

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:24
  Old Post 21-12-2002 02:51 Visit Maquiladora's homepage!
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Enter the AD-FREE zone

I thought it did, like it represents crime and corruption like civ2, and crime still varies from city to city without a courthouse etc, so the distance must affect it.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:24
  Old Post 21-12-2002 03:09 Visit Maquiladora's homepage!
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Support Apolyton, buy GURPS/ Alpha Centauri

It also says on the tech tree poster that the Capitol building is a crime type building, but that could mean that crime is lowered in all cities when its built, and not necessarily relative to the position of the city its in.

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:24
  Old Post 21-12-2002 06:03
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Put an end to popups!

what r the radii of the capitols effect?

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:24
  Old Post 21-12-2002 06:28 Visit Maquiladora's homepage!
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Remove this text

quote:
Originally posted by HuangShang
what r the radii of the capitols effect?


If Capitol distance does effect crime, i assume its the same distance as happiness is affected from the distance. The radius is decided by the government, for Monarchy its "MinEmpireDistance 500" thats 5+ tiles before cities become unhappy from distance i think. The count of tiles can go diagonally to the grid lines too. Unless someone corrects me... again.

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:24
  Old Post 21-12-2002 06:54
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Support Apolyton or Terrorists Win

oh k

ivanbuto is offline ivanbuto
Chieftain

Jun 2001
time: 00:24
  Old Post 21-12-2002 08:53
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Lose 30 kilos (of popups)

What is the scale of the distance? For example 500 means what exactly in terms of the # of squares?
I haven't been able to find the constant 25 for base crime anywhere in the text files. I am wondering if in some way crime is related to happiness, since for example we know that above 95 happiness for all governments there is 0 crime.
Speaking of distances, if somebody coudl enlighten me on these lines in Const.txt I would be happy:

MIN_START_DISTANCE_COEFFICIENT 0.45
MAX_START_DISTANCE_COEFFICIENT 0.6
MAX_SAME_TILES 4

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:24
  Old Post 21-12-2002 16:12 Visit Immortal Wombat's homepage!
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Other way around: happiness is related to crime.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:24
  Old Post 21-12-2002 19:32 Visit J Bytheway's homepage!
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Got spare money?

(Edit: I'm an idiot, I'm talking about CTP1 here - probably best to ignore this post)

I believe that crime and happiness are interdependant, both affect each other. In govern.txt note:

CRIME_COEF 1
CRIME_OFFSET 85

I think this sets how crime varies with happiness. i.e. zero crime at 85 happiness, and +1% for each happiness point below that.

Last edited by J Bytheway on 21-12-2002 at 19:39

ivanbuto is offline ivanbuto
Chieftain

Jun 2001
time: 00:24
  Old Post 21-12-2002 22:31
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Yeah, but these two lines are similar in CTP2. However, the CrimeCoef is a number that multiplies the generated crime depended on your government - this number doesn't say anything about happiness.
The other number, CrimeOffset, does relate them though - it seems to imply that crime is related to happiness. Immortal Wombat, if you are claiming that happiness is a function of crime, could you elaborate on that?

ivanbuto is offline ivanbuto
Chieftain

Jun 2001
time: 00:24
  Old Post 22-12-2002 11:19
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I browsed through the CTP 1 mod pages on apolyton, and I foudn the following formula for cirme:

Crime = CrimeCoeff * (CrimeOffset - Happiness)

Seems like this could work...

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