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geoffrey arnold is offline geoffrey arnold
Prince
australia
Jun 2002
time: 15:24
  Old Post 20-12-2002 19:39 Visit geoffrey arnold's homepage!
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soundsets Enter the AD-FREE zone

are there any other sound sets othere than the stdsound set. I know there are sound colections but not with the conecting page.

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:24
  Old Post 20-12-2002 21:39 Visit CapTVK's homepage!
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Try this one, it's the Civ2 soundspec

Attachment: civ2sounds.zip
This has been downloaded 16 time(s).

maubp is offline maubp
Chieftain

Oct 2002
time: 05:24
  Old Post 21-12-2002 05:47
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Note to windows users - remember that you can download Andreas Kemnade's Win 32 port with or without sound support from here:

http://www.freeciv.org/download.phtml

1.14.0-beta1 w/o sounds, 2.84 MB
1.13.0 w/o sounds, 2.92 MB
1.13.0 with sounds, 3.91 MB

AFAIK there is no copy of 1.14.0-beta1 with sound, or any copies of 1.14.0-beta2, available yet.

geoffrey arnold is offline geoffrey arnold
Prince
australia
Jun 2002
time: 15:24
  Old Post 21-12-2002 06:32 Visit geoffrey arnold's homepage!
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Its in the old format and Ive got 1.14 bet 1. is there a way to update it becouse it dosent come up .

maubp is offline maubp
Chieftain

Oct 2002
time: 05:24
  Old Post 21-12-2002 15:00
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That sounds like a question for Andreas. Either the without sounds versions are just missing the music, or they are missing the music and the code to use it.

I suspect the later, and so if you want sound on windows, you need to get 1.13.0 with sounds.

Personally I usually play with the sounds off and a CD playing.

geoffrey arnold is offline geoffrey arnold
Prince
australia
Jun 2002
time: 15:24
  Old Post 21-12-2002 15:53 Visit geoffrey arnold's homepage!
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Avatar Enlargement: We've got the solution

Ive got the std sounds working it was just moving the spc file like you suggested to me about the tileset so its not the later. Ive spocken to Andres about geting the sound up so I may email and see whats said. didnt say he becouse I dont now what sex the person is, dont want to unintenshonaly insult somone. by the way got the big trident going and I do need it becouse I play free civ at the smaller setting sos the menus dont go of the screen

LarryN is offline LarryN
Settler
Wroc³aw- Poland
Jan 2002
time: 06:24
  Old Post 30-12-2002 20:42 Visit LarryN's homepage!
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quote:
Originally posted by CapTVK
Try this one, it's the Civ2 soundspec


Who has copyright to this materials? And Can I add it to new version of our place (In future http://www.civ.org.pl, right new under construction)

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:24
  Old Post 30-12-2002 21:41 Visit CapTVK's homepage!
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quote:
Originally posted by LarryN


Who has copyright to this materials? And Can I add it to new version of our place (In future http://www.civ.org.pl, right new under construction)


I got it from Andreas Kemenade once but there isn't really an author for this I believe. Anybody could have created it. This file simply allows you to use (your legally obtained) Civ2 sounds. Just like civ2gfx
needs your original Civ2 graphics*. It doesn't actually include the sounds themselves.

*Civ2gfx works fine with any Civ2 scenario as well. So you could also use those units and convert them to Freeciv format


quote:

artists = "
This spec-file is meant to be used with
original Civilization 2 sounds. Copy your
legally obtained Civ 2 soundfiles from your
Civ 2 sound/ directory and into the Freeciv
data/civ2/ directory. Now run the client
with the --audio civ2sounds option.
"

; list of all standard sound tags can be found in stdsound.spec
; you can expect any standard freeciv installation to have sounds
; for these tags

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