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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > AI Bias: Doesn't Build Small Wonders
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swagled is offline swagled
Chieftain

Dec 2002
time: 05:24
  Old Post 21-12-2002 03:24
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AI Bias: Doesn't Build Small Wonders Inflate your Upload Space

Maybe I shouldn't say anything... with the AI concentrating on the GWs, I usually get a shot at the smalls. Even pretty good ones like Military Academy and Wall Street.

But still, does anyone else notice this? Can it be balanced with the editor, or is it buried deep in the AI brain?

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:24
  Old Post 21-12-2002 04:03
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How to put this one delicately . . .

Great Wonders may only be built once, by one civ. Small wonders are available to every civ that meets the prerequisites. So every civ that builds five banks (5 stock exchanges in PTW) can build its own Wall Street, and every civ with a victorious army can build its own Military Academy, whether or not any other civ has done so.

I hope that didn't completely deflate your sense of accomplishment at nabbing Wall Street before the AIs

Catt

swagled is offline swagled
Chieftain

Dec 2002
time: 05:24
  Old Post 21-12-2002 04:15
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Arrgh! The cold truth!

Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
time: 23:24
  Old Post 21-12-2002 07:54 Visit Vlad Antlerkov's homepage!
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Heh, you learn something new every day. You'll look back in five years at this and laugh your arse off, trust us.

I remember some of my early games of Civ II, when I was so afraid of unhappiness, I wouldn't allow cities to grow above size 6. Then I realize what those build options below the units are for.

Actually, come to think of it, does anyone know if the AI builds small wonders? I know it builds the FP, but I haven't been able to confirm if it builds any others. Anyone else know any better?

Pyrodrew is offline Pyrodrew
Prince

Dec 2000
time: 21:24
Arrow  Old Post 21-12-2002 09:24
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quote:
Actually, come to think of it, does anyone know if the AI builds small wonders?


Hmm, lets see...

Attachment: spot.jpg
This has been downloaded 193 time(s).

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:24
  Old Post 21-12-2002 11:44 Visit Inverse Icarus's homepage!
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i'm sorry but

at least now you know

Datajack Franit is offline Datajack Franit
King
Bologna
Aug 2002
time: 06:24
  Old Post 21-12-2002 18:00 Visit Datajack Franit's homepage!
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Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:24
  Old Post 23-12-2002 00:50
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quote:
Originally posted by Vlad Antlerkov
Heh, you learn something new every day. You'll look back in five years at this and laugh your arse off, trust us.

I remember some of my early games of Civ II, when I was so afraid of unhappiness, I wouldn't allow cities to grow above size 6. Then I realize what those build options below the units are for.

Actually, come to think of it, does anyone know if the AI builds small wonders? I know it builds the FP, but I haven't been able to confirm if it builds any others. Anyone else know any better?


Of course the AI builds wonders, both great and small, although I have never seen a Military Academy or Heroic Epic built by the AI, I am positive that they do build them. I have personally witnessed the AI's build the Intelligence Agency (as shown by Pyrodrew), Iron Works, Apollo Program, and SDI. (truly maddening during a nuke war) I think I am forgetting one or two but this should answer your question in general.

Thoth is offline Thoth
Prince
Ottawa, Canada
Dec 2000
time: 00:24
  Old Post 23-12-2002 03:59
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quote:
Originally posted by Mad Bomber


Of course the AI builds wonders, both great and small, although I have never seen a Military Academy or Heroic Epic built by the AI,



I've seen both of these built in AI cities.

trickey is offline trickey
Prince
Prince Edward Island, Canada
Mar 2002
time: 01:24
  Old Post 23-12-2002 05:10
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It is really not all that uncommon for the AI to build small wonders. I'm sure the preference for it is on teh Large wonders though.

Zero is offline Zero
King
Bouncing back and forth
Sep 2002
time: 00:24
  Old Post 23-12-2002 11:45
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quote:
Originally posted by Vlad Antlerkov
Heh, you learn something new every day. You'll look back in five years at this and laugh your arse off, trust us.

I remember some of my early games of Civ II, when I was so afraid of unhappiness, I wouldn't allow cities to grow above size 6. Then I realize what those build options below the units are for.

Actually, come to think of it, does anyone know if the AI builds small wonders? I know it builds the FP, but I haven't been able to confirm if it builds any others. Anyone else know any better?


I can top ur embarrassment. Civ I, I was about 10 - 12(?) years old. I thought the Militia, which I thought was Indians since crappy VGA graphic made it look like they had feathers on their head and bows on their hand was so cool. I didnt know whether civilopedia or build option existed. I built one city using first settler and just kept pumping "indians". Of course when i conquered cities, they would produce phalnaxes. At one point I actually thought bringing over my indian units across the sea to fight a war would be a better idea over using the musketeer units that was being produced in captured cities... God I really didnt know how to play the game back then.....

I should have caught on that I was doing something wrong when I kept getting messages that the Indians (the civ) have built another spaceship part while I was still producing Indian units..

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:24
  Old Post 26-12-2002 00:25
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At least you werent protecting your cities by putting warriors in tiles all around them. Ahh... Being 10 years old.

I remember my first encounter with Knights(or whatever they were called)... Until then I was sure the Legions are the best unit possible.

Mellian is offline Mellian
Queen

Jan 2002
time: 00:24
  Old Post 26-12-2002 10:28
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I remembered when it took until Civ 2 before i learn the concept of Settler rushing to build a lot of cities quickly.... until then, always end up have one to three cities before being surrounded and harrass by the comps...and the only way to expand afterwards was war war war.

I also remember having my settlers or whatever improving all the terrains i see on my small continent...until i realize they only work under city radiouses... before i did, i was fighting an ever lasting war against the barbarians, to prevent them from pillaging them.... (Civ 1) what annoyed me the most about civ 1 is the unit/city limits. Same with Civ2

first played civ1 at age of 12 to 13 years of age...and was an illegal copy, so had trial and error versus the silly copyright thing until i got a real game going

oh oh oh, my first nuclear war with the Romans was awesome too didn't like the stalemate in the frontlines, at a 2-3 tiles chokepoint....so i built enough nukes (took heck of a long time too) to nuke their units (and some of mines by accident) at the frontlines, and then their cities. Rome was a nuclear wasteland when i conquered them ...of course, so was my capital and one or two other of my cities near their territory. Now, i am still waiting for my first nuclear war in civ3.........

-Mellian

Last edited by Mellian on 26-12-2002 at 10:34

Zero is offline Zero
King
Bouncing back and forth
Sep 2002
time: 00:24
  Old Post 26-12-2002 12:33
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this thread became a reminiscing thread.

Mellian triggered another memory. Those stupid check-to-see-if-you-bought-the-game quizzes. I had to memorize them since i didnt have the manual.

And civ one was where I fell in love with aztecs. Their earth starting location was awesome, you could restart until teochilatuan would start with two oasis. Then I learned about isolationism the hard way when I relized Germans have settled on canada once i finally broke thru american empire. They had advanced bombers when i was using cannons. That was a loooooooooong and most challenging game to win to date.

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