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Comstr
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Anyone starting a new game and looking for an extra player? I can play SMAC and SMAC(X), lots of time to do turns now. Prefer Peacekeepers.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:24
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I would like an additional game-- Haven't played the angels in a while if playing smax . . .
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:24
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Well, if I am going to be the angels, we have to play smax . . . if someone can go smac only , I would take the gaians. Large map and average settings sound fine-- I'll see if I can scare up an independent moderator and will post here if i find someone willing
Aliens are fine if it is designed game but can be pretty unfair if the game generates the map.
The only thing I want for sure is directed research. Blind research slows the game down a lot and since these games take months as it is, I like beelining to let people actually try to implement their preferred plans more quickly
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Comstr
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I don't suppose we can ban the use of Supply Crawlers? They seem to break the game...but mabye it's just cause I suck at using them as much as everyone erlse.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:24
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If people want no Cloudbase, thats ok with me BUT if you want to go "no-crawlers" count me out. Crawlers are a key element in allowing players to speed development. I don't want any changes that slow up development of a pbem since these games take a long time as it is.
With holiday activities I have not had much of an opportunity to look for a moderator but do know that 2 of the people I was going to ask will be unavailable for a while-- So if anyone else has a line on a willing moderator and wants to move this game forward . . . .
One other point-- the angels have an annoying bug since probe ratings roll over after +3 (can also occur with other factions later in the game). We have handled this in the past in other games by having a player publicly declare whenever their probe rating was 4 or aboe and the other players simply not trying to probe control that player's bases (given that the probe rating is higher than the +3 required to be immune to mind control)-- I figure this should be acceptable.
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Comstr
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Ok, we crawlers are in. With this Probe thing- In other words if MY probe rating gets to 4+ I delcare this here, right. If someone's rasting is 4+ I cannot try to probe control that persons base.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:24
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quote: Originally posted by Comstr
Ok, we crawlers are in. With this Probe thing- In other words if MY probe rating gets to 4+ I delcare this here, right. If someone's rasting is 4+ I cannot try to probe control that persons base. |
you got it-- its because the game "rolls over" ratings higher than +3
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:24
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anyone found a moderator yet ??
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Comstr
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How does one find one in the 1st place?
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shadowlord3
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Still looking for a CMN, I will give it a try.
SL3
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shadowlord3
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Comstar - PeaceKeepers
Hercules - Morgon
Flubber - Angels
H0bbes – University
Smax
· Do or Die: eliminated players are not restarted
· Spoils of War off
· Non-Blind (directed) research
· No random events
· Each faction starts with 4 independent scouts, 1 former and 4 colony pods,
· All victory conditions
· Random map
· Large planet
· Ave erosive forces
· Low life forms
· Ave cloud cover
· AI is in the game, that includes the aliens.
The group may list which rules will apply. Are the settings above okay with everyone?
SL3
Edited, did away with the plus 2 non-independent formers.
Last edited by shadowlord3 on 15-01-2003 at 08:10
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:24
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I have neither heard back nor followed up with googlie yet-- but I will check to ensure he got my email
In the meantime, if someone else can find someone . . . great.
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shadowlord3
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Please list the e-mail address you woul like to use.
What should we call the game?
Hobbes what free tech would you like?
Morgan gets 110 credits everyone else 10.
Angels will also start with a probe.
If any one wants any changes let me know, I will wait before starting.
SL3
Edit, Morgan gets 110 credits to start not 100.
Last edited by shadowlord3 on 15-01-2003 at 08:08
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:24
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sharris4141@yahoo.com
Name the game anything you folks wish-- just try to make it distinctive from other games
"random world"-- are you checking to ensure the human players get relatively equal starts? It spoils the game for a human to get too much of a jump and the random map generator is famous for unequal starts-- Help the AI as much as you care to. ... give it the jungle if you want. . . . just try to balance the humans
"All victory conditions on"-- This usually means that two humans can coop victory but I was hoping everyone could agree that only ONE human may win (teaming with AI is ok). it makes diplomacy more interesting and prevents the game becoming an early foregone conclusion if two strong players team up.
Stockpile energy ?? I like it being allowed-- more cash equals faster development
Upgrades ? -- I vote anytime-- so you CAN upgrade in the same turn and then use the unit -- but would be also content with upgrade only at turn end
Everything else looks good. I really like the idea of the extra colonies to get the game moving faster. None of the above are deal breakers as I would play regardless of whether my suggestions are accepted.
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shadowlord3
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I have the game almost ready. Play tested about 30 turns. Starting positions seemed okay. I added 1 monolith, 1 mineral resource, 1 nutrient, 1 pod near all landing sites and made the landing on a river square for all players.
From reading the posts I made it rare lifeforms, large map and 30%-50% water.
Several landing were near the boarder of the map. Play smart and look at your location with the map/screen. There is plenty of room to expand but with 4 pods if someone happened to move all in one direction towards the boarder of the screen/map they would not have enough room. This was about the only thing I saw that I did not like. However with 7 factions and only a large map the space between landings was very good. Gave the University Cen Eco to start as the free tech. Will change this if Hobbes wants something else.
I need to make 1 minor change and than retest again.
All victory conditions are on. The rest of Flubber's suggestions do not effect the setup of the game. I will finish setting up the game and the group can decide what rules to play by.
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shadowlord3
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H0bbes – University - jcrocombe@aardvark.net.au
Flubber - Angels - sharris4141@yahoo.com
Hercules – Morgon - cathal.mullaghan@ntlworld.com
Comstar - PeaceKeepers - Comstar@optusnet.com.au
The Cult - AI
Usurpers - AI
Caretakers – AI
CMN Shadowlord3 – dmshadowlord3@yahoo.com
Smax
· Spoils of War off
· Non-Blind (directed) research
· No random events
· Each faction starts with 4 independent scouts, 1 former and 4 colony pods
· Morgan 110 credits, Angles 1 probe, Alien’s MK1 etc…
· All victory conditions
· Random map
· Large planet
· Ave erosive forces
· Low life forms
· Ave cloud cover
· AI is in the game, that includes the aliens.
· 30%-50% water
The group may list which rules will apply and start a turn tracking thread.
Passwords will be sent shortly. Have fun.
SL3
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shadowlord3
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First turn to Hobbes and all passwords have been sent.
SL3
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