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Arnelos
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of the Free World
Sep 2002 time: 00:24
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Turn 1 (1270 A.D.):
Sold India rubber for 42 LPT + their WM
Sold Aztecs Replaceable Parts for 66 LPT + their WM
Slider moved to 70% science - Scientific Method in 3 turns, Income 636 LPT
England asked to leave - their units depart our territory
WAR STARTS... we invade with explorers to rip up territory. Some English and German units are in the way. We kill the Germans, hope the one stack of english (rifleman, swordsman, archer) pillages at Berlin #8 when they start the war with Germany (almost certainly next turn).
5 Artillery took up position northeast of Seeberg and shelled German forces in the mountains south of Hamburg
8 Artillery took up position west of Abandonment and shelled the German city of Hamburg (damaged all 3 veteran riflemen, KILLED CITIZENS - Hamburg now down to Pop 11)
Between Turns
Zulus frigate+galley combos move past Uber Isle on north and south
England moves very large stack of riflemen and swords to west of Nuremberg
England moves some warriors to east of Abandoment (in our territory)
Germans capture a few (I think 4) of our explorerers
Germans attack "Death Row Inmates" swordsman on our border - MPP's ACTIVATED
GREECE DECLARES WAR ON GERMANY
IROQUIOS DECLARE WAR ON GERMANY
ENGLAND DECLARES WAR ON GERMANY
RUSSIA DECLARES WAR ON GERMANY
JAPAN DECLARES WAR ON GERMANY
German rifleman attacking our swordsman IS DEFEATED BY THE SWORDSMAN 
Second German rifleman finishes off our swordsman
German swordsman attacks our Cavalry east of Berlin and looses - Cavalry promoted to elite
2 more German units attack our Cavalry (a rifle from the south, causing it to retreat north, then a unit from the north, killing it)
German forces begin to retreat en masse from border, additional German reinforcements brought into Berlin/Hamburg area
Germans capture all but 2 of our explorers
Greek forces start retreating en masse from our territory
Roman ironclad and galleon combo continue to move along Babylon/Russian shoreline toward Uber Isle
Aztec forces fight battles with a German rifleman north of San Cortes and lose
Attachment: banana of the egyptians, 1275 ad.sav
This has been downloaded 11 time(s).
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Arnelos
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of the Free World
Sep 2002 time: 00:24
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Turn 3 (1280 A.D.):
Our ironclad bombards Roman ironclad - Roman ironclad loses 2 hitpoints
All remaining rifles upgraded to infantry
3 artillery bombard Hamburg and KILL CITIZENS (Pop=8), damage a veteran rifle by 1 hitpoint, and destroy the library
2 artillery bombard German rifle stack in our territory and damage one veteran rifle by 1 hitpoint and another by 2 hitpoints
3 artillery bombard Hamburg and 2 caused no damage while the third hit one veteran rifle for 1 hitpoint
3 artillery bombard Hamburg and a veteran rifle loses 2 hitpoints, KILL CITIZENS (Pop=7), and the third did no damage
3 artillery bombard Hamburg and a veteran rifle loses 1 hitpoint, and the other two cause no damage
3 artillery bombard Hamburg and destroy the cathedral, a veteran rifle loses 1 hitpoint, and the third does no damage
3 artillery bombard Hamburg and a 3/4 rifle becomes 1/4, a 3/4 rifle becomes 1/4, a 3/4 rifle becomes 2/4
2 artillery bombard Hamburg and one does no damage while the other reduces a 3/4 rifle to 2/4
ARMY attacks Hamburg and loses 1 hp from canon bombardment, 3 more hp while defeating a 3/4 rifle
Elite cavalry defeats 2/4 rifle in Hamburg (elite cav now 4/5)
Elite cavalry dies attacking a 2/4 rifle in Hamburg, knocking it down to 1/4
Elite cavalry defeates 2/4 rifle in Hamburg (elite cav now 4/5) AND PRODUCES A GREAT LEADER
GREAT LEADER IS NAMED MENTUHOTEP
Veteran cavalry defeats 2/4 rifle in Hamburg (takes no damage and is promoted to elite)
Veteran cavalry defeats 1/4 rifle in Hamburg (takes no damage)
Veteran cavalry defeats 1/4 rifle in Hamburg (takes 3 hp in damage)
Veteran cavalry killed while attacking 1/4 rifle in Hamburg, German rifle promoted to elite (now 2/5)
Veteran cavalry defeats 2/5 rifle in Hamburg (takes 2 hp in damage)
Veteran cavalry defeats 3/3 longbow in Hamburg (takes 1 hp in damage), captures German canon
HAMBURG TAKEN (2 resistors)
HAMBURG ABANDONED by order of Supreme Military Commander E_T
Howitzerville founded on former Hamburg site (my named idea )
Veteran cavalry attacks regular rifle (3/3) south of Berlin (rifle now 2/3, Cav now 1/4, and retreats)
Veteran cavalry defeats 2/3 rifle south of Berlin (cav loses 2 hp)
Slider tweaked down to 60% - Scientific Method in 1 turn, Income 804 LPT
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TURN IS NOT COMPLETE... SMC WILL COMPLETE TURN AND SAVE SO SENATE MAY DEBATE WHAT TO DO WITH THE GREAT LEADER
Attachment: you're a mean one, mr et.sav
This has been downloaded 16 time(s).
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E_T
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Orlando, Florida
Mar 2001 time: 00:24
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There are several reasons that Hamburg was abandonded:
1) it's close Proximity to Berlin, which has a very high cultural rating, would make flipping it very easy. We would have had to keep a very large force their to try to prevent that.
2) It having Resistors, would increase the chance of it flipping, thereby requiring a larger force to try to prevent that.
3) is would take a while to pair it down for worker factory/starving off, which would tie up the flip prevention force and still have the danger of flipping
4) If the war does last a fair amount of time, the increasing Unhappiness will make it hard to keep it from flipping again.
5) There was nothing of value there to warrent keeping it
Notice a thread of concerns.... Being ours from the start and getting a 1 turn rush of a Temple will help with the flipping issue very nicely. We won't be forced to keep a larger force their.
War Is hell, so they say and I intend to make the Germans realize that.....
Just to let you know, I intend to do the same with Stuttgart, but the new City will be 1 tile further south than it is. I also plan on saving the Settler from Abandonment for Frankfurt. If there is nothing of value to really warrent keeping it, then it goes too.
Because the Senate wishes to save taking Berlin until the end of the War, that Is what this Office will do to take and Keep what is ours, until Berlin Falls.
E_T
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