Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Military service and famly size
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Big Fish is offline Big Fish
Chieftain
In a van down by the river!!!!
Feb 2002
time: 23:24
  Old Post 21-12-2002 21:20
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Military service and famly size Support Apolyton, pre-order Civilization IV

what do these mesure and how do you make them go up?

I think that Military service has somthing to do with the size of the military vs. the total pop.

Datajack Franit is offline Datajack Franit
King
Bologna
Aug 2002
time: 06:24
  Old Post 21-12-2002 23:35 Visit Datajack Franit's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Browse Apolyton AD-FREE

Hmm good question

Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
time: 23:24
  Old Post 22-12-2002 01:16 Visit Vlad Antlerkov's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization 2

http://www.civfanatics.com/civ3acad_demographics.shtml

Military service is 10*(total population points)/(total military units), in years.

Family size is (total excess food)/(2*#of cities), minimum of 1.

Edit: It's possible, BTW, to have a military service figure larger than the Life Expectancy figure, actually (try a Mass Regicide game).

swagled is offline swagled
Chieftain

Dec 2002
time: 05:24
  Old Post 22-12-2002 23:34
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase the size of your Attachments

"Military Service" is kind of a misnomer, then. They're trying to represent something like military efficiency. I.e. you survived the game without spending too much on military.

I had assumed the opposite, that military service increased with the size of your military. i.e., a large military increases the length of time an average citizen would serve.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:24
  Old Post 23-12-2002 03:40
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Re: Military service and famly size Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Big Fish
what do these mesure and how do you make them go up?

I think that Military service has somthing to do with the size of the military vs. the total pop.


Don't even bother taking those stats seriously. Ever since Civ I, those types of analysis have only been around to add some flavour. They mean absolutely nothing in terms of the overall game.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:24
  Old Post 23-12-2002 21:55 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Re: Re: Military service and famly size Support Apolyton, pre-order Civilization IV

quote:
Originally posted by Willem


Don't even bother taking those stats seriously. Ever since Civ I, those types of analysis have only been around to add some flavour. They mean absolutely nothing in terms of the overall game.


which is sad. useful stats are fun.

look @ the civ3 demo game, Reddawg had population charts, and a "World Factbook Entry" was maintained. it was really fun.

Carver is offline Carver
Prince
reprocessing plutonium, Yongbyon, NK
Jan 2002
time: 23:24
  Old Post 23-12-2002 22:45
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

The demographics screen truly sucks. We need to be able to see at least the rankings for all nations. And I would say after building an embassy we should see the exact statistics for that nation.

Military service could be better represented as soldiers as a percent of pop, or military spending as a percent of GDP.

MosesPresley is offline MosesPresley
Warlord

Dec 1999
time: 00:24
  Old Post 23-12-2002 23:41 Visit MosesPresley's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I use the screen quite a bit, since it gives me an idea of where my spending and world standing is compared to rest of the civs. I always try to keep my productivity, literacy, and manufacturing at #1. If those stats are not, then I am usually in some kind of trouble that needs to be addressed a.s.a.p.

zorbop is offline zorbop
Warlord
st louis
Jan 2002
time: 23:24
  Old Post 24-12-2002 10:41
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Suffering from ads?

wow, i dont think i have EVER had military service above 1 year (aside from the first 2000 years or so), even if i am playing to conquer.

LionQ is offline LionQ
Warlord
Capelle aan den IJssel [near Rotterdam], The Netherlands
Jul 2002
time: 06:24
  Old Post 25-12-2002 01:28
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Re: Re: Military service and famly size Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Willem


Don't even bother taking those stats seriously. Ever since Civ I, those types of analysis have only been around to add some flavour. They mean absolutely nothing in terms of the overall game.

You're right, only the Population Stat and the Empire Size Stat are true. That's too bad for me, 'cause I am such a guy who truly love such statistics and such guy who want to know everything about his own empire.

Lord_Davinator is offline Lord_Davinator
Warlord
Kathmandu
Nov 2000
time: 10:54
  Old Post 28-12-2002 02:40 Visit Lord_Davinator's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Avatar Enlargement: We've got the solution

you tellin me that he literacy, diesease and all those other stats are complete b.s.?

shesh I use them during the game for a lot of my buiding plans.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:24
  Old Post 28-12-2002 03:58
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Lord_Davinator
you tellin me that he literacy, diesease and all those other stats are complete b.s.?

shesh I use them during the game for a lot of my buiding plans.


I haven't looked at those figures for 10 years at least, not since Civ I anyway. They make absolutely no difference in my overall game. At least none that I can see.

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:24
  Old Post 28-12-2002 05:44
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Call to Power 2

literacy? productivity? civ3?

Mazarin is offline Mazarin
Prince
of Old Europe
Nov 2002
time: 05:24
  Old Post 28-12-2002 06:28
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Browse Apolyton AD-FREE

F10...or was it F11!

I look at four figures: land/population/productivity/annual income...from these numbers I recognize what I have to work at. If I'm first in two of them...I'll win for sure

LionQ is offline LionQ
Warlord
Capelle aan den IJssel [near Rotterdam], The Netherlands
Jul 2002
time: 06:24
Thumbs down  Old Post 29-12-2002 18:04
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Disease and Literacy Stat Full PM-box? Change here!

quote:
Originally posted by Lord_Davinator
you tellin me that he literacy, diesease and all those other stats are complete b.s.?

shesh I use them during the game for a lot of my buiding plans.

Well, the Disease Stat might be right sometimes, but the LiteracyStat is nonsens.

Lord_Davinator is offline Lord_Davinator
Warlord
Kathmandu
Nov 2000
time: 10:54
  Old Post 30-12-2002 02:15 Visit Lord_Davinator's homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Full PM-box? Change here!

damn... I used to look up my literacy stats and start building universities accoording to my rank... for the diesease stat, Ihave noticed they improve quite a bit after you discover medicene

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:24
  Old Post 30-12-2002 02:21
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Re: Disease and Literacy Stat Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by CivilopediaCity
Well, the Disease Stat might be right sometimes, but the LiteracyStat is nonsense.

... a gauge of how many of your civvies have access to EACH of the education improvements, including Research Lab. If you've only researched up through Libraries, it isn't going to be a large figure.

HolyWarrior is offline HolyWarrior
Prince
IL
Apr 1999
time: 23:24
  Old Post 30-12-2002 12:09
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Vlad Antlerkov
http://www.civfanatics.com/civ3acad_demographics.shtml

Military service is 10*(total population points)/(total military units), in years.

Family size is (total excess food)/(2*#of cities), minimum of 1.

Edit: It's possible, BTW, to have a military service figure larger than the Life Expectancy figure, actually (try a Mass Regicide game).



Um, shouldn't that be 10*military units/ total pop? The more pop per military unit, the smaller the service. The more military units the higher the service.

I've always known the Family size formula was broken, thank you Vlad for showing why. Anyone who knows anything about demographics knows that it takes 2 children just to maintain ZPG. Therefore, a +2 factor should be added, and should be broken down into tenths.

If you're going to have demographics in the game, get 'em right!

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:24
  Old Post 30-12-2002 12:23
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Got spare money?

Two to maintain considering there is exactly a 1:1 ratio between men and women (women are actually slightly higher) and EVERYONE is married.

Mazarin is offline Mazarin
Prince
of Old Europe
Nov 2002
time: 05:24
  Old Post 31-12-2002 00:32
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Full PM-box? Change here!

is being married really necessary? Actually a ratio of one man to 100 women would be better for reproduction rate.

Lord_Davinator is offline Lord_Davinator
Warlord
Kathmandu
Nov 2000
time: 10:54
  Old Post 31-12-2002 01:57 Visit Lord_Davinator's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Mazarin
is being married really necessary? Actually a ratio of one man to 100 women would be better for reproduction rate.


hmm... technically.. if the man had intercourse everynight with a different woman and each night he made that woman pregnant... he'd need a lot more women... would be more than10-12 months before he'd get back to the first one...

chairmanmeow is offline chairmanmeow
Chieftain
Redneckland, People's Republic of Maryland
Aug 2002
time: 00:24
  Old Post 31-12-2002 07:30
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Enter the AD-FREE zone

He'd need about 350 women. I'd be satisfied with 100, though.

SanPellegrino is offline SanPellegrino
Warlord

Nov 2001
time: 05:24
  Old Post 31-12-2002 09:31
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Mazarin
is being married really necessary? Actually a ratio of one man to 100 women would be better for reproduction rate.


and for fun ... or absolute horror.

btw the literacy stat is not bad, if I am 2nd or 3rd, I know I must start some wars, because the scientific civs are beginning to pull away.

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:24
  Old Post 31-12-2002 10:59
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Avatar Enlargement: We've got the solution

"hmm... technically.. if the man had intercourse everynight with a different woman and each night he made that woman pregnant... he'd need a lot more women... would be more than10-12 months before he'd get back to the first one..."

Actually, no. To be correct, it says "FAMILY size".

"He'd need about 350 women. I'd be satisfied with 100, though. "

100 wisconsin women=350 normal women

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:24.
Apolyton Time is 00:24.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0509 seconds (90.69% PHP - 9.31% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net