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swagled
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"Military Service" is kind of a misnomer, then. They're trying to represent something like military efficiency. I.e. you survived the game without spending too much on military.
I had assumed the opposite, that military service increased with the size of your military. i.e., a large military increases the length of time an average citizen would serve.
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MosesPresley
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I use the screen quite a bit, since it gives me an idea of where my spending and world standing is compared to rest of the civs. I always try to keep my productivity, literacy, and manufacturing at #1. If those stats are not, then I am usually in some kind of trouble that needs to be addressed a.s.a.p.
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Lord_Davinator
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Kathmandu
Nov 2000 time: 10:54
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you tellin me that he literacy, diesease and all those other stats are complete b.s.?
shesh I use them during the game for a lot of my buiding plans.
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Lord_Davinator
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Kathmandu
Nov 2000 time: 10:54
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damn... I used to look up my literacy stats and start building universities accoording to my rank... for the diesease stat, Ihave noticed they improve quite a bit after you discover medicene
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HolyWarrior
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quote: Originally posted by Vlad Antlerkov
http://www.civfanatics.com/civ3acad_demographics.shtml
Military service is 10*(total population points)/(total military units), in years.
Family size is (total excess food)/(2*#of cities), minimum of 1.
Edit: It's possible, BTW, to have a military service figure larger than the Life Expectancy figure, actually (try a Mass Regicide game). |
Um, shouldn't that be 10*military units/ total pop? The more pop per military unit, the smaller the service. The more military units the higher the service.
I've always known the Family size formula was broken, thank you Vlad for showing why. Anyone who knows anything about demographics knows that it takes 2 children just to maintain ZPG. Therefore, a +2 factor should be added, and should be broken down into tenths.
If you're going to have demographics in the game, get 'em right!
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