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HalfLotus
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ATL, shorty.
Sep 2001 time: 00:24
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A full game lasts roughly an hour. There are 8 ages, right? I've read that it only takes 3-5 mins to enter the second age. My advanced knowledge of arithmetic tells me that the other ages will last about 8 mins or so. I hope that each age allows for viable military action. That is to say when you enter a certian age, that you have time to upgrade, train, and mobilize a fighting force before the units become obselete. In many, many strategy games, certain units do not justify use because the next best thing is right around the corner, and the cost of production is not justified. In RoN, moving through so much technology in a seemingly small time frame has me worried. I'm sure the designers are well aware, but but I'm reminding them anyway.
I just remembered that units upgrade automatically as you increase you tech. But do they need to return to a base/fort to do so? If not, then I guess this is a moot point. But surely you won't have your cavalry morphing into a T-1 tank while it sits on someone's doorstep. That would be a bad thing.
Oh, and all you die-hard maniacal TBS'ers, don't be skeered of RoN!
PS-HalfLotus is back! Representing the Dirty South. I was around here for the end of Civ2 and the beginning of Civ3(cringe). I mostly play Warcraft 3 now. So sue me. *cues welcome back kotter theme*
Last edited by HalfLotus on 22-12-2002 at 00:59
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Rohag
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While we're asking questions...
Turbo Resources & High Tech Costs: RoN offers many options to speed or slow various aspects of the game. Some gamers would like to have big battles in the earlier ages without limiting the game to those ages. Could combining "turbo resources" with "high tech/aging costs" achieve that effect, or would that combination simply widen the gap between those investing in a military vs. those investing in rapid aging without contributing to early confrontations? Has anyone tried this in-house at BHG or with the Marketing Beta?
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