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joer
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Frankfurt, Germany
Apr 2000 time: 05:13
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Does anybody know what the cost of researching the next tech is based upon?
I know it depends on how many other techs you already know, but it seems there are other factors that are unknown to me.
Reason of complaint? In my current game, I was one tech behind the other human player. My tech cost was 48, his was 92. I researched that tech, so we were both at 6 techs. My cost for the next tech is now 212, while his is still 92! This means an increase of over 300%, which will take me over 50 years at my current research level. I feel seriously screwed, since I can only hope to expand like mad to eventually make it, or hope to find some stupid AI trading partners. However, my research program is right now completely stalled. And this is only a level 1 technology.
So what's up with that? I know that Network nodes and SE Research bonuses calculate directly into the tech per turn, so it shouldn't affect the tech cost.
What could be the other factors? Does it matter if you have a tech lead or not? If you're the biggest on the power chart? What tech you are researching? If somebody else has got that tech already?
Anybody out there who's got a clue?
-joer.
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Basil
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Vancouver, B.C., Canada
Apr 2000 time: 21:13
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There's two things that I'm aware of.
First, according to the Official Strategy Guide, the research costs do depend on your faction's research setting as well as everything else. So the University needs to pay fewer research points in addition to their 20% bonus. This adjustment to the research cost apparently becomes smaller as the game goes on.
Secondly, I've noticed that the research cost is not recalculated when a faction obtains tech by trade. So if you had 4 techs when you started researching, and have since traded for two more, your cost is still as if you only had 4 techs. As far as I know, when you finish researching your next tech's cost depends on how many techs you have and not how you got them, but I am just guessing there.
According to the Guide, the main factors in research cost are the difficulty of the game, the number of techs you already have (more increases the cost of the next tech), the number of turns into the game (reduces the cost of the next tech), how far ahead of you the tech leader is (decreases the cost of your next tech), and the size of the world.
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RoadRash
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San Jose, CA, USA
Apr 2000 time: 05:13
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I've noticed that, at the beginning, tech costs start very low, then dramatically increase. This is how tech costs go from 100's to 1000's.
And it's true that your tech cost is based on your total techs. It doesn't matter how you got the techs. Many times I've noticed my research drag after I traded techs with my neighbors.
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Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:13
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I think the game generates a cost for next researched tech variable, and goes with that until it is researched. In games where I have built the Empath Guild, I see this happen all of the time. I am working on a tech, which comes in 4 turns. Then I contact enemy factions and start horsetrading techs. I come away with a lot of tech, but my research objective is still the old tech in 4 turns rate. Then on the last tech haggle, a faction offers me only the tech that I am researching. I accept the tech, and am awarded a new choice for tech. When I check the research rate on the new tech, I find that all of the labs accumulated by the old tech have applied to the new one, and the new tech costs the same as the old one did. When I have finished researching the tech, my tech rate is readjusted to fit the higher number of techs I possess. If I am not imagining things, or otherwise mistaken, then trading for the tech you are working on confers the same advantages as other tech trades.
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:13
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My own game experiences match what Og described. And I know for a fact that the costs for research are only calculated once, so if you trade techs during the course of the research, the added cost will not be applied until you complete your research (and even if you trade for the tech you're currently researching, the program will let you pick again, carry your points over, and still not recalc. til you research *that* one). But, when you get your tech, it'll look at the total number of techs you have, and treat it as though you researched them all, calculating your research rate on that. As to how the specific numbers are arrived at, I know there's a system behind it, because the costs are pretty consistent, but I have no idea what the math might look like.
-=Vel=-
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joer
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Frankfurt, Germany
Apr 2000 time: 05:13
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Thanks for all the help and input
Checking the whole slew out once more in a hotseat game against myself, I came to very strange results.
First off, the research bonus is automatically added to the lab output in each round. So if all your bases have an accumulated output of 5 lab points (including that of network nodes), a +2 research yields 6 lab points per round.
However, in addition to that, factions with a research bonus get a much much lower tech cost at the start.
The CC and UoP have the same tech cost with two techs as the normal factions with one. And Domai has doubled(!) tech cost with one starting tech. As the game progresses, there always seems to be a significant price advantage for research bonus factions when they are at the same tech level as 'normal' factions.
Both Aki and Zak need 36 research points to research their next tech after they have researched 5 techs already. Dee and Lal need 54 research points for the next after their fourth tech.
And I have sometimes seen the numbers change after trading a new tech in the middle of the research, sometimes not. I could not find a pattern in it.
Also, Domai accumulated 0 research points after the first 8 years or so, even if the game tells me he's supposed to get a few every turn (base lab output * 0.8).
Curiouser and curiouser...
(Librarian difficulty level, map of Planet)
Ogie: Right now, in the mp game, UoP's player is 3 techs in front of me (ouch!) and his tech cost is at 160-something, while mine is at 212. And he still gets 20% added to whatever his labs produce. Baaaah!
-joer.
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:13
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I didn't say the tech model is bad, and you do have a good point, it's quite a change in specialization, but still, variables like who's in the tech lead and by how far shouldn't be factored, although I guess they are nice. Personally, I never care about technology, as long as I get my secret projects, all I have to do is hurry crappy units for defense and the AI can't do anything to hurt me. Doing a free market, it's not like I can attack them or anything.
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Enigma_Nova
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Down in Testalossa-0, a PBEM I started with Trading on at 2101, I've noticed some quirky behaviour.
The tech rate for the other factions has -doubled- for some unknown reason. Even though I have 4 techs and the others have 3, I have a tech cost of 16 while their tech costs are 32 and 48.
While I'm sitting peachy with my elite tech rate, I expect that my tech-lagged partners are feeling the heat.
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Enigma_Nova
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I've noticed my teammates' research skyrocketing as I researched techs.
when you research a tech, everyone else on the map gets a tech cost increase, as well as you!
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:13
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quote: Originally posted by Enigma_Nova
Down in Testalossa-0, a PBEM I started with Trading on at 2101, I've noticed some quirky behaviour.
The tech rate for the other factions has -doubled- for some unknown reason. Even though I have 4 techs and the others have 3, I have a tech cost of 16 while their tech costs are 32 and 48.
While I'm sitting peachy with my elite tech rate, I expect that my tech-lagged partners are feeling the heat. |
hmm did you trade them techs in advance of their first discovery?? The tech cost of the first tech is NOT set and will increase if you acquire additional techs before that discovery.
Edit-- To follow up, how many techs you have NOW is irrelevant (after you have made your first researched discovery). Tech cost is set when you BEGIN research after a researched discovery. You could then get 10 techs through trades and theft and not see your tech cost ballon until after you research your next tech.
Last edited by Flubber on 02-07-2004 at 22:18
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