 |
|
Bereta_Eder
|
|
negative impact if they isolate kids (like with everything that isolates kids)
lets face it the days of the little devils playing all together in the plaza is less and less happening.
as long as parents can keep their kids away from monitors, the more the better
but if they are in front of them they might as well play with a friend
|
|
|  |
 |
|
Bereta_Eder
|
|
I totally agree with that arrogant part!
Plus if they don't have the latest mobile phone model, they feel "deprived".
But on the nintendo part I don't know...
PCs and PS2s are much more addictive I'd think.
And kids do stay inside and play alone whereas they could join the local junior football team at their municipality or something.
The second is definitely more healthy if you ask me. But it also weights on the parents I think.
|
|
|  |
 |
|  |
 |
|
General Ludd
|
 |
Minion of the Dominion
Aug 2001 time: 05:24
|
|
I wouldn't say that it is a negative impact, just a negative influence.
That is, playing mortal Kombat isn't going to turn a kid into a serial killer, but it might turn him into a brat. Although, it might turn an already troubled kid into a serial killer.
And I don't think that it is neccisarily the violence that does it, more of the mentality that comes along with that sort of game. I mean, look at Counter-Strike, 99% of the people who play it are a bunch of terminally stressed out brats. On the other hand, a game with more subtle and "easy-going" violence - Tropico, for instance - isn't going to have an effect on anyone...
...unless they are already deeply disturbed - Fez, for instance. 
|
|
|  |
 |
|
loinburger
|
 |
Sweet Sauce Jones
Jul 1999 time: 00:24
|
|
I didn't play many video games growing up (especially until Wolfenstein came out), and the ones I did play weren't particularly realistic (Raid Over Moscow never gave me the urge to, say, bomb Moscow, because I realized that Moscow probably wasn't quite that pixellated in real life).
The game I played most often growing up was "Guns." It consisted of me and some of the other neighborhood kids having mock wars with plastic guns. The typical penalty for being shot was that you'd be frozen for twenty seconds, which gave a major tactical advantage to the other side. The second most popular game was "G.I. Joe," in which me and the other neighborhood kids would set up mock battles with our G.I. Joe figures, vehicles, and playsets (or "fortresses").
In other words, I didn't need video games to play ultra-violent games as a kid. All I needed was my imagination. If you'd taken away my plastic guns and my plastic G.I. Joe's in order to "help" me, then I'd probably have whittled my own gun out of wood and gone right back to playing Guns.
|
|
|  |
 |
|
Kontiki
|
|
Canada
Aug 2001 time: 00:24
|
|
I'd say a slight negative impact, only because young children are very impressionable and anything that is especially violent can have some negative consequences. However, this should be mitigated by proper parenting and a decent education, whereby kids learn that the computer violence isn't real and shouldn't be imitated in real life. Unfortunately, what should happen doesn't always occur.
|
|
|  |
 |
|  |
 |
|
GePap
|
 |
of the Big Apple
Nov 2001 time: 23:24
|
|
A few things: the type of violence in the game matters: realism increases the effects on the psyche. In MOO2, in theory, I could blow up entire planets and commit mass genocide, but the violence is very abstracted, and the fact is that i will never have the ability to control a multi-system star empire and the ability to play out the game. Some of the current class of video games feature explicit vilence of the 'realistic sort', such as Grand Theft Auto 3 or Vice city where you commit theft, rae, murder and so forth.
Now, I think that console games are getting more violent because the demographics have changed and the playing audience is now mostly men in their 20's, not little kids, so it makes bussiness sense to make more adult games. That stores fail to warn parents is not the fault of game makers, but stores, which have a reason to seel to kids, profit.
Now, as for the effects of violent games. By themselves they have no effect, I believe. But they can have a cumulitive effect on children with other problems at home and at school. They help fill voids left by the lack of better role models from parents and educators. Which means that the 'solution' lies not with confronting the video games but presenting positive influences.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|