 |
|  |
 |
|
Willem
|
 |
Canada
Dec 2001 time: 00:24
|
|
quote: Originally posted by cassembler
I had a unit that was 1/1/1 (all as roads) that was colorless, but I had some issues.
-First of all, it was unique, so I don't know how the AI would use them.
-They were attacked on sight by any unit nearby, regardless of anything
-If I stacked them with one of my colored units under a right of passage agreement, I could pillage an entire countryside with no downside.
Other than that, they were pretty cool, but, for the process of pillaging and capturing, I thing the human will always have a huge advantage.
Multiplayer might be unique though... |
Yes, I never thought of the stack/pillaging thing.
I find having them in my game that I definitely need to use some discretion. As you say, the human player can certainly use them more effectively, which can be a real advantage. So I try not to be to aggressive with them. I use them primarily to capture Workers, and to keep my borders clear of interlopers.
They're great for that! I find if I have one or two in the area, that an escorted Settler will just turn tail and head the other way. Quite often I don't even need to attack them, they just leave.
|
|
|  |
 |
|
ruslankv
|
|
it's very useful unit in the sense of modenisation Medivial Infuntry, and what wold your do, if you would not have a rubber? But, i don't know, why Firaxis made thear prise the same as infantry? It's FOOLISHLY!!! Could they do it less? for instanse, at 15?
|
|
|  |
 |
|
ruslankv
|
|
it's very useful unit in the sense of modenisation Medivial Infuntry, and what wold your do, if you would not have a rubber? But, i don't know, why Firaxis made thear prise the same as infantry? It's FOOLISHLY!!! Could they do it less? for instanse, at 15%?
|
|
|  |
 |
|
planetfall
|
 |
Incoming from CO
Jan 2002 time: 22:24
|
|
15% isn't possible. Price has to be in multiples of whole numbers. Look at your editor. The cost of guerrilla is 9, which gets multiplied by 10 and becomes 90. The same as infantry. The basic problem is too many units are close to each other in cost:
Cost == 60
~~~~~~~~~~
musketman 2.4.1 salt
musketeer 3.4.1 salt
ansar warrior 4.2.3 horse,Fe
keshik 4.2.2 horse
Cost == 70
~~~~~~~~~~
conquistador 3.2.2 horse
berserk 6.2.1 none
knight 4.3.2 horse,Fe
rider 4.3.3 horse,Fe
war elephant 4.3.2 none
samarai 4.4.2 Fe
cost == 80
~~~~~~~~~~
cavalry 6.3.3 horse,salt
cossack 6.4.3 horse,salt
rifleman 4.6.1 none
Cost == 90
~~~~~~~~~~
guerrilla 6.6.1 none
infantry 6.10.1 rubber
Cost == 100
~~~~~~~~~~~
sipahi 8.3.3 horse,salt
paratrooper 6.8.1 oil,rubber
marine 8.6.1 rubber
tank 16.8.2 oil,rubber
panzer 16.8.3 oil, rubber
So where does guerrilla fit?
offense? cav is cheaper and moves further
defense? rifleman is cheaper if no rubber, infantry is stronger for same price if have rubber.
Maybe the solution is to knock rifleman down to cost 70 and guerrilla to 80. After all the guerrilla should be a better unit than at 1700's rifleman.
== PF
|
|
|  |
 |
|
Zero
|
 |
Bouncing back and forth
Sep 2002 time: 00:24
|
|
quote: Originally posted by zulu9812
move 1 + all roads flag means that the unit will move all 3 tiles over all terrain; move 2 + ignore movement w/all terrain types means that the unit will move 2 tiles over all terrain. |
This solves 6 movement problem, but it still gives them the retreat function, which they didnt have along with the extra movement. Giving an extra move to a 2 movement unit is not much of a difference compared to giving 1 movement unit an extra move. It changes the balance alot.
Unless you dont mind giving them a retreat function, or even better if it was intentional..... I like to play by deafult rules so giving them a whole new function is a bit too much for me, but hey if it works for you guys...
This does downplay the importance of calvary though, since guerilla would be superior in every aspect except when crossing grasslands (ansar VS keshik deal) but its not too big of a blow to calvary's usefulness because guerillas would come in when calvary's role is significantly reduced... But do be aware this.
EDIT: Actually Guerilla is Calvary as to Rider is to Keshik is more likely than Ansar is to Keshik, since Guerilla would have more defense and would be slightly more expensive. But hey, guerilla doesnt require resource but calvary do. Rider requires more resource than keshik! Ack, still not a perfect analogy... 
quote:
So where does guerrilla fit?
offense? cav is cheaper and moves further
defense? rifleman is cheaper if no rubber, infantry is stronger for same price if have rubber.
|
Not true! How can you have calvaries if you don't have horse(and/or) saltpeter?
Besides, Guerillas exists as a further upgrade to your obsolete units from medieval ages such as medieval infantry and longbowmen. Since they are big part of your offensive army if you didnt build knights, its a HUGE help to upgrade them to guerilla, even if you didnt mod the unit.
Last edited by Zero on 14-01-2003 at 20:44
|
|
|  |
All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|