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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > Turn 15
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16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:24
  Old Post 23-12-2002 01:20
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Turn 15 Support Apolyton, buy Civilization 2

3300bc.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:24
  Old Post 23-12-2002 01:28
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Tired of ads?

GatheringStorm: 35
Demogyptica: 41
Warmongers: 41
Spanish: 41
Voxians: 41
Invictians: 36 (luxury hooked up)
Lego: 41

---

Running deficit now.

Reducing science to 90% would increase The Wheel from 6 to 7 turns with -1 defecit.
Reducing science to 70% would increase The Wheel from 6 to 9 turns with 0 defecit.

Irrigation on the furs will be done in 2 turns. I suggest we leave science at 100%, then back off once we switch the labourer to the irrigated fur tile. Treasury would end up at 5 (it is 9 now).

Proceeding with movement.

Will hold up a bit at end of turn to let people have a say on the science issue.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:24
  Old Post 23-12-2002 01:32
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Oh, and we have another warrior to name.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:24
  Old Post 23-12-2002 01:44
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EotS finishes warrior. Changing to settler (in 10). I will set to Pyramids and switch to settler on the last turn. This allows us to get settlers from huts. Where are the huts?

---

Grog moves 8. Sees grassland north of the mountains (with shields, 2 of them).

Gronk moves 8. Sees 3 grass... 2 with wheat.

Hack moves 7. Nothing new seen.

Slash continues north.

Warrior waiting for name and fortifying in EotS

---

F11.

Max commerce 7, 1st.
Set commerce 6, 3rd.

Max shields 5, 1st.
Set shields 3, 6th.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:24
  Old Post 23-12-2002 02:07
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It is getting late for the Germans. I will send the turn in 20 minutes with science set at 100% if no one speaks up.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 23-12-2002 02:21
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Inflate your Upload Space

I check it with the save I received.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:24
  Old Post 23-12-2002 02:25
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Put an end to popups!

You forgot to attach the image to the mail that you sent out. Other than that, no objections.
Does anyone have any speculations on why Lux would connect their lux?

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 23-12-2002 02:29
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How will we manage the citizens working? I suppose the worker irrigates now and will be ready in 2 turns. After 2 turns there's still 7 turns to collect food, but if we switch to the newly irrigated tile, the settler will be complete by shields in 5 turns. Somebody did the math? Or did I miss something?

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:24
  Old Post 23-12-2002 02:31
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The math is in the topped thread. It involves using the flood plains in a few turns.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:24
  Old Post 23-12-2002 02:33
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Inflate your Upload Space

The labourer moves from the grass to the furs next turn. The irrigation is complete at the end of next turn, so the labourer generates 2 food, 2 sh, 2 com the turn after.

We can see what effects the slider has then. I think we should pay the 2 gold this turn to keep the Wheel on track for 6 turns.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 23-12-2002 02:36
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Yes, I see, no objections then.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:24
  Old Post 23-12-2002 02:40
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Put an end to popups!

OK. Shots resent.

Sending turn to ND.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:24
  Old Post 23-12-2002 02:49
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Remove this text

You may have not heard yet but you need to write 'file sent!' in the saved game thread to make the time counter work, I think. More info here.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:24
  Old Post 23-12-2002 02:54
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Methinks there's a coup or something in the GoW capital every few turns. They keep changing that city's name.

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:24
  Old Post 23-12-2002 03:30
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quote:
Originally posted by Shiber
You may have not heard yet but you need to write 'file sent!' in the saved game thread to make the time counter work, I think.


I think I did. I said turn sent. Same as Borc. Is he looking for some specific language?

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:24
  Old Post 23-12-2002 04:53
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Remove this text

If a web bot is supposed to determine when you've sent the save along, then yes. If it's done manually then obviously no.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:24
  Old Post 23-12-2002 05:22
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Connecting the lux: probably it is just a way of roading a tile, either towards a second road (so they save turns on movement), or because they need the commerce.

I'm glad to see the 2 wheats, I thought I saw one peeping from under the FoW last turn, but this is even better... it also means the city placement of that part of our territory is more or less fixed, there is nearly no option to place cities close enough, without losing any bonus (either wheat, game, or shields). Good, of course... if nobody posted a proposal by tomorrow, I'll give it a go, now I'm going to bed instead of painting on screenies

BTW, I strongly favor this terrain over the floodplains, even if I agree that going North is needed for our cities. I guess everyone agrees that our next 2 or 3 cities should take advantage of those wheats, instead of going North? It won't matter to corruption much (alexman, correct me if I'm wrong)

Fortifying the nameless warrior: first of all, as long as we haven't met someone, there is no need for protecting the city, if useful I would use him as an extra scout. Gronk can fortify when he returns from exploring those last few tiles. Secondly, a trick I learned in the Euro PBEM game: it is useful to leave one warrior in a border city on 'sentry', instead of fortify: this way you could detect whether a scout comes looking in your territory, and leaves again. The next turn, the warrior becomes active, instead of being fortified. During the other player's turn it doesn't matter, he can't detect the difference (also not when we would be attacked)

Because we haven't seen any huts yet, I doubt there are any barbarians in this game, which also solves the 'build settler?' question... no huts to gain settlers from means no need to switch from or to settlers, possibly confusing the player and leading to less efficiency.

Further, it doesn't matter now as we haven't made contact yet, but from the moment we do, we should avoid using a wonder as a prebuild. The other players we know will get a message saying a wonder is getting build, where a palace or temple prebuild doesn't trigger that message. I agree that they will see from F11 when a settler is built in EotS, but for other cities this doesn't apply, the less information we leak, the better. Who knows what they might deduce from it. It's one of the reasons why, even if we have a certain tech that leads to a wonder, we should start with a non-wonder prebuild for as long as we can, and switch to the wonder only at the last possible moment: no-one will be warned that we are planning on building something, leaving us more time to race for its completion.

Like said, not of concern atm, but probably useful later on.

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:24
  Old Post 23-12-2002 22:40
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City placement:
I started on the screenie of the scenario Alva was so kind to provide, however it was one turn too early... we should know those last two southern tiles before deciding. There is little choice on the most SE tile (we need a city there, even if it will mainly produce commerce), however for all of the adjoining cities we can choose between 2 sites. I'd wait at least one more turn, so we know the exact terrain between the game and the whale, to see where the whale city needs to come, after which it will be easier for the rest.

Maybe tomorrow, if the Christmas preparations don't get in between

DeepO

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:24
  Old Post 23-12-2002 22:48
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My thoughts exactly DeepO.

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