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moomin
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Moo Like In Moomin
Jul 2000 time: 05:13
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OK, so I am playing the great builder. I have maxed out my original continent/island and am now happily settling the sea with fresh new sea bases, crash-building facilities and cranking out sea formers as fast as I can. I build kelp farms/tidal harnesses everywhere. I have peace with everyone, being no. 1 a the powerchart at this time and having the navy to prove it, too.
But never fret - I get a war with my allies soon enough, because the darn AI just feels it must expand in my built-up sea territory with its sea colony pods, forcing me to wipe them out.
Now, the moving borders are irritating enough as they are on land - once your borders merge they should stay put irregardless of how close you bild cities. Border movement should be a war event, after all. But as far as I can tell, on sea the AI doesn't even respect your borders when at peace - it'll happily build cities in the middle of your territory. Is there anyting, short of war, you can do to prevent this?
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Deimos
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of Mars, Son of Ares
Sep 2000 time: 00:13
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Other than war, there is no way to get the AI to stop doing this. I've had the AI go trolling through my territory with colony pods (both land and sea) and if I demand a withdrawl, I either get a declaration of vendetta or a "But I do not have any military units in your territory" message.
From what I can tell, for a land base, borders extend out 7 squares in all directions. If that would put your borders into the ocean, then your border stops at the coast, and it does not include any sea squares.
If a land base is built on the coast, your borders extend only one square (maybe two) into the ocean, but they go their full distance overland.
For sea bases, your borders extend 3 squares in all directions, including any land squares that fall in that radius. If the land squares that a sea base "owns" come under contention from another player's land base, then the land squares will be owned by the other player, but the sea squares will be owned by the sea base.
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moomin
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Moo Like In Moomin
Jul 2000 time: 05:13
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Thanks for the border rules info, guys. It matches most of what I've seen.
However, RedFred, your proposed solution does not appeal to me - here's why.
I don't think foreign piddlin' pop-2 bases are an opportunity; I don't need
em' and I don't want them. I like to build up my cities in a serious maner,
my late game sea cities often being at pop-80+, and I hate have to many
cities because all the micromangement. I seldom have more than 20-25 cities
all told. If I could just burn a captured enemy base that would be fine and
dandy, but since that somehow generates pollution I can't - I really cannot
afford words and fungus among my nice kelp farms/tidal harnesses. So when I
take a base I always have it rush build as many colony pods as neccessary
to abandon it. That's pretty expensive, if you have to do it again and again.
Worse still is that I like to win by Transcedence and would like to keep a
noble rep and fight as few wars as I can. I think SMAC/X warfare is stupid
and boring, so I don't usually fight unless I just have to. I mostly play
the University, by the way. Now many factions just have to go; at some point
I wipe out the pirates, the hive, the aliens and the fanatics. But other
factions will be my allies (Morgan, the greens, UN, cyborg girl, the
hackers). I would really like to avoid war with them, but I can't. As far as
I can see, there _are_ no borders at sea - I've had allies put down their
damn bases smack in the middle of four of my own cities more than once. And
then it's war time, wrecked reputation and buying out sea colonies at the
captured base time again. I just hate it.
This bothers me a lot. I really like the early game, what with all the
building, the race for SPs and the expansion, but late game seems destined
to become all out war with everyone if you play builder. I hate that. It's
probably enough to make me stop playing the game.
BTW, does anybody know if there is something in the config files that I
could change to make burning down cities a non-pollution-generating event?
The game would be a little more playable to me then - still to much war, but
at least no to much effort keeping your borders clean.
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moomin
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Moo Like In Moomin
Jul 2000 time: 05:13
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So it seems there are no good solutions, right? Mind controling a size-1 base _will_ have you standing with cake on your face, sooner or later, because you'll be doing it a lot. Also, in my experience the hackers are among the worst offenders, and they are not so easily intimidated by probe teams. IoD's might work, but that's so expensive... Crawlers are right out, I always harvest food and enery both from all ocean squares (and I build my sea colonies so that they can harvest all twentyfive squares, whereas I ICS on land).
This is right up there in nuisance value with being unable to attack an enemy base because some allied faction has troops there. Really, the diplomacy model of SMAC/X is so lacking is unbelievable. The games is totally geared toward war.
Still, I looked up that "non-atrocity" setting for burning bases, and guess what, it seems it eliminates pollution too! So now it seems I can buy some, kill some and worm some. Better than nuthin', fer sure.
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