 |
|
mrmichaeln
|
|
I don't understand exactly how war weariness works.
When you are in a democracy and declare war on another nation, how many turns before your citizens revolt?
If you declare war but don't actually have any troops in your enemy's territories, do you still have war weariness?
Do temples, cathedrals, "happiness" wonders lessen the war weariness effect?
Does overall total culture in my civilization have any effect on war weariness?
Thanks for the answers.
|
|
|  |
 |
|
Willem
|
 |
Canada
Dec 2001 time: 00:24
|
|
quote: Originally posted by mrmichaeln
I don't understand exactly how war weariness works. |
Don't feel bad, it's not exactly clear how it actually does work. There's lots of variables.
quote: When you are in a democracy and declare war on another nation, how many turns before your citizens revolt? |
It depends. If the civ you declare war on is a traditional enemy, meaning you've had several run-ins in the past, then it might take awhile. Generally though, if you declare war it will happen quite quickly. There's also variables depending on how long it has been since you were at peace. Launching one war shortly after another, can bring on WW in a matter of a couple of turns.
quote: If you declare war but don't actually have any troops in your enemy's territories, do you still have war weariness? |
War is war, it doesn't matter that much where your troops are. Although it will make it worse if your troops start taking heavy losses.
quote: Do temples, cathedrals, "happiness" wonders lessen the war weariness effect? |
Not unless you set it up that way in the editor. The only builings that currently have any effect are Police Stations and Universal Sufferage. Though having happiness buildings will slow down it's effects for a little awhile. Eventually they'll make no difference, your civ will go into anarchy, and you'll have to select another government.
quote: Does overall total culture in my civilization have any effect on war weariness? |
No. At least not to my knowledge. Like I said, there's a number of variables that not to many people are aware of.
|
|
|  |
 |
|
LionQ
|
 |
Capelle aan den IJssel [near Rotterdam], The Netherlands
Jul 2002 time: 06:24
|
|
quote: Originally posted by Willem
It depends. If the civ you declare war on is a traditional enemy, meaning you've had several run-ins in the past, then it might take awhile. Generally though, if you declare war it will happen quite quickly. There's also variables depending on how long it has been since you were at peace. Launching one war shortly after another, can bring on WW in a matter of a couple of turns. |
Here you have some examples when you're population will be mercyfull or not:
- When you get involved in a war by a MutualProtectionPact, you're people will show some mercy.
- When you are only fighting a defensive war, you're people will show some mercy.
- If YOU are the one who declared the war, you're people won't show any mercy.
- If you're the aggressive player in the war, you're people will show less mercy then when you should fight a defensive war.
- If it a traditional enemy, you're people hates that Civ and will show you some mercy.
- If you lose Resources and/or Luxuries in the first turns of the war, you're people will show less mercy.
- If you lose many units and territory and cities, you're people will show less mercy.
- If you a the 'great conqueror' in the war, you people will show you some mercy.
- And so on, and so on, and so on...
|
|
|  |
 |
|
CerberusIV
|
|
I have just completed a conquest of a Babylonian civ on another continent (Regent level) under democracy with no police stations and I hadn't completed Universal Suffrage. It took about 25-30 turns and I had no problem with WW. I declared war on them and invaded.
I managed this for three reasons I think. 1 My main cities had all the happiness improvements in place. 2 I had access to 6 luxuries as I had just traded an advanced tech to everyone except the Babs. 3 Most importantly I avoid having troops in enemy territory at the end of my turn. Basically move cavalry as close as possible to the target city but not into enemy territory and then rush the city. Your garrison riflemen can then move in by road. This way the computer never 'sees' my troops in enemy territory thus avoiding what appears to be a major factor in WW.
|
|
|  |
 |
|
Franses
|
|
From my games I got the impression that it does not matter so much whether your troops are in enemy territory. Instead things go bad when enemy troops are in your territory.
|
|
|  |
 |
|
LionQ
|
 |
Capelle aan den IJssel [near Rotterdam], The Netherlands
Jul 2002 time: 06:24
|
|
quote: Originally posted by Willem
Interesting. I'm guessing that the foreign nationals in your cities were traditional enemies of the civ you were at war with. I noticed in my last game, when the Carthaginians declared war again, many of my cities suddenly became happy, going into WLTKD. |
Well, one sort ForeignNationals under my reign were the Americans and they stayed happy when I was at war with the Bismarck and Lincoln and the Germans were the best friends (MPP + RoP + of course PT, etc.), at least they existed both. I wiped them out both a long time ago...
In your case, you're people must have been hating the Carthaginians very much, and if so, you're cities will indeed go to the WLT...D if you declare war.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|