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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > Turn 16
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16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:24
  Old Post 24-12-2002 03:50
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Turn 16 Enter the AD-FREE zone

3250bc

Last edited by notyoueither on 24-12-2002 at 06:42

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:24
  Old Post 24-12-2002 06:42
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GatheringStorm: 38
Demogyptica: 43
Warmongers: 43
Spanish: 43
Voxians: 43
Invictians: 38 (???)
Lego: 43

---

Labourer switched from grass to furs (irrigated end of this turn)

The Wheel in 4 turns
Reducing science to 90% would increase The Wheel from 4 to 5 turns with -1 defecit.
Reducing science to 70% would increase The Wheel from 4 to 6 turns with 0 defecit.

Anybody have an opinion?

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:24
  Old Post 24-12-2002 06:47 Visit alexman's homepage!
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Not that it really matters, but I would keep science at 100% as long as we can. The sooner we see those horses, the sooner we can make plans.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:24
  Old Post 24-12-2002 06:54
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Enter the AD-FREE zone

We start the turn with 7 gold. Leaving it at 100% would leave us with 5. My only concern is being able to run a defecit for 3 or 4 turns while we have a settler moving.

Also, it is 7 comm x 4 turns = 28 comm for the Wheel
6c x 5t = 30
5c x 6t = 30

If we are lucky we can reduce to 70% next turn and keep the Wheel in 5 (from now) at a total cost of 27c. I think leave it max for this one more turn.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:24
  Old Post 24-12-2002 07:02
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Grog moves 8. Sees more grass to the NE. Jungle to the N.

Gronk moves 4. Sees a small forest.

Hack moves 8. Hut ahoy! and desert.

Slash moves 9 to support Hack with the hut.

W with no name fortified in EotS

---

F11.

Legopolis pop 3.

Max commerce 7, 2nd.
Set commerce 7, 2nd.

Max shields 5, 1st.
Set shields 5, 1st.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:24
  Old Post 24-12-2002 07:12
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Avatar Enlargement: We've got the solution

Turn done. Shots taken. Turn being sent.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 24-12-2002 12:55
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hm, really surprised about that hut, didn't expect that one.
Are we gonna wait as long as possible to open it(settler/city), or go for short term gain?

Good to see there's more land to the north (even if it is jungle), I would like to see a river though.

Could it be Lux's luxury was cut of or something (Barbs, ND) ?

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:24
  Old Post 24-12-2002 15:04
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Alva, your speculation regarding Lux's score sounds like the only plausible theory. However, I don't see why we should wait instead of popping the hut ASAP. What would be the advantages of waiting?

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:24
  Old Post 24-12-2002 15:17
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A hut surprises me too, but still I think that we did good to not choose an expansionist civ. But it does mean that we will get barbarians, so maybe Gronk needs to patrol the Northern plains to avoid barbs raising. Definately leave the Warrior with no name fortified in EotS!

As to popping it: there should be enough support, so that if we pop barbs, they can't escape towards our worker and irrigated lands. I'm not sure, but there is little chance of 3 barbs attacking our warrior at this difficulty level, and even if they did, Hack would probably survive. To gain settlers or cities, we should pop it asap, before our second settler is built. Otherwise we should have to wait until we are sure everyone else has at least 2 cities...

I must say, the textual report on our warriors is quite good: I'm at work, and don't have access to the screenshots, but the whole evolution gets depicted in my head

DeepO

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 24-12-2002 18:28
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Remove this text

Well, if we wait just before our settler is build, we might have more chance of popping one
(if other teams have build a second city in the mean time).
It could increase the chances of getting a settler/city, or even be able to get one .

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:24
  Old Post 24-12-2002 18:31
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Lose 30 kilos (of popups)

Alva, I thought that as long as everyone has 1 city, we can get one. The moment we have more then the average number of cities, we can't have one (and of course, with a settler building or active you can't get one either). So, there is no difference in chance by simply waiting, which would mean that the faster, the better (a city now instead of in a few turns would be best).

Still, the chances are low...

DeepO

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 24-12-2002 18:50
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Tired of ads?

ahh, forget what I said then and pop that thing

zeit is offline zeit
King
Meet my blade!
Sep 2002
time: 06:24
  Old Post 25-12-2002 03:42
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Avatar Enlargement: We've got the solution

Pop it now!
We don't know what's in there, and the sooner we know the better, besides, if is gold, we can avoid the overdraft we are going to run into and get that wheel faster.

And if it's a settler or, if the Great Storm wills it, a city, well you know about the REX advantage.

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