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moi
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just think about it, wouldn't that be cool? /me thinks i'm going to help write one... should it be conio/ncurses, or hardcore stdout/stdin?
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Per
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Could be an interesting project ;-)
I've begun work on an SDL library for text mode (ascii) games. I chose SDL since it is extremely portable (more so than ncurses) and contains a number of very nice features like threads and timers that actually work on all platforms, and allows colours, bold types and transparent windows.
If you're interested I can complete the basic feature set and send it to you.
My biggest problem is finding a good fixed-width Truetype font that isn't encumbered by bad licensing.
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moi
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the thing about a textmode client that relies on sdl, is that it isn't really a textmode client, you know? it ends up being just an inferior sdl client imo, and it still has the same graphics requirements and such. what i would want to be a part of is a real text mode client. i dunno. i was thinking the best way to go about it would be to make a short list of functions that include color, getch() (not line buffered), functions to get/set console size, and then wrap them to ncurses on linux, and write them for win32 (making use of this junk)
this will take some more thinking...
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civing
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Each square can have terraintype, specials, roads, unit and flag.
I'm just wondering how it's possible to fit all the information
needed in a civgame into a text-only console.
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