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RolandtheMad
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North Carolina
Dec 2002 time: 00:24
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Yeah.. I think they could have had some more and more varied specials. Too many hostile specials methinks.
Last edited by RolandtheMad on 25-12-2002 at 04:18
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Proteus_MST
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I hope, they use an algorithm which balances the good and bad specials you encounter.
But anyhow, the sheer number of Specials lets every Planet become a true individual.
Not such as in MOO2, where you would settle your fifth large, abundant, barren Planet which woudn´t differ from the other four Planets already settled, except for the fact, that it was in another Solar System.
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Main_Brain
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Economic World Center
Jul 2002 time: 06:24
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My people are told to eat what is served :P
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kalbear
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I think you're taking this list way out of context.
In the guide, they give example games for each race, going through the beginning X or so turns. Some things are very apparent from reading this.
1. Systems have a LOT more planets than they did in MOO2. The converse is that you don't always want to colonize every single planet that exists, because it'll cost lots to make it better.
2. System specials are pretty rare. Almost none were named in the guide, and they certainly didn't play a part in the choosing of the planets at the time.
I'd bet that one planet in every two systems has a special or so - and that's not a big deal, as I said, because those systems are going to have other things going for them.
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moomin
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Moo Like In Moomin
Jul 2000 time: 05:24
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Here you go, Grum. The list as "published" on ina:
A cache-varies
Abandoned Colony +10% research
Active volcanoes +5%-+70% terraforming cost
Ancient Battle Damage –20% to –90% hospoitable enviroment
Antaran X-obvious
Artificial planet- varies
Booby trap-planet explodes in 5-20 turns
Cavernous-Maximum population +1
Contraband(interesting one I think) adds 5 to 50 AU’s per turn, but depletes 1 “unit” of contraband per turn
Eccentric orbit- +20 to +100% terraforming cost, -75% bioharvesting
Electrical activity- -15% mining, -10% bioharvesting, -20% military, -35% space port
Entrapping Ecosystem—15% government, -95% recreation, -90% space port
FLU generator-no clue what this is, all descriptions are “variable” except that it is something positive
Erratic weather- -25% to –75% bioharvesting –can be teraformed out for 350-900 AU’s on terraforming
HE Geomagnetic fields- -1% to –25% terra +10% pop growth, -20% manufacturing, -50% research, -15% military
HE Huge Storms- +10 to +200% maintenance +10% to +200% building cost, -50% bioharvesting
HE meteor shower-variable-negative
HE Tectonic instability-variable-negative
Hostile Gasses-+50% to +150% maintenance cost, +50 to +150% building cost, -10% manufacturing, -10% research, -30% population growth, -5% military-terraformed out after 500-2,200 AU’s worth of terraforming
Sick of typing out all the descriptions and I’m running out of time, I’ll describe the ones which aren’t obvious…if you have any specific questions on one, ask and I’ll post the detailes
Hostile Flora
Hostile Huge Animal(-20% bioharvesting, +15% recreation odly enough…ride the woly mammoth?)
Hostile Insent
Hostile Large Animal
Hostile Microbe
Hostile Mineral
Hostile small animal
Magnate Civilization(no description, cept its positive, I am as clueless as you are)
Natural Wells
Natural Wonders
Pharmacopoeia(helps everything except manufacturing and government)
Polluted
Random Research
Random Tech
Rapid Rot
Rare animals
Rare fuels
Rare gems
Rare metals
Rare petrochemicals
Rare plants
Rare radioactive
Rescue leader
Ruins
SENTIENT PLANET (-20% government, -75% recreation, cant be terraformed out….I think this is very bizarre lol-it sounds boring, they could of done alot more to make this interesting-they comment that "sentient planets dont play well with others")
Splinter Colony
Stratosphere ring
Thriving ecosystem
Im VERY unhappy that "xenomorphs" the black aliens from "alien" didnt make it as a planetary special(I remember ALOT of people wanted it when they did the contest for specials a while ago-I guess the hostile animals come close though..........plus a certain nameless species may be similar .
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