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swagled
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I wish I could automate scouts to patrol my land, and look for enemy troops. It's easy to miss them on a crowded map or a sprawling territory. Sometimes I don't even know about tresspassers until the "So-n-so has attacked you!" message.
It would make scouts a little more useful, too. Once my landmass is explored, I usually disband my scouts for their shield value, since they can't defend.
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Rufus T. Firefly
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is one way of saying it, though I prefer "mensch"
Sep 2000 time: 07:24
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Anybody remember the old computer game, "Empire"? I played it on my Amiga, so it must date from the mid-to-late-80s. Anyway, in Empire fighter planes (mov: 10)had to end their turn in a city, just like in Civ; but they could be set to partol, which meant they would fly 5 squares out and then back, automatically, until the order was cancelled or they encountered an enemy unit. This meant you could have a large airforce that was being useful while not being micromanaged. I loved that function! Civ3 could really use it for scouts, fighters, and especially submarines and destroyers. Great idea! 
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LionQ
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Capelle aan den IJssel [near Rotterdam], The Netherlands
Jul 2002 time: 06:24
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quote: Originally posted by Rufus T. Firefly
Anybody remember the old computer game, "Empire"? I played it on my Amiga, so it must date from the mid-to-late-80s. Anyway, in Empire fighter planes (mov: 10)had to end their turn in a city, just like in Civ; but they could be set to partol, which meant they would fly 5 squares out and then back, automatically, until the order was cancelled or they encountered an enemy unit. This meant you could have a large airforce that was being useful while not being micromanaged. I loved that function! Civ3 could really use it for scouts, fighters, and especially submarines and destroyers. Great idea! |
Well, why isn't that function in Sid Meier's Civilization III???
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