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OliverFA
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Leeds, UK
Sep 2002 time: 06:24
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Madrid tiles:
1 Wheat with irrigation and road (4 food 0 production 2 commerce)
1 Grassland with shield and river (2 food 1 production 1 commerce)
2 Grassland with river (2 food 0 production 1 commerce)
1 Desert (0 food 1 production 0 commerce)
7 hills (1 food 1 production 0 commerce)
2 hills with river (1 food 1 production 1 commerce)
1 forest (1 food 2 production 0 commerce)
2 forest with river (1 food 2 production 2 commerce)
1 forest with game and river (2 food 2 production 1 commerce)
1 plains with cow and road (2 food 2 production 1 commerce)
1 coast (1 food 0 production 2 commerce)
At Madrid we are already using the wheat and the cow. The third citizen is likely to go to the game, which has the highest combined production of food and production of the remaining tiles.
This tile could be roaded to obtain an extra commerce unit. And right now is the unic likely alternative I see.
The cow has not easy access to freshwater. If it had we could obtain an extra food from it. mining would not be useful because of the despotism penalization.
Forest and coast cannot be irrigated or mined, so no discussion about that.
Hills and grassland could be mined, but after the despotism penalty it would have the same effect than the game tile. At the moment I see very unlikely that Madrid will have 4 citizens at the near future, so no point in doing that.
About irrigating grassland, it would also be inproductive because of the despotism penalty.
So my plans are to continue roading the shielded grassland in direction to the placement of the new city of Pamplona. But as always I am opened to sugestions.
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OliverFA
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Leeds, UK
Sep 2002 time: 06:24
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quote: Originally posted by Togas
Our worker IS working on a road on the hill to the NW of Madrid. He will be done in 5 turns.
Should we cancel that action and move him next turn with the settler who will be coming out of Madrid?
--Togas |
I would prefer them to finish the road and then road also the shielded grassland, this way our two cities would be much closer. But roading also the mountains would be too expensive for us at that moment, so after the shielded grassland they should go directly to the new city and then irrigate the cattle.
Edit: typo corrected
Last edited by OliverFA on 26-12-2002 at 01:15
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pikesfan
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We need to produce another worker. Perhaps Pamplona could produce one and then its worker could build the road with Madrid’s.
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OliverFA
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Leeds, UK
Sep 2002 time: 06:24
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quote: Originally posted by E_T
I suggest that Pamplona build a Temple first, then a Worker |
I agree with this plan. A temple at Pamplona is even more urgent than a new worker. Whe need access to the second cattle to make this city really productive. Also, religious is one of our strong points, so we should take advantage of it. What I wonder now if it we should pop rush this temple or not.
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OliverFA
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Leeds, UK
Sep 2002 time: 06:24
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Señor Arnelos, your plan makes sense to me. Probably it is true that in multiplayer we must be more careful at the REX phase, but this only means that we must do REX when we can. There is no point in building two or threee cities when our oponents are going to have six or seven.
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pikesfan
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Won’t pop rushing the temple cancel out the temple’s benefits? Doesn’t pop rushing result in someone being permanently unhappy (or unhappy for a very long time)?
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OliverFA
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Leeds, UK
Sep 2002 time: 06:24
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Pop rushing results in unhapiness during 20 turns. The point is to see if the time saved justifies it or not. At the moment i'm not sure of one thing or another.
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OliverFA
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Leeds, UK
Sep 2002 time: 06:24
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Good point señor Astrologix. The reason because building a temple in Pamplona is an option (a really good option in my opinion) is because it costs only 30 shields for us. We will never catch the industrious civs in worker production or, if we do, it will be at a very high cost. Let's take advantage of our strong points.
I also agree that Madrid should build barracks before Pamplona, but I'm not sure when it should be done. Anyway, I think that whenever this happens, Madrid would stop building settlers/workers, meanwhile Pamplona would continue doing that.
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Arnelos
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of the Free World
Sep 2002 time: 00:24
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Ok, I can see that a temple would be useful for expanding hte borders of the new city... the question is whether it's worth 30 shields of production to gain that small bump in production from the cows. The temple will eventually be built, the question is the timing. How much will it speed up the new city as a settler factory for it to have the temple and thus access to more land for its 1-3 population (while performing the role of a settler factory)?
If the production gained over early REXing is worth more than the 30 shields that have to be spent on the temple, I'm for it. If we don't recoop the 30 shields until quite a bit later, I'm against it. Pretty simple. Perhaps someone should look at this more closely (I don't feel like doing that at the moment )
As for Madrid, my eventual plan is for Madrid to be a military unit and improvement factory, not a settler factory. That said, it HAS to initially be a settler factory if we are to REX up to an advantageous size. It seems that we have hte advantage of Neu Demogyptica being our own close neighbor and for them to be surrounded by other (and more hostile) opponents, giving us a good measure of additional security due to the luck of geographical relationships. We should take advantage of this and REX like mad for as long as we can get away with it. That won't be too long, as we'll need to transition Madrid (at least) to a military factory in the not-too-distant future, but at least for a time we can just pure REX.
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astrologix
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On Earth
Jun 2002 time: 06:24
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Arnelos,
REX is very important, I know it. But Pamplona will be a particular city, because it has two cows tiles. So, we must use this advantage to boost his production. If we make the city grow to 3 pop, and then we do build a settler, we do waste the possibility of using the two cows permanently. The minimum pop of this city must be 2. This means that we only should create a settler when the city reaches (or is reaching) the 4 pop. We must increase the city growth capacity by irrigating the two cow tiles ASAP.
If we wait until that happens (the 4 pop) we'll have the time to create a temple, which will have two functions : increasing our culture and our borders, and prevent the city to be in disorder when it reaches the 4 pop.
If we give the 4 --> 2 --> 4 -->2 pop rythmus to this city, we could build settlers every 5-6 turns, or even less if the two cows tiles are irrigated.
I hope now I've exposed this idea more clearly.
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DAVOUT
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AUERSTADT
Jun 2002 time: 05:24
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quote: Originally posted by astrologix
Arnelos,
REX is very important, I know it. But Pamplona will be a particular city, because it has two cows tiles. So, we must use this advantage to boost his production. If we make the city grow to 3 pop, and then we do build a settler, we do waste the possibility of using the two cows permanently. The minimum pop of this city must be 2. This means that we only should create a settler when the city reaches (or is reaching) the 4 pop. We must increase the city growth capacity by irrigating the two cow tiles ASAP.
If we wait until that happens (the 4 pop) we'll have the time to create a temple, which will have two functions : increasing our culture and our borders, and prevent the city to be in disorder when it reaches the 4 pop.
If we give the 4 --> 2 --> 4 -->2 pop rythmus to this city, we could build settlers every 5-6 turns, or even less if the two cows tiles are irrigated.
I hope now I've exposed this idea more clearly. |
You have, very good explanation.
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