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Kirnwaffen
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Tryin' hard to chill in the city of Dis
Jul 2000 time: 22:13
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I have a habit of playing the Pirates, so it doesn't really matter for me most of the time whether I attack or defend against native life. Therefore, I find myself keeping 3r until I get 8r for a number of reasons:
1. It's readily available in early game (long before 6r attack)
2. I can put it on a garrison and not worry about a ship not being in the right place to attack.
3. It provides extra umph in defense against the most common attack that I come across (IOD's)
4. Even up to midgame, the chances of me being attacked (since I'm at sea), are pretty bad, and the chances of being hit w/anything worse than impact is almost laughable (AI never really seems to put much value on a navy, and even when it does, my navy is bigger)
I keep 3r until I get 8r, and I generally stop upgrading armor after 8r (used to, but started to lose to many valuable units to massed natives). I don't use 6r attacks because they are far to weak against other units by the time I get them. I only use r-bolts when I have no higher weapon values. Anyway, the thing to remember is that the bonuses are relative to morale, so in late game, res won't save a green unit from a demon boil. Also, I play at sea, and this srat is probably reversed on land, where there are bonuses for attacking with psi.
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