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granid
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What naming schemes do you use for your colonies?
My favorite is to use names related to the race I play. For example, with Darloks, I name my planet s various spy agencies: CIA, KGB, MI5, Mossad, etc. With Psilons-- research universities: Berkeley, MIT, Cornell, etc. Otherwise, just local towns, and then I try to match the type of planet; for example, I like to name a radiated planet a local town that has lots of power plants or pollution, or a poor planet a town that has poor neighborhoods, etc. 
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Yolky
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Ontario Canada
Oct 2001 time: 00:24
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I name them after family and pets. Sometimes backwords so they look alien like.
Davor
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Yolky
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Ontario Canada
Oct 2001 time: 00:24
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quote: Originally posted by vmxa1
I am too lazy to name any planets. |
I am suprised vmxa1. After reading you posts all the time I always thought you would have an interesting way of naming planets.
Davor
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catullus
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Norway
Jan 1970 time: 06:24
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I never (re-)name planets/systems.
But I try to have a useful ship naming system, for easy overview of ship usage and age (but not size).
Usage is determined by armament, of course. The Archer class is loaded with missiles, Beam class has standard beams, Bombers are self-explaining, of course. The Zip class have small, ultra-fast ships with beams. Pirate (or Privateer) ships have special systems for capture. I build an early slow-moving Defender class with missiles and missile-defence to station at newly-colonized planets. In MOO1 I had an Engineer ship (only a few of each in a fleet) heavily defended, and all non-lethal weapons with all non-lethal weapons I could cram in, especially that green goo that stops ships, computer virus, maybe anti-teleportation thingy. A great ship, often overlooked by the AI fleet, and renders their fleet defenceless against my killer Beam ships.
Using age subclass is for easy evaluation of what ships to upgrade (or scrap in MOO1), or what slot in ship list to update. Usually I give age in numbers 0-n, where number is increased by one for each engine tech I discover. If a ship is redesigned while no new engine has been discovered, I add a letter after the number. Sometime I use the star date of when ship was designed to show age.
So.
Archer 0 is my first missile boat, usually a cruiser.
Archer 0b is another missile boat, nuclear engines, but possibly armed with merculites. (Or having better armour, shields or something).
Beam 6 is a middle-game slugger ship (most often battle ship size), just like it's slightly newer sister ships Beam 6b and Beam 6c.
TeleBomber 8 is a miniscule late-game planet buster
And so on.
C.
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Gilgamensch
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France
Jun 2002 time: 06:24
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In MoO1, I normally keep the name.
In MoO2, I used to name them just 01, 02, 03, .........
As the games are never lasting so long, why wasting thoughts on this. Espacially when you mix up the names, when starting a new game.
The system with in(d)/ag and so on I used only shortly. Doesn't help either (IMO).
For ships:
In MoO1 you are limited to 6 designs anyway, so why bother?
In MoO2, I stay with similar limits, I just upgrade the old ones ASAP. And mainly I just build few scouts, some rocket and afterwards it's gonna be the great beasts with HEF and beams.
So the main names used are like sc1, sc2 (to indicate the version).
Otherwise it is just doom1, 2, ......
OK, I know not a lot of effort 
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Gilgamensch
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France
Jun 2002 time: 06:24
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Correct, for colony ships I use naming, just that I don't send the wrong ship to the wrong planet (does it make it right??????).
So the name would be, Col Tundra, Col Rad, .........
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