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mark13
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Northampton, England
Sep 2000 time: 05:13
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I think it was meant to be the sole original crawler function, to transport convoys from one base to another. Then they realised that it would be really cool if you could bring them in from outside. That's what I think anyway...
But yeah, it is, pretty much, an obsolete function, I find it is much easier to build a crawler in the city that is short and bring in whatever is needed from the land. It is often more productive, also. Unless, as OO pointed out, the proximity of enemy invaders is more precarious than usual, in which case it is probably better to ship them in from another base. But this is only to be used in extreme circumstances, IMO.
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VoodooChild
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Atlanta, Ga. USA
Aug 2000 time: 05:13
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Thanks for checking on this for me... I should get my new puter today!!
I'm going to have to look at the efficiency formulas again, but I had planned on using my excess crawlers to move energy from my out lying bases or my punishment sphere base to my capital to eliminate waste, but this new info may change my thinking somewhat.
Mayby I will have to go with an armored crawler version to use in the field and go with more of a specialist population since I plan to live under a Free Market.
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Misotu
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Leamington Spa, England
Dec 1999 time: 05:13
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Thanks for the replies. Interesting. I was sure I was doing something wrong...
Ogie, I can see what you're saying. You're right if you look at it from the point of view of maxing out the potential gain of every single square. I can *almost* envisage a situation where I might use this but then, being practical, I never have to date and I'm not sure I ever would. After all, by the time you can build crawlers so quickly and cheaply that it would be worth it you're usually into orbital space. In which case, shuffling stuff between bases is never the issue - orbital improvements dwarf the difference you could make this way.
Actually, I tell a lie. I *have* used it, just once. In an MP game when I had moved a crawler to my super-science base to rush-build the ToE. I couldn't upgrade it that turn, because it had moved, so I convoyed one more energy into the science base just for the hell of it, because of the lab multipliers I had there. I got quite excited, because when I clicked on my base *the crawler did not appear*! Ah hah! I thought. A way of hiding the fact that you have a couple of protected crawlers, safely in the base, ready to build an SP and nobody knows (not even me unless I'm careful _grin_)
But that must've been a bug, because when I checked next turn I could see it and so, I guess, could everyone else ... 
I think it would have been quite fun if they'd made a crawler able to convoy up to 3 or 4 of something between bases. Now *that* might actually be worth considering in terms of a super-science base, under unusual circumstances ...
[This message has been edited by Misotu (edited October 25, 2000).]
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