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Arnelos
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of the Free World
Sep 2002 time: 00:24
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[OOC]
PLANNING FOR MADRID
TURN 0
WF: #20 (wheat), #3 (cows), #5 (game)
Queue: Settler (1 turn), Warrior (2 turns), -
SCIENCE: Bronze Working in 22 beakers (???)
25/30 shields to Settler
0/20 food for Pop 4
+5 shields/turn
+4 food/turn
+5 labs/turn
+1 gold/turn
+1 entertainment/turn
Between Turns
Settler completed
Madrid Pop from 3 to 1
TURN 1
WF: #20 (wheat)
Queue: Warrior (10 turns), -
SCIENCE: Bronze Working in 17 beakers (???)
0/10 shields to Warrior
4/20 food for Pop 2
+1 shield/turn
+4 food/turn
+4 labs/turn
+1 gold/turn
TURN 2
WF: #20 (wheat)
Queue: Warrior (9 turns), -
SCIENCE: Bronze Working in 13 beakers (???)
1/10 shields to Warrior
8/20 food for Pop 2
+1 shield/turn
+4 food/turn
+4 labs/turn
+1 gold/turn
TURN 3
WF: #20 (wheat)
Queue: Warrior (8 turns), -
SCIENCE: Bronze Working in 9 beakers (???)
2/10 shields to Warrior
12/20 food for Pop 2
+1 shield/turn
+4 food/turn
+4 labs/turn
+1 gold/turn
TURN 4
WF: #20 (wheat)
Queue: Warrior (7 turns), -
SCIENCE: Bronze Working in 5 beakers (???)
3/10 shields to Warrior
16/20 food for Pop 2
+1 shield/turn
+4 food/turn
+4 labs/turn
+1 gold/turn
Between Turns
Madrid Pop from 1 to 2
TURN 5
WF: #20 (wheat), #5 (game)
Queue: Warrior (2 turns), -
SCIENCE: Bronze Working in 1 beaker (???)
6/10 shields to Warrior (or 4???)
0/20 food for Pop 3
+3 shields/turn
+4 food/turn
+1 labs/turn
+5 gold/turn
Between Turns
Bronze Working Discovered
TURN 6
WF: #20 (wheat), #5 (game)
Queue: Spearman (4 turns), Settler (10 turns), -
SCIENCE: ???
9/20 shields to Spearman (???)
4/20 food for Pop 3
+3 shields/turn
+4 food/turn
+5 labs/turn
+1 gold/turn
TURN 7
WF: #20 (wheat), #5 (game)
Queue: Spearman (3 turns), Settler (10 turns), -
SCIENCE: ???
12/20 shields to Spearman (???)
8/20 food for Pop 3
+3 shields/turn
+4 food/turn
+5 labs/turn
+1 gold/turn
TURN 8
WF: #3 (cows), #5 (game)
Queue: Spearman (1 turn), Settler (6 turns), -
SCIENCE: ???
15/20 shields to Spearman (???)
12/20 food for Pop 3
+5 shields/turn
+2 food/turn
+4 labs/turn
+1 gold/turn
Between Turns
Spearman Complete
PLEASE keep Spearman in Madrid... it will be important when it goes to pop 3 again
TURN 9
WF: #3 (cows), #5 (game)
Queue: Settler (6 turns), -
SCIENCE: ???
0/30 shields to Settler (???)
14/20 food for Pop 3
+5 shields/turn
+2 food/turn
+4 labs/turn
+1 gold/turn
TURN 10
WF: #3 (cows), #5 (game)
Queue: Settler (5 turns), -
SCIENCE: ???
5/30 shields to Settler (???)
16/20 food for Pop 3
+5 shields/turn
+2 food/turn
+4 labs/turn
+1 gold/turn
TURN 11
WF: #3 (cows), #5 (game)
Queue: Settler (4 turns), -
SCIENCE: ???
10/30 shields to Settler (???)
18/20 food for Pop 3
+5 shields/turn
+2 food/turn
+4 labs/turn
+1 gold/turn
Between Turns
Madrid Pop from 2 to 3
TURN 12
WF: #3 (cows), #5 (game), #20 (wheat)
Queue: Settler (3 turns), -
SCIENCE: ???
15/30 shields to Settler (???)
0/20 food for Pop 4
+5 shields/turn
+4 food/turn
+5 labs/turn
+2 gold/turn
TURN 13
WF: #3 (cows), #5 (game), #20 (wheat)
Queue: Settler (2 turns), -
SCIENCE: ???
20/30 shields to Settler (???)
4/20 food for Pop 4
+5 shields/turn
+4 food/turn
+5 labs/turn
+2 gold/turn
TURN 14
WF: #3 (cows), #5 (game), #20 (wheat)
Queue: Settler (1 turn), -
SCIENCE: ???
25/30 shields to Settler (???)
8/20 food for Pop 4
+5 shields/turn
+4 food/turn
+5 labs/turn
+2 gold/turn
Between Turns
Settler Complete
Madrid from Pop 3 to Pop 1
----------------------------------------
Please note that the above is based upon my confusion at looking at the save file I was sent by Togas (which is marked 3300 B.C.) in comparison to his report (which is marked 3250 B.C.)... the two look identical to one another in terms of what the inside of Madrid looks like other than the happy laborer... so I'm confused as to which turn we are actually on... I counted 22 beakers remaining to Bronze Working on the 3300 B.C. save Togas sent me and I say 1 turn to the settler on that save as well (for reference), so I've called that "Turn 0" above.
If anyone can clear up any problems from above, please do. Thanks.
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Arnelos
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of the Free World
Sep 2002 time: 00:24
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quote: Originally posted by E_T
The population just increased this turn, so they will not have an effect on the build until the next turn. So there will be 4 of 10 shields done.
At this point it is 2 turns TOC for the Warrior (3 + 3).
THis is were I would be different. I would complete the Warrior and have one more in the Queue. Having Spearmen are nice, but we need the 2 units now.
I would have for Madrid: Build Warrior; Queue: Warrior, Worker, Spearman, then Settler.
THis gives enough Mil Units for both of the two cities and gets another worker, to start on the road to Site #3 while the settler is coming up and being built. THen, we can build a spearman and a settler afterwards. THe Spearman will either stay at Madrid or move off with the settler. At that point, the population will be higher and can support the Settler without going back to size 1.
E_T |
Ok, both plans have been adjusted in my text files to account for the rules clarification.
As for the plan for Madrid, my thinking is that keeping Madrid as a pure settler+spearmen factory for now is ideal because we will have little other times in the game to pure REX. Getting to the point where we HAVE 3-4 cities I see as more time critical than having the roads to connect to them.
I'm welcome to being convinced otherwise if you and others really have a problem with that, however.
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Arnelos
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of the Free World
Sep 2002 time: 00:24
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quote: Originally posted by E_T
The Spearman/Settler Idea is good, but we also need the workers. Also, as you build the spearmen and send them out, you can move the Warriors in the outlying Cities to the new sites (once the Spearmen get there). THis will also allow for the building of a Barracks (if we make contact and trade for Warrior Code) and can start building Vets.
But once Pamplona gets up and running, it can be the Settler builder. I do agree that we need to get the REX started, but being non-Industrious, we will also need the workers.
E_T |
Well, my idea is for us to have around 3-4 cities before I switch Madrid off of being a settler factory. At that point, Madrid can focus more exclusively on military units, improvements, and workers.
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