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mazzz
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I know this has been asked 10000000000s of times and thios will probaly be deleted, but oh well...
What do you want in civ4?
1.More difficult to develep nuclear bombs, it should be a harder tech to obtaion, and civs who alreeadly have can put sactions on you, You there should be treatly of non-selling it.
2.Trade cites! but if you cheatby retaking it then the world distrusts you.
3.BETTTER EDITOR
4.Not nessarily more civs but better more detailed ones...
5.More Allinces, pacts,deals,triple allinces, union of many civs...
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anzor
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Svaneti.
Dec 2002 time: 05:24
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Supposed maybe, but most of the patches for games today actually improves the game and etc.
By the way: Why shouldn't they improve the game with patches?
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mazzz
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there should be a treaty between nuclear nations saying they will not sell the tech for nukes
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arslankhan
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I would like to see them handle the passage of time differently. Less time should pass between turns. I seem to race through the ancient periods too quickly. I want to spend more time playing around with horses and less with Modern Armor. The ancient units should have more upgrades. Catapult type weapons for example had a long evolution and got better over the course of 2000 years, before gunpowder.
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Ozymandias
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quote: Originally posted by Willem
In PTW, you can now make the Manhattan wonder a small wonder, so everyone has to build their own. |
?? - I thought this didn't work -- despite creating it as a small wonder, the first one completed makes nukes available to one and all?
-Oz
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anzor
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Svaneti.
Dec 2002 time: 05:24
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Creating good scenarios is a problem...
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arslankhan
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quote: Originally posted by Argos65987
In the editor, you can change the amount of time that passes on turns in different ages. You can also increase the minimum time to reach a new technology, which would stretch out the ancient/mideval ages. Also, you could move the ability to trade communications with other civs to another tech besides writing, which would slow down the AI tech trading. |
Ok Im looking at General Settings tab in the editor but I feel like Im looking at the cockpit of an F-16. Where exactly would I change the passage of time, etc.?
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Ozymandias
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Two (combined) unit / tile items:
1. Put Rivers back INSIDE tiles! -- Their initial implementation ("natural roads") in Civ I & II might have been imperfect, but rivers have been critical routes for warcraft and transport since ancient times. Examples: the Vikings raiding Paris by sailing up the Seine; nearly every battle along the Mississippi in the ACW; the relief of Khartoum; "river rats" in Vietnam.
2. This requires (oh, please!!) adding the ability to limit a unit's movement to ONE type of land terrain / overlay.
More very good reasons for doing this:
1. Aside from allowing riverines, for RRs this would allow armored trains (absolutely critical for modding wars in Eurasia from the Russo-Polish war through WW2), and "Big Bertha" style (and other siege) guns. Also, IIRC, the 1980s saw all sorts of US & Soviet plans to keep ICBMs shuttling hither and yon on RR cars -- thereby making them essentially impossible to target at the time.
2. Also little known was the USN use of HOVERCRAFT in the swamps of the Mekong delta during the Vietnam war -- rude surprise for the VC who thought themselves in effectively impenetrable terrain.
3. Simple realism -- (a) most large river cities invariably occupy both banks of a river and (b) the extent of floodplains is grossly overstated by having them adjacent to river tile-sides.
Pre-bridge-building, the penalty for moving into a cityless river tile would be as extreme as the system allows -- immediate end of movement.
For combat, rather than a defensive advantage for being attacked across a river, an offensive PENALTY for attacking FROM a river.
... Why did they ever change to tile-sides in the first place???
Fervently & All That,
Oz
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Omegalink
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in civ4 i would like the diplomacy like the one in Alpha Centurai, ALOT more options there..
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arslankhan
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quote: Originally posted by WarpStorm
It's not on that tab. It's on the scenario properties tab. |
Thanks, got it now!
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Drachen
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After the pounding PTW has received from the majority of reviewers I think the next Civ is going to have to have major additions to bring it back to the dizzying heights from which it fell. I expect that multiplayer will be much improved by patches over time and that minor improvements such as “bombard stack to red” will probably be a gimmie.
Therefore, I would spend my hard earned cash on the following. Expansion type 1. Additional tribes, units, ages, wonders, and tech (more of what you know and love is always welcome just as it was for me in PTW.) Expansion type 2; the addition and integration of a gaming engine to allow me to enter a city, a tile etc. and control my units in a first person shooter style as “Mech Warriors” for instance. Expansion type 3; the addition and integration of a gaming engine to allow me to control my battles in an “Age of Empires” like real time format. Expansion type 4; an engine to allow me to conduct my Great Leaders to safety in a “No One Lives Forever 2” like way. If someone doesn’t want to have these feature then just don’t buy the expansions.
I have no doubt that these types of integrations would be difficult to include and might interfere with game flow, etc. but I sure would like the option!
Cheers
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