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stuntman19
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Wa, usa
Aug 2000 time: 05:13
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500 bases sounds like a micro-management nightmare?
Aren't there some series efficiency issues there? I'm just wondering I've never got above 50 bases or so on huge map myself, but seems as though that was a problem?
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Black Sunrise
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Buffalo, New York, USA
Aug 2000 time: 05:13
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Well, my base upkeep takes twice as long as moving all my men (couple hundred gravship clean terriformers, at least), and moves are progressing at about 1 per day.
Yeah, it takes me about 45 minutes to make a turn.
This is the game I'm painting everything red. My score is somewhere over 36,000 I have about a million credits (1.1 right now) and my mineral output in my capital is at least 440 (no, it's not a space improvement) with no eco damage in site.
When I get about 20 turns further I'll let you know how outrageous I can push this game. 
I'm curious how far I can push my mineral production, and how high I can get my pop.
Black Sunrise
obsessive-compulsive, it appears.
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Black Sunrise
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Buffalo, New York, USA
Aug 2000 time: 05:13
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Update:
Capital population 59, mineral output 658, no eco-damage. Thats building ground improvements, space improvements are 1300+ minerals per turn.
Moves progressing at 1 per day, taking about an hour each.
507 cities, most of the smaller are 18 or so, from my wave of drop colony pods. Most of the bigger are 40-60.
About 20% have every facility I desire ( no rec commons, no subsea trunk, no skunkworks, no paradise garden, no punishment spheres, no covert ops, no psi gate (this was a tough call, but I decided I didnt need it), no brood pits, no thermocline transducer, no Aquafarms ).
Regarding the other cities, about 50% are within 5 of having all city improvemnts.
Every city builds an facility every turn.
Production is 4/4/5 every square except monoliths, which are 3/3/5. I'm trying to eliminate the monoliths by jumping a couple hundred units onto a monolith square. Every unit damaged by jump, repaired by monolith, hopefully finishes it off.
Most of my cities are garrisoned by either clean 1-1-12 gravships or clean 1-1-20 gun choppers.
I have packted with the 1 city pirates, the 1 city morganites, and the 1 city conciousness, and am threatened by the single university base.
My settings are Demo/Green/Knowledge/Cybernetic, for a planet setting of +5 ( i think the manifold nexus stops working after being terriformed ), and efficiency of +9 and a research of +4.
Net income is somewhere over 100k per turn, I'm getting 3-4 tech advances a turn (planet and efficiency much more important at this point).
Total score is over 40,000 (4000%), and it's still only year 2387.
Am starting to use drop supply crawlers to bring in food to my smaller cities.
Trancend with the gaians, btw.

Will post another update in a week or two, when I'm approaching max pop.
[This message has been edited by Black Sunrise (edited October 31, 2000).]
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Lefty Scaevola
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San Antonio TX USA
Oct 2000 time: 23:13
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. The actual limits is on total bases including computor bases, at 512. I believe but am not certain that the manifold nexus stops working when successive solar shades raise its altitude above 1000m
. I have expireced the slow motion effect when over about 400 bases, particulaly durring the "maintenace" portion of the turn, which, after the last facility for my last base is in the production que, I run with the enter key weighed down while I browse the internet. Later, when everthing is pink, I put all units except one on hold and that one on Shift Hold (ten turns) and run it with the enter held down overnight. This slow down did not exist (or was much less pronounced) under SMAC, which I payed without any patches.
. Even with 100% science, i have ended up with over 14,000,000 ec from bonuses and stockpile energy.
. One thing to watched out for at around 430 bases your "dominance number" resets to zero, which allows some skulking little Morgan to get an economic victory with a few hundred ec, thus compelling you to exterminate his 1 pet city. to avoid this turn off economic victory.
------------------
Gauis Mucius Scaevola
older richer & wiser than you
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mark13
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Northampton, England
Sep 2000 time: 05:13
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507 bases, an hour per turn. Big fun. 
But no, I can't imagine having that many bases. It would spoil the enjoyment of the game, that it moves at a reasonable pace. This is why I often get bored with games on humungous maps half-way through, it just takes too long. A couple of hundred gravship formers??? Wow, you're dedicated, I'll give you that....
Oh, no, I'm playing against Sunrise in the tourney, I've got no chance..... (goes off to skulk in a corner somewhere)
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