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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:24
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300 gold is a lot in the beginning. you can try selling your techs, maps and communications, but usually you won't get much money for that in the ancient age. after that, 300 gold isn't so much any more. in the modern times you can get over 1000 gold per turn, even on standard maps...
selling buildings is nearly always bad, because you get only a very little bit of the real value. it's only worth it if say, you capture the pyramids and don't need the granaries any more, etc.
alternatives would be: change to despotism, if you are a religeous civ and whip the people (300 gold will be approx. 40 shields, so you'll need a size 8 city (add workers) or wait until you only need 29 more shields and a size 6 city should be enough.
research something nobody is researching, or just cut down your science spending to 10% --> 90% tax can make you fairly quickly rich
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dworkin
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Demand tribute from your neighbours and attack those 'not one penny in tribute' types to get their gold.
Of course if money is truly a problem
Switch to Evil Despotism or Glorious People's Republic that is Communism. In such goverments you can use the whip and spend population points to rush buildings.
With good food resources whiping can be effective both in the ancient and modern era.
As Party Secretary in a Communist goverment you can send all those disident foreigners to the Gulag to build those cultural buildings in newly conquered cities.
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Tattila the Hun
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Tornio
Oct 2002 time: 07:24
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Well, there's a icon on the left of the currently build item in the city view, like coins. Push it and your advisor will tell you, whether it is possible to rush the object. Also, I think as of 1.29 or so, there's a popup menu when right-clicking on the city on the world view, which list units, allows you to do stuf to them, rename the city, contact the governor, and change/rush the current building. And perhaps other stuff, in the capital, for example, the possibility to espionage.
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