 |
|  |
 |
|
Kuciwalker
|
 |
of Schmooism
Feb 2001 time: 00:24
|
|
Shields:
I forget who brought up this idea, but it had to do with keeping a thin layer of plasma just off of a ships hull to deflect laser weapons. I think this is a good idea, and we should let ships have "shields" (not all ships would have them; its a ship stat) that, when turned on, releases some plasma which is held against the surface of the ship through an electromagnetic field. In game terms, this means that a ship is impervious to laser fire. A certain amount of the plasma would continually seep through the field while the shield was on, so the ship would every so often have to restock its reserves of the plasma. This amount is not modified by the amount of fire directed against the shield. At, say, 50% plasma, the shield would become ineffective.
Planetary "railgun":
This would just be a long tube sticking down into the ground with a large metal ball at the bottom. Inside the metal ball is a device that projects a non-gravity field (i.e. gravity doesn't exist inside of it). WHOOSH! Ball flies out of tube at high speed and hopefully hits ship in orbit. In game terms this weapon can only be built near or on the equator, and has a (probably small) chance of hitting any ships in orbit near or above it, but any ships that are hit are destroyed instantly. It can hit more than one ship.
Orbits: We should have ships have to go into orbits of some sort around a planet before attacking it. While it's in orbit, it moves over a series of tiles each turn, and can attack those tiles or tiles near those tiles. Also, spy satellites will only see part of the planet at a time. If a ship is attacking a planet, it CAN just go into a "flyby" that brings it into range of the target for a short period of time, but doesn't lock it into orbit around the planet.
|
|
|  |
 |
|
Leland
|
|
quote: Originally posted by skywalker
Orbits: We should have ships have to go into orbits of some sort around a planet before attacking it. While it's in orbit, it moves over a series of tiles each turn, and can attack those tiles or tiles near those tiles. Also, spy satellites will only see part of the planet at a time. If a ship is attacking a planet, it CAN just go into a "flyby" that brings it into range of the target for a short period of time, but doesn't lock it into orbit around the planet. |
This of course depends on the length of the (micro) turn, but unless a space craft is in a geostationary orbit it will be practically all over the planet, or at least able to cover a significant portion of the surface during one turn.
How complex are the orbital mechanics going to be anyway? Should all orbits be assumed to be spherical, for example? Or better (worse?) yet, are the ships just "in orbit" and abstracted away like satellites in SMAC?
|
|
|  |
 |
|
Leland
|
|
Your original suggestion that ships only have a fixed set of tiles above which they are each turn is also an unrealistic abstraction... how much detail are you looking forward to, actually?
If turn lengths are even as short as one week (which I presume is already discarded as too short in another thread), then a space craft in almost any orbit can access pretty much the whole planet per turn. On the other hand, during battles (ship -> planet) you could take into account exact orbits or flyby trajectories, but that wouldn't apply to spy satellites very well, I think.
|
|
|  |
 |
|
Leland
|
|
Agreed. What I am not so sure about where you'd draw the line yourself...
Orbit = on/off switch (like SMAC)
Orbit = an area above a set of tiles
Orbit = always circular and geostationary
Orbit = circular, not necessary geostationary
Orbit = elliptical, follows kepler's laws
Orbit = a special case of space ship trajectories
|
|
|  |
 |
|
Leland
|
|
Being motionless over a single point on the globe is possible only over equator, by the way. Useful if you already have control over the planet, less so if you're trying to evade planetary defenses.
|
|
|  |
All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|