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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:24
  Old Post 29-12-2002 02:20
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Turn 19 Support Apolyton

A thread for it.

3100bc

Last edited by notyoueither on 29-12-2002 at 05:42

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:24
  Old Post 29-12-2002 02:30
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Never mind the civil hour, it's Saturday

So, as we have at most 3 hours left, am I right in thinking that the settler stands still, and gets protected by a warrior?

DeepO

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:24
  Old Post 29-12-2002 02:34
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That is what I plan to do.

re the production plan. Arrian's time table has us switching from a fur to a fp this turn, and then back again in a few turns. I think we should stick on the fur for the extra commerce for this turn (and maybe next) then switch to the fp for the last 2 turns to the settler. Can anyone see why we should not do this?

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 29-12-2002 03:18
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No probs here
However...:
Do we need/want to build another settler right away in EotS?
Things have somewhat changed over the last few turns , we might want to reopen the discussion on that one...sorry
We could use another worker at this point IMHO (having 3 cities with just the one is cutting it a bit low, isn't it?

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:24
  Old Post 29-12-2002 03:21
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Avatar Enlargement: We've got the solution

quote:
Originally posted by alva
Do we need/want to build another settler right away in EotS?


I would say yes. If city 2 gets detailed to the Pyramids, we will need more cities to fill up all those numbers on DeepO's map.

DeepO is offline DeepO

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Jan 2002
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  Old Post 29-12-2002 03:33
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I would strongly say yes to the settler, but we might want to change the original plan to build some more workers to get #2 going instead of aiming for a 3rd settler. I haven't seen anyone commenting on it, but I really would like to boost the population of #2 with at least one pop early on, to be sure we are the first on the pyramids.

After one worker to boost #2, I'd build a settler again (with perhaps a warrior or so in between, or a reg spear). We have the advantage with the hutsettler, but I think we should put that city aside, and proceed with the original plan like we woulnd't have it. The only exception is that we could aim to have a pump up to the wanted size the moment we build the pyramids.

BTW, do we need pottery to gain granaries from the pyramid, or don't we need it? I have never built the pyramids without knowing pottery...

DeepO

alva is offline alva
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Republic of Flanders
Sep 2001
time: 06:24
  Old Post 29-12-2002 03:42
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I wasn't talking about the current settler we are building. That one is fine by me, it's just that having alot of cities without infrastructure...well, you know

I would like to see a worker being build in city #3 then ASAP

Can we get get a name for city #2, things are getting confusing

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
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  Old Post 29-12-2002 03:53
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Ah.. sorry, I misunderstood you. In that case, I'm for building a worker in between the currently build settler, and the thrid one. But only if we add him to #2.

What name is concerned... I don't know. Leuven?

DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 29-12-2002 03:55
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Or maybe 'Bolderberg'

(nice reference for the Germans: literally it means 'thundering mountain'. I guess they should understand... Nothing to do with our location, of course, it's the village in which I grew up)

DeepO

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:24
  Old Post 29-12-2002 05:41
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Inflate your Upload Space

GatheringStorm: 43
Demogyptica: 51
Warmongers: 48
Spanish: 47
Voxians: 47
Invictians: 43
Lego: 48

The Wheel in 2 turns.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:24
  Old Post 29-12-2002 05:54
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Got spare money?

Grog moves 8. Sees mountain 2 tiles north (8-8).

Gronk moves 8 (towards EotS).

Hack moves 2 (onto settler)
Settler stays put.

Slash moves 8.

W with no name moves 9 (to meet settler).

Quiet turn.

---

F11.

Max commerce 7, 2nd.
Set commerce 7, 2nd.

Max shields 5, 2nd.
Set shields 5, 2nd.

There may be adjustments to labour before the turn is over.

Lego dropped to 1 pop.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:24
  Old Post 29-12-2002 06:06
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Labour and the slider.

Here is the deal. Arrian's plan calls for moving to the fp this turn. Then back to furs on T21. We need 4 turns total to settler. 2 on furs and 2 on fp.

We are 2 turns from the Wheel with a -1 defecit if we stay on the fur this turn and next. We are 3 turns to the Wheel with a defecit of -1 if we switch to fp this turn.

I want to stay on furs this turn and next. Then switch to fp the turn after that. Same totals of food and shields, but keeps the Wheel on track.

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:24
  Old Post 29-12-2002 06:14
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OK. Turn done. Being sent. Shots being sent.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 29-12-2002 06:32
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Avatar Enlargement: We've got the solution

Just a sidenote, in two turns we have been surpassed by 2 teams in military strength (F11-military service)

DeepO is offline DeepO

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Jan 2002
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  Old Post 29-12-2002 06:35
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Still looking good

nye, what about moving Gronk onto the hill, instead of going home? It might be a tiny bit risky, but I wouldn't be surprised if we could spot a whale, with our luck. It should complete the last of the scouting on the South part. OTOH, we could wait, I suppose that before we settle our 4th city, we have barb patrols in that part of our territory.

BTW, is there a concensus on barbs when it comes to using them as training camps for our troops, or rather avoid camps by keeping the FoW off our grounds? I like them both: normally I wouldn't bother with hunting for barbs, keeping some warriors on the lookout on strategic points, but because the pace of the game is so slow, we might need a bit of diversion for our troops. It's better then let them play cards and drink beer

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
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  Old Post 29-12-2002 06:38
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Another sidenote: we're not the only ones using floodplains, at least one other team is doing it. our disease is rated 6th place, starting from 3450 BC (before that, we were the only ones with disease)

[edit:] does this mean that demogyptica, with their extra settler, settled near floodplains or jungle? We had disease from 3950 BC on, while we only now start to use floodplains. If this means that their second city is going to have loads of food, we might take it into account when wonderbuilding...

[edit2:] forget about the above edit, it merely means that one of the teams that grew to size 2 in 3450BC is using floodplains. Which means either Vox, RPG, GoW, or someone I can't read from the F11 screen of that turn. Interesting is that it should also mean that there are only 2 teams with floodplains in their capital, the other boomers are using wheat, cows, wine or game.

DeepO

Last edited by DeepO on 29-12-2002 at 06:45

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:24
  Old Post 29-12-2002 06:46
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We haven't used the fp's yet.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:24
  Old Post 29-12-2002 06:48
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BTW, Alva, we dropped in military strength because it is related (somehow, I don't know how exactly) to pop size. Everybody kept the same military, but others shrunk in size... hence the longer draft period.

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
time: 06:24
  Old Post 29-12-2002 06:50
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You're right, I figured that out a little before you posted... but some other team has to be in the neighbourhood of fps, or of jungle.

DeepO

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 29-12-2002 06:54
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Isn't disease calculated something like
total amount of territory tiles/'disease' tiles???

being worked or not.

DeepO is offline DeepO

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Jan 2002
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  Old Post 29-12-2002 06:58
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Hmmm you're right. In 3500 we had 2 fps of 9 tiles (~22%), now we 4 of 21 (~19%). So we can only tell that someone has more disease tiles than we have, most of which were in the second tier of tiles around the capital. Not really a insightfull stat

DeepO

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 29-12-2002 07:03
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I've actually made a correct formula....?!?!,
my first one

* alva runs to the strategy forum to open a thread *

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:24
  Old Post 29-12-2002 07:57
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They could be jungle tiles for the other team, yes?

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:24
  Old Post 29-12-2002 07:59
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Lose 30 kilos (of popups)

Yes, I think so. But I pity the team that has to start with 5 or more jungle tiles in their radius

DeepO

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 29-12-2002 08:00
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Put an end to popups!

yep, both jungle and floodplains are calculated this way

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 30-12-2002 10:35
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quote:
Originally posted by DeepO
Yes, I think so. But I pity the team that has to start with 5 or more jungle tiles in their radius


A capital can have eight jungle tiles in its radius and still have a dozen worthwhile tiles to work. If it's in the middle of the jungle, yes, the civ could be in big trouble. But if it's on the edge of the jungle with plenty of room for the civ to grow away from the jungle for its early expansion, and if the civ is industrious and thus able to clear the jungles eventually (yielding nice, beautiful grasslands, some of them with shields), the starting position may be just fine in spite of the jungle.

By the way, I just caught that someone hooked up a luxury between our 3350 turn and our 3300 turn (or else is being quite frivolous with the luxury slider). Our 50% approval rating dropped from first to second during that time. But no one else has yet; we're still tied for second and no cities are at size 3 where an unhappy citizen could balance out a happy one.

Oh, and I'm back at my house now, not that I have time to do much with Civ tonight.

Nathan

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:24
  Old Post 30-12-2002 10:56
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Lose 30 kilos (of popups)

Nathan, nice catch on the lux... correct me if wrong, but it's sort of irrelevant at this difficulty level (at least in the very early game).

I just referred to this another thread... to indicate our 'good' intentions, how about we share lux status? As far as I'm concerned, TOTALLY meaningless, but the sharing of info might positively influence relations. Taken a step further, we can propose a 'soft' deal: when and if we can, we should trade luxes.

chuckle.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:24
  Old Post 30-12-2002 11:08
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Just thought I'd question the idea of producing early Workers in order to help our Pyramid effort. While it would be great to get the Pyramids, I'm not convinced anything should come before rapid expansion, other than the unavoidable (defense against Glory of War, for instance). Early on, pop points are precious. Cities are better than improvements. Until we have 7-10 cities founded, I suggest committing every available pop point to Settlers. If we really want to get ahead on the early Wonder, we can send our initial Worker to help out. Of course, the Economists have the final say in this matter, but this seems to me to be a "general strategy" issue that I thought needs to mentioned.

By the way, I've been having troubles with the computer I'm on (not used to Macs, I guess), so I apologize if I've posted this comment already...


Dominae

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 30-12-2002 11:27
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quote:
Originally posted by Theseus
Nathan, nice catch on the lux... correct me if wrong, but it's sort of irrelevant at this difficulty level (at least in the very early game).


Assuming this game is really at Regent, two citizens are born content. So without MPs, luxuries become an issue at size 3, and even with maximum MPs under Despotism, they become an issue at size five.

The main places where luxuries are likely to come into play fairly early are (1) setting up settler pumps, especially in cities with no wealth bonuses; (2) setting up wonder-producing cities; and (3) building settlers with imperfect timing in undefended core or rear-area cities. All of those tasks are easier if you can use luxuries to defer, reduce, and maybe even eliminate the need to use the luxury slider. (And given the nature of our starting position and plans, we may end up taking advantage of our luxuries for all three of those purposes.)

Still, at this point, the fact that one rival civ has a luxury hooked up but the rest don't is more a matter of curiosity than anything else. There's plenty of time yet for others to hook up luxuries.

Nathan

Last edited by nbarclay on 30-12-2002 at 11:36

nbarclay is offline nbarclay
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Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 30-12-2002 11:32
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quote:
Originally posted by Dominae
Just thought I'd question the idea of producing early Workers in order to help our Pyramid effort. While it would be great to get the Pyramids, I'm not convinced anything should come before rapid expansion, other than the unavoidable (defense against Glory of War, for instance). Early on, pop points are precious. Cities are better than improvements. Until we have 7-10 cities founded, I suggest committing every available pop point to Settlers. If we really want to get ahead on the early Wonder, we can send our initial Worker to help out. Of course, the Economists have the final say in this matter, but this seems to me to be a "general strategy" issue that I thought needs to mentioned.


The flip side is that the sooner the Pyramids get finished, the sooner our population growth doubles throughout our nation. So the question of whether adding a worker or two to build the Pyramids sooner would repay our investment with the quicker population boost is yet another thing very much worth testing. Hopefully, I'll have time to try some experimenting over the next few days.

Nathan

 
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