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Christantine The Great
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Massachusetts
Jun 2000 time: 00:13
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Did anyone ever completely kill off all of the fungus or atleast come close to? I cleaned almost all of the really big continent with Garland Crater. I was preparing for a former invasion of the continent to the west but never finished it. I found that surrounding an area with forests usually does the job well but making an underground tap on top of the ridge in the middle and planting forests on or near the river does well too.
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The Viking Archives
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Black Sunrise
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Buffalo, New York, USA
Aug 2000 time: 05:13
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I was curious, so ran a test game.
Gaians, manifold harmonics, temple of planet.
Late in the game, my fungus squares were producing a huge amount of resources, more than my Tree farms, especially when you consider my food productions was (from memory) 4, not 3, so I had much much larger cities. I saturated the continent in cities, very close together, and they still wound up huge because of the extra food.
As I said, it was a fun test game.
Interesting things: special resource squares no longer matter, because fungus overrides special resource. Maybe just de-fungus those?
Environmental damage is HUGE, build temples and preserves and nanos EVERYWHERE, because cities with only a couple squares to work still had big big big mineral production.
PSI gates and empath choppers and grav ships became really valuable, for containment of worm outbreaks (one every turn, somewhere on the planet)
Basically I painted the whole world red.
Black Sunrise
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Black Sunrise
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Buffalo, New York, USA
Aug 2000 time: 05:13
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Well, I have problems sometimes with sea levels rising. Fungus seems to produce huge mineral outputs early for me, too eary for me to have the time to have built preserve/temple/nano, so i get sea levels rising.
Then I have to wipe out the kelp, it keeps trying to spread. Air power! If all your cities are really close, empath choppers, 1 per city, and 1 ground defence unit per city, means I can swarm an outbreak with 10-20 choppers.
Black Sunrise
PS, I LOVE gravships. Wish they came early.
pps, am working on a custom faction with psi gates in each base, and a bunch of slight disadvantages. It seems powerful, but fun. Anybody have any thoughts? I'm giving them Morgans priorities, because it makes FM safe/easier.
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