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CerberusIV
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Surely the simple answer is to have the game so your rep is only affected by what happens during your turn, not when the AI is playing. That should not be hard to introduce in a patch
I agree this is annoying. It affects my gameplay to the extent that I try to avoid deals that might fail and give me a rep hit.
edit: On reflection, PTW seems to be less hard on the human playerthan civ3 if a deal breaks down through no fault of your own but I don't know what, if anything, they changed.
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alva
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Republic of Flanders
Sep 2001 time: 06:24
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quote: I agree this is annoying. It affects my gameplay to the extent that I try to avoid deals that might fail and give me a rep hit. |
IMHO, that's the whole idea behind the rep hit...
It offers you a (strategic) choice.
quote: I don't see how can I exploit this bug. |
Short version:
Deity, I ended up on an island, the rest was on one big continent.
Traded iron to german(my only one, it dissapeard a few turns later, no GPT deals anymore)
AI decides to gang-bang to romans, the moment they got weaker then I, I was able to do some tech trading with them(which I was desperate for)
Did so to the extreme, was able to come back this was, but was burned for the rest of the game. (I did win, so, what the hell. I probably wouldn't have, if it weren't for the Romans)
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Comrade Tassadar
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Ok, whenever I hear someone say "We shoudln't do this cause someone will exploit it" in a single player game....Why not just let them expoit it? If it will give them pleasure then by all means they SHOULD exploit it, and for the rest of honest Civ3 players, they simply do not need to exploit it.
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theNiceOne
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quote: Originally posted by ChrisiusMaximus
Sorry I dont agree that this would be prone to mass exploit. On the whole the thing is ridiculous that you should be held responsible for doing no wrong. In addition to the problem mentioned here I have had the AI accuse me of breaking or misusing ROP treaties when Ive never actually had them with the civ they say I broke them with.
Obviously this aspect of the game needs some serious attention. |
I tend to agree that at least some of these instances should be fixed so that the human player don't get blamed all the time. However, the ROP thing can easily be explained. The AI consider it equal to breaking a ROP when a war is declared and you have units in its territory, and afterwards accuses you of breaking ROP. This makes sense as you proved that it is dangerous to have your units inside its territory.
So next time you declare a war, make sure that all your units are outside enemy territory.
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RobC
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quote: Originally posted by CerberusIV
Surely the simple answer is to have the game so your rep is only affected by what happens during your turn, not when the AI is playing. That should not be hard to introduce in a patch |
What if an enemy destroys one of your colonies because you didn't protect it and so you can't export that resource anymore? I think it's fair for your reputation to be hurt in that situation.
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theNiceOne
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quote: Originally posted by CerberusIV Surely the simple answer is to have the game so your rep is only affected by what happens during your turn, not when the AI is playing. That should not be hard to introduce in a patch |
There's seldom simple answers that are complete. One obvious, glaring problem with this suggestion is when you are asked to withdraw or declare war during the AI's turn. If you declare war then, it's clearly you who should be blamed.
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Thor091
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Alberta
Dec 2002 time: 22:24
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I think it should be corrected to. One way to look at it would be "Can the nation still ship it ?", Yes no hit, No then take the RP hit. I had the RP hit when I was buying the resource and they lost it.
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