 |
|
Adam_Smith
|
|
The Raisin Capital of the World
Dec 1999 time: 05:13
|
|
I think the main advantage to having a specialist base is so that you can have FM and bombers, helos etc..
Just use punishment spheres. They really are underrated and you can make cities as big as you want.
I think that I might use a specialist base if it fit my needs temporarily, but actually it seems like more trouble than a person would have to go through, and I have never done so.
|
|
|  |
 |
|
Helium Pond
|
|
Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
|
|
I thought resource bonuses only added +2 of their type. I could swear it says that somewhere.
I've often wished SMAC had a production analysis button, so you could get it to explain why a given square was producing what it was producing...
|
|
|  |
 |
|
Adam_Smith
|
|
The Raisin Capital of the World
Dec 1999 time: 05:13
|
|
Are you guys saying that putting a condensor next to a rainy spot will make 3 food? I'm thinking that condensors only make rainy land out of moist land and moist land out of arid. It's possible that I'm completely wrong about it. Please tell me if I am.
|
|
|  |
 |
|
Adam_Smith
|
|
The Raisin Capital of the World
Dec 1999 time: 05:13
|
|
Wow! I always put those things on rocky areas. That is what I what I was doing wrong. I thought you guys where talking about the spaces around the condensor. I learn something. cool. thanx
|
|
|  |
 |
|
shimmin
|
|
Illinois, USA
Sep 1999 time: 05:13
|
|
I habitually place boreholes outside the base production radius, where they don't tick Planet off. I usually have mine-crawlers bringing in minerals up to the point where further minerals would result in the wrath of Planet, so only the energy is useful from the boreholes anyway.
I have toyed with running a worm-based economy -- I pollute, worms come, I kill the worms for morale and profit, leaving me free to indulge in horrific deficit spending. Anyone successfully pull this off? What are the major pitfalls? If running Green, is it possible to irritate planet into sending you a continuous stream of free recruits?
|
|
|  |
 |
|
|
Placing enough boreholes outside of base radius can cause potentially severe problems. Be prepared for Global warming and sea level rises. On the other hand, if you are confident you can handle that, or it is part of your strategy, that's fine.
Similar with the polution/mind worm reaping. Just be sure you have enough forces to handle the results. I have frequently had enough mind worms appear from one fungal bloom that I lose a base (if I am unprepared for it). You might also want to consider limited pollution. Put lots of Boreholes in the radius of one base, don't build Tree Farm of Hybrid Forest, and run Green to keep the rest of your empire peachy. Then all the fungal blooms will occur in one location, and you can concentrate forces there to reap the rewards.
------------------
Yours Truly
|
|
|  |
 |
|
Ogie Oglethorpe
|
 |
Marietta, GA
Dec 1999 time: 05:13
|
|
Bondetamp,
You've hit the nail on the head. It is essential in this strategy to use crawlers for nuts. Putting a worker there is a waste and actually becomes detrimental with respect to drone generation and city growth as a result.
In my opinion, use of crawler vs. worker needs to be looked at for every sqaure and purpose. Crawlers are great when a single resource is being harvested (i.e. a 13 nutrient square 0 mins 0 energy or 4 mins from a road and mine) why waste a worker when that worker can be designated a specialist that will return the equivalent of 3-6 useful energy points depending on the type of specialist employed (3-librarian & thinker, 5 engineer, 6 transcendi, I neglected the effect of psych contributions). If by working that square you can come up with a combination of minerals and energy that equal the contribution from the specialists then it may make sense to have workers on the square not crawlers. (Certainly that is the case with boreholes netting 12 resource points. By putting a crawler on it you only get half the amount be it mins or energy. Because you only get half the benefit, in my book it is wasteful terraforming to put boreholes outside the city radius and crawler back. I always look to put as many boreholes as I can without extreme eco damage and work them hence my dillemna of having my cake and eating it too.) One always has to remember the efficiency loss though, if the mins and energy by working the square equals the output of a specialist then a specialist wins (again, in my book) b/c of its immunity to efficiency loss, no drone issues etc.
|
|
|  |
 |
|
|
Mis: I was specifically talking about Borehole outside base radii. Inside the base radii, you have to worry about base specific eco-damage, that can cause fungal blooms. But outside the base radii, you still get general Global eco-damage, the most noticible effect of which is sea level rising. So, if you place lots of Boreholes (and other enhancements) outside your base radii, you had still better be prepared for the sea level to rise. Or, as I said, you can be counting on it to happen and incorporate it into your stratagy.
|
|
|  |
 |
|
Adam_Smith
|
|
The Raisin Capital of the World
Dec 1999 time: 05:13
|
|
White Elephant,
Human player would probably not bother with taking out a supply crawler if it were defended in some way. The reason is that it wouldn't be worth it. That is the answer to the other question. They aren't worth defending. Just build another one if you need to.
|
|
|  |
All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|