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Mike4879
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I think PTW generally got a bad rap.. I enjoy alot of the improvements to the game even though multiplayer is still lackluster and the code should be more streamlined/customizable to have more civs playing at the same time (possibly larger maps?)
Scenario support is still pretty primitive in my opinion and doesn't even approach Civ2 standards... they definately need to work on this if they are planning a sequel.
Also... BETTER GRAPHICS but CUSTOMIZABLE display settings... we should let the high end people have the nice sweet graphics and the low end people also benefit by toning it down a little.. also gives alot of room for customize (see above)
Overall, the idea of Civ2 and Civ3 have always been on improvement to the original game... With Civ3 we actually LOST some features from Civ2!! (WTF?)
They should aim to make the game more realistic and at the same time more customizable.. atleast that is my vision of it.
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brianshapiro
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Berkeley
Nov 2001 time: 21:24
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dont underrate game design and simplicity civ3 is great in this way. better realism is good, but some of the things people would suggest here to add would make the game run poorly being too complicated or just clumsy. even small things i read on the board are really unthought out in terms of how it would feel to play a game with the suggestions. but i guess some people like Call to Power so maybe i would be shocked at what they would appreciate. btw i also dislike snoopys terrain set its easier to look at but is less aesthetic its obvious why firaxis hesitated including it. but some people like it. it just feels to me people shuold understand why firaxis designers made the choices they did gamewise ,etc. in making civ3
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CiverDan
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I agree I wouldnt expect a civ4 for a long time if at all. Beside that. Now that infogrames runs the show, I expect less customization ability, not more, at least in an initial release. We have already seen that with civ3. They would rather put as little as possible in the initial product and have us pay for an expansion.
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Switch
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This just in, water has been discovered on Mars...
Apr 2002 time: 00:24
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I wish Firaxis was still in partnership with EA. The publication of Alpha Centauri, and the well worth it expansion Alien Crossfire, were very well put together. The included tech-tree was useful , the original product included a lot of features (including fully-functional multiplayer and scenario editor; the only thing lacking was a faction editor, which was easily fixed with ACEdit), and the expansion added quite a bit (proper faction editor, unique factions, a lot of new techs, improvements, and secret projects, interesting new landmarks, new unit enhancements, and even new alien units).
In this respect, Infogrames is rather lacking .
Personally, I would rather have an Alpha Centauri 2 made with EA, than a Civ4.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:24
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1. A "make peace with" option in diplomacy
2. Ability to hire units in the capital out as mercenaries, with renewal every 20 turns. (If not renewed, then *zoom* the unit goes back to the capital. Unrealistic movement, but can't think of any other way to return them.)
3. Give colonies ability to move one of the main resource types (food, shield or commerce) to any city connected by road (default is nearest) and don't have them disappear if in the cultural boundaries of a civ. If within a city radius, then that city's population cannot work on that square. (Yes, I liked the supply crawlers from SMAC.) Also, they don't grow like cities do. Consider them small towns that never really grow in population.
4. Worker project: build docks at cost of one worker. Allow it to be built in same square as colony for those 1 mountain islands that appear from time to time. Ships can't move into square with dock. (Or allow that, but give a high build time, say double that of a fortress, to represent digging the waterway in, and let them be linked so we can finally build canals connecting landlocked seas, etc.)
5. Offensive air superiority. Which basically is send a fighter into airspace where enemy fighters are in the current air superiority mode with the intent of drawing them into combat to destroy them. (This might be moddable, but haven't managed to playtest it.)
6. Air defense ability for units. To make mobile air defense units and give warships AA ability.
hi ,
the above was posted by "sinapus" in an other thread , nothing wrong with that , only that it shall probably be for CIV IIII maybe even civ V , .....
its amazing that so many things can be put in simple games like C&C , and that decent know to work stuff from CIV II is not improved and put in CIV III , .......
one thing we definatly need is units that can lock on targets and stay with them like in C&C , .....
have a nice day
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