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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Infinit slaves bug
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Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:24
  Old Post 30-12-2002 08:14 Visit Martin the Dane's homepage!
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Infinit slaves bug Tired of ads?

I just accsidentaly found out that there is an bug in the retreat system that lets you get slaves without killing any enemy units.

If you attack a unit with a stak containing a slaver, and imediatelt press the retreat button, each side only gets of one shot/hit, so normally nobody dies, but since the slaver survived the battel you get a slave.

If you walk up to an enemy city, surround it with pairs of slavers and combatunits, you can in theory get 40 slaves each turn. (6 pairs on each tile and units in cities regenerate)

A not unrealistic setup could be to trap a single barbarian hoplite, between a unit one tile away, and a full 12-unit stack with 6 slavers, and you will have a steady supply of slaves.

I know that overexploitning this will only create problems, but used right it can be a tremendous advantage: think of having 4-6 slaves in each city. That's a lot of slaves!!!!

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:24
  Old Post 30-12-2002 10:29 Visit Maquiladora's homepage!
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#2 Report this post to a moderator
Lose 30 kilos (of popups)

Yeah i know, just another reason to get rid of retreat.

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:24
  Old Post 30-12-2002 17:34 Visit Martin the Dane's homepage!
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Support Apolyton, buy Call to Power 2

I'll just have to remember never to have a slaver in a raiding force.

I use retreat as a way of raiding enemy cities and armies without killing them. Or to weaken a defense force prior to an attak.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:24
  Old Post 30-12-2002 18:00 Visit Maquiladora's homepage!
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Put an end to popups!

Why dont you use a mainly bombarding stack of units and bombard them instead to weaken down cities or armies. Maybe this bug is why they took retreat out of multiplayer, but thought no one would notice in SP.

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:24
  Old Post 30-12-2002 20:44 Visit hexagonian's homepage!
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#5 Report this post to a moderator
Tired of ads?

Simple solution...

Exert a little self-control and don't use a feature that can exploit the AI - or a feature that you know that the AI will not use.

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:24
  Old Post 30-12-2002 21:24 Visit Martin the Dane's homepage!
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#6 Report this post to a moderator
Inflate your Upload Space

I know

I wish the AI would use it, that would be the best, or maby something like the SMAC solotion where a failing unit would attempt a retreat, her of cause it would be the stack doing it.

But that belongs in another thread.

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:24
  Old Post 31-12-2002 08:18
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Support Apolyton or Terrorists Win

i just knew

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:24
  Old Post 31-12-2002 08:19
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#8 Report this post to a moderator
Suffering from ads?

Like other thread said

Retreat option is just one big bug

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:24
  Old Post 11-01-2003 06:09 Visit SMIFFGIG's homepage!
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Support Apolyton or Terrorists Win

quote:
Originally Posted by Martin the Dane
I wish the AI would use it, that would be the best, or maby something like the SMAC solotion where a failing unit would attempt a retreat, her of cause it would be the stack doing it.


Thats the kinda thing i was trying to suggest on the other thread by doing it through SLIC, but from the sounds of it its impossible.
It would all depend on the attacker and defender, strength of defender/attacker, number of units and what terraint type it was on and from this it would work out how much health the retreating units would still have and also a percentage chance of and actual retreat taking place.

But if it cant be done, it cant be done

Even if these retreated units where not actually the same army, just new units that appeared on a corresponding tile in the appropriate quantities and health percent

-James

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:24
Post  Old Post 11-01-2003 19:22 Visit Martin Gühmann's homepage!
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Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by SMIFFGIG
Thats the kinda thing i was trying to suggest on the other thread by doing it through SLIC, but from the sounds of it its impossible.
It would all depend on the attacker and defender, strength of defender/attacker, number of units and what terraint type it was on and from this it would work out how much health the retreating units would still have and also a percentage chance of and actual retreat taking place.

But if it cant be done, it cant be done

Even if these retreated units where not actually the same army, just new units that appeared on a corresponding tile in the appropriate quantities and health percent

-James


Well we have these Events:

RunCombat(army_t, location_t, int_t, int_t)
Run one round of combat

VictoryMoveOrder(army_t, location_t)
The move into an attacked square after winning a battle

So what would happen if we would do something liek this:

HandleEvent(RunCombat)'MG_StopCombat'{
return STOP;
}

Would this stop the combat or would this end in a infinity loop?

-Martin

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:24
  Old Post 11-01-2003 23:48 Visit Immortal Wombat's homepage!
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Remove this text

I can't imagine that having a good effect on the game. There's no way to end the battle if you don't run the combat rounds.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:24
  Old Post 12-01-2003 05:53 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#12 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

You could try generating a BattleAfterMath event or something like that...

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:24
  Old Post 12-01-2003 06:41
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#13 Report this post to a moderator
Help yourself to an AD-FREE life

Interesting. Shame you can't retreat in MP, it would have been a cool trick to pull on my brother to get a major advantage.

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