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stuntman19
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Wa, usa
Aug 2000 time: 05:13
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I've gotten the 2 ogre before, but I've heard somewhere that the 3 ogre doesn't really exist.
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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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It seems like this would be easy to test for someone with a lot of time on their hands. It may just be really really really rare, like getting a Unity Chopper--which has happened to me only twice in all my SMAC playing. But I think the game detects the current level of advancement of your faction, and won't give you a mark 2 or mark 3 Ogre unless you're advanced enough to get it. So what I think you'd have to do is make a huge world scattered with Unity Pods, gift all techs to all factions, and then pop all the pods to see what came out. Time-consuming, but if a Mark III exists, I bet you'd get one.
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VoodooChild
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Atlanta, Ga. USA
Aug 2000 time: 05:13
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I think they will show up if you pop a pod late in the game. I have gotten choppers before, and unfriendly locusts, but no MK3s
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Christantine The Great
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Massachusetts
Jun 2000 time: 00:13
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I hate Ogres. They are useless. I once found a Mk2 Ogre and was bringing back to base when it was savagly attacked by mindworms and was down so low in health it wasn't worth keeping.
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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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Wow, Googlie got a Mk III! I hope you got full enjoyment out of that nice 30-12-3 monster! Did it get a good long reign of terror?
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hroman21
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Mason, OH, USA
May 1999 time: 05:13
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Interesting...the fact that you know of that game says a lot about how old you are. I'm almost ashamed to admit it... but I still have one of the original bag versions of it. I did enjoy squashing heavy tanks and hovercrafts...
I do think the ogres of AC are a version of the ogres from that game - my opinion.
hroman21
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Black Sunrise
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Buffalo, New York, USA
Aug 2000 time: 05:13
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Ogres are unbalancing in small small worlds, and against stupid opponents.
Force build a scout patrol every turn, he cannot get into your city. If you have to, have two cities doing this. If you have a mindworm, you can attack with them, and kill it off.
If not, just hold off the attack, the thing will wear down. Try to cut off his support units, though.
Oh well, most of my games are bigger maps, anyway, where Ogres are basically useful only as police/garrison.
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WhiteElephants
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Toledo Ohio
Mar 2000 time: 00:13
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Well Black Sunrise, here's the other side of the coin. Regardless of the size of the world you play there is still as chance that your opponent is going to start near you, although the chance shrinks as the size of the map expands. Also, the only factions able to capture mindworms in the early game are the Gaians and the Cult so that leaves the other 12 faction with their ****'s in the wind. And your defense of building a scout every turn certainly doesn't balance the books in my opinion. The equation would be: I pop a pod (which I would be doing anyway) and in return you are forced to build x amount (5? 10?) of scouts to counter. So, while you would be building scouts, that are dead before they hit the factory floor, I'm happily building colony pods, scouts of my own that won't die right away, or whatever, at your expense. And on top of it all only a "stupid opponent" would attack without any support.
Again, I don't think there is any "real" defense in the early game for Ogres which, in my opinion, makes them a bit unbalancing. Rewarding a player based on pure chance was never my idea of a good "strategy" game. Which in its purest form would also mean random events and the pods would be turned off as well.
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XWaste
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of passionpop
Aug 2000 time: 05:13
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I've never found a MKIII, I've only found a MKII once and thought it was a bug when I saw that it was twice the strength it should be - then I realised there was more than one type of ogre.
I really hate that they can't be repaired though, not because I really want to use them heaps, I just find it really untidy - I like all my units to be in tip top condition for the surprise inspections.
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Qilue
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Australia
Dec 1999 time: 15:13
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I have yet to test this (although, I think this post should be in the SMAC creation forum)
Battle Ogre MK1, Infantry, R-Laser, 3-Res, 0,10, 0, Disable, 6, 00010000000000000000000000
Battle Ogre MK2, Infantry, R-Bolt, 8-Res, 0,15, 0, Disable, 6, 10010000000000000000000000
Battle Ogre MK3, Speeder, String, Stasis, 0,20, 0, Disable, 6, 10010000000000000000000000
Byte 4 in the ability flags is unique to ogres. I stopped playing SMAC before I had a chance to test whether that is the repair flag.
MOuse
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