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CEO Aaron
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Everything has its price. Even you.
Aug 2002 time: 05:13
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quote: Originally posted by livid imp
1. AC fans just like huge maps, period. It lends to more possiblities, plenty of expansion room. AC is less war focused than other TBSs, so it is not as important to be in striking distance. As a matter of fact, if you can reach me by bomber, you are too close.
2. That would be the 'C'hallenge in OOC. Give the AI plenty of room to expand and get powerful, making your job that much more difficult. A OOC on a tiny map would be too easy. |
Personally, I find playing on huge maps to be less challenging than starting out rubbing shoulders with the AI. Starting out all alone on a huge map lets you solidify your economic advantage without interference from aggressive neighbors. It's a whole lot harder to gain economic momentum when you have to divert early production to building troops.
Certainly, prosecuting a successful war will yield an increase in your total base count, but not as much as pure, unfettered expansion. Also, you'll likely have to give up more SPs if you want to overwhelm your angry neighbors.
It is for this reason that I have stopped playing against the AI on any map bigger than 'Large'.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:13
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quote: Originally posted by pvzh
Is it possible to "actually" win it, for example build VoP yourself and than Transcendence? Or any other way? I cannot think of any plausible one.
BTW do people restart to get a certain terrain conditions? |
Any OCC I won, I built both the Voice and the ASCENT myself . . . its actually pretty easy with the hordes of crawlers and cash you generally have.
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Archaic
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Washed up SMAC/X University Specialist
Nov 2001 time: 15:13
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My lazy OCC benchmark game. If I'd actually bothered to micromanage, and beeline properly, I probably could've finished the game a full 20 years earlier, if not more.
And BTW, don't ask how I managed the almost game long pacts with the Believers and Spartans. I'm keeping these little tricks of the diplomatic engine to myself for now. 
I have to say though, I was certainly impressed by some of the development displayed by some of these AI's here. Take a look at Yang. If he'd had decent terraforming, and had better unit management, I might've mistaken him for a human player.
I suggest anyone looking at the game also resigns, so they can watch the map, and see how the AI's interacted in all their wars. There was plenty of turns in the tide of battle there.
Attachment: archaic occ of the university, 2306.zip
This has been downloaded 4 time(s).
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All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
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