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Randolph
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Burlington, VT
Sep 2002 time: 00:24
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quote: Originally posted by Sir Ralph
Team stats:
46 Gathering Storm
57 Demogyptica
52 Glory of War
51 Role Play
50 Vox Controli
47 Lux Invicta
50 Legoland |
I hope this doesn't make us look ripe for conquest in the eyes of Vox (their calculations may be simplier then our own)
Last edited by Randolph on 02-01-2003 at 18:43
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:24
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We are 3 food away. We're making 2 surplus, next turn only one, because we move one laborer on fur forest.
We could stay with one laborer on the floodplains, make 3 surplus and grow in 1 turn, but make only 3 shields this turn. Since next turn we move one laborer to forest and leave one on floodplains, we'll make 5 shields, 2 surplus.
If we move on furs now, we make 10 shields, grow to size 3 + 0 food. If not, we make 8 shields, grow to size 3 + 2 food. 2 shields or 2 food?
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Dominae
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Ok, I'm psyched. This game is really fun. The little twists (chokepoint, Settler, etc.) make things interesting. Chatting with you guys is teaching me loads about the game. Let's win this thing!
Sir Ralph, nice touch on the names. However, deserts are not usually referred to as '"valleys". Why not just 'Desert of Tears'? It has nice poetic ring to it, no?
The Voxians. If they do not contact us next turn, I propose we begin immediate interference measure for their Warriors. They could very well just be avoiding us in order to explore as much as possible down South. If we need to go "on alert", I suggest the following moves for our Warriors:
1. Grog moves 2, assuming Tim moves onto the Mountain. We really should not have left them the option of jumping on to that mountain, but what is done is done.
2. Slash moves 8, to explore further (assuming Willy moves onto the Moutain).
3. Hack moves 8...seems obvious.
If the Voxians do not respond to us, we send a warning next turn. If they do not answer us then, we move Slash and Gronk up to the chokepoint, and use Hack to shadow their units until reinforcements arrive.
Dominae
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