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Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 02-01-2003 18:05
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Turn 22 Support Apolyton, buy Civilization 2

2950BC.

The northern Voxian warrior went 3 and blocks our way. It's named "Tim the Warrior". The southern Voxian warrior went 6, at the mountain. His name is "Willy the Wandering Warrior".

My plans:

Grong moves in EotS. Ouch fortifies at the city site. Settler moves there too. Hurricane will be founded next turn. Hack and Slash proceed 8. Grog moves 9 and will go 8-4 next 2 turns. This way he'll explore the whole isthmus next 2 turns.

Worker crosses the river (should we name it somehow?) to the other floodplain. Both laborers in EotS are back on irrigated fur plains. Next turn, one of them will be moved to fur forest, to give the laborer in Hurricane an irrigated fur. EotS will grow in 2 turns. No food will be wasted. Since the new citizen will work in irrigated floodplains, EotS makes constantly 5 shields. The granary will be ready in 6 turns (2710BC). Hopefully we get Pottery in time. Right now, it needs 11 turns, and our economy is breaking even.

Turn will be done within the next hour.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 02-01-2003 18:13
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Lose 30 kilos (of popups)

Name proposal for the river. Since it goes through the "Eye of the Storm", its name could be "Flood of Tears". The desert valley between both mountain ranges could be the "Valley of Tears" then. The central mountain range looks like a broken backbone and could be named the "Spinebreaker Mountains". That outs me as "Ultima" fan .

Randolph is offline Randolph
Prince
Burlington, VT
Sep 2002
time: 00:24
  Old Post 02-01-2003 18:16
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So we're hoping that the new city and the pop up will decrease the research time to 6? Should be close, although we may lose a turn or so (this could be easily tested). I'm just trying to catch up a bit.

All the movements look good to me (for whatever value that is ).

Randolph is offline Randolph
Prince
Burlington, VT
Sep 2002
time: 00:24
  Old Post 02-01-2003 18:17
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Like the names

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:24
  Old Post 02-01-2003 18:20
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How psyched are we that the one and almost certainly ONLY hut we popped gave us a settler? It just occurred to me that Vox will beat us to any northern huts, so it was one-and-done. *wow*

SR, are you doing screenies like NYE did? If so, can you send them directly to me (mishlea@msn.com)? I never figured out that whole GS mailbox thingy.

-Arrian

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 02-01-2003 18:25
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I composed a map after 3000bc and will resend it together with a new northern screenshot (no change in the south) and a new f11 to NYEs mailing list.

Btw, my post above contains a mistake: The granary will be done the turn after 2710BC.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 02-01-2003 18:31
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Team stats:

46 Gathering Storm
57 Demogyptica
52 Glory of War
51 Role Play
50 Vox Controli
47 Lux Invicta
50 Legoland

Randolph is offline Randolph
Prince
Burlington, VT
Sep 2002
time: 00:24
  Old Post 02-01-2003 18:32
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Lose 30 kilos (of popups)

quote:
Originally posted by Sir Ralph
Team stats:

46 Gathering Storm
57 Demogyptica
52 Glory of War
51 Role Play
50 Vox Controli
47 Lux Invicta
50 Legoland


I hope this doesn't make us look ripe for conquest in the eyes of Vox (their calculations may be simplier then our own)

Last edited by Randolph on 02-01-2003 at 18:43

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 02-01-2003 18:36
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They will look slightly different next turn
And they are the only ones with Lego not to have added a point(from the ones that settled on their first turn)

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 02-01-2003 18:38
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Has anyone tested to make absolutely certain we won't be slowing down our growth if we work both furs this turn? If not, we need to do that before we move. I'll run a quick test now.

Nathan

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 02-01-2003 18:41
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Avatar Enlargement: We've got the solution

Sir Ralph, how many food are we away from growing right now?

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 02-01-2003 18:59
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We are 3 food away. We're making 2 surplus, next turn only one, because we move one laborer on fur forest.

We could stay with one laborer on the floodplains, make 3 surplus and grow in 1 turn, but make only 3 shields this turn. Since next turn we move one laborer to forest and leave one on floodplains, we'll make 5 shields, 2 surplus.

If we move on furs now, we make 10 shields, grow to size 3 + 0 food. If not, we make 8 shields, grow to size 3 + 2 food. 2 shields or 2 food?

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 02-01-2003 19:09
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If we work one FP and one fur, we grow next turn and we get the shields from the new laborer. So we still get five shields. I've tested it on the test scenario numerous times.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 02-01-2003 19:16
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Ok, I leave it on floodplains then. I hope the citizen will be auto-set on the right tile. It should, because the other floodplain is not yet irrigated.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 02-01-2003 19:16
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Lose 30 kilos (of popups)

By the way, at least under most circumstances, you do NOT get to keep left-over food when a city grows. There have been times when I've had the feeling that I got to keep left-over food, but I don't remember ever having it happen when I was watching carefully.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 02-01-2003 19:21
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quote:
Originally posted by Sir Ralph
Ok, I leave it on floodplains then. I hope the citizen will be auto-set on the right tile. It should, because the other floodplain is not yet irrigated.


And it won't be irrigated next turn, right? In the mirror scenario, it's irrigated the turn after that, so the new laborer lands right where we want him.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 02-01-2003 19:21
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I'm sending the turn now.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 02-01-2003 19:22
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quote:
Originally posted by nbarclay
And it won't be irrigated next turn, right? In the mirror scenario, it's irrigated the turn after that, so the new laborer lands right where we want him.


The worker crossed the river this turn. He'll need 2 more turns to irrigate.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 02-01-2003 19:25
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quote:
Originally posted by Sir Ralph

The worker crossed the river this turn. He'll need 2 more turns to irrigate.


You're right. I was a turn off regarding where the test I was just running was. Oops. In any case, we can definitely expect our new laborer to land where we want him.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 02-01-2003 19:50
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Screenshots sent, this time (and from now on) to the mailinglist.

Randolph is offline Randolph
Prince
Burlington, VT
Sep 2002
time: 00:24
  Old Post 02-01-2003 19:53
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could you add me to the mailing list? rgrant@zoo.uvm.edu

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 02-01-2003 19:57
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I assume you remembered to change the city build to the Pyramids as a prebuild? Edit: Yes, I see it in the screenshot.

By the way, from my test runs, it looks like we can get Pottery in time with several gold to spare.

Nathan

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 02-01-2003 20:00
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Done. (Edit: adding Randolph)

I love this position. It makes me spam like I never did.

Randolph is offline Randolph
Prince
Burlington, VT
Sep 2002
time: 00:24
  Old Post 02-01-2003 20:35
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thanks

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:24
  Old Post 02-01-2003 20:50
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All hail the Poobah of spam!

-Arrian

Conqueror is offline Conqueror
King
UAC research complex
Dec 2001
time: 07:24
  Old Post 02-01-2003 23:10
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These big screenshots are really nice Good work. I like the name idea too.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:24
  Old Post 02-01-2003 23:24
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Ok, I'm psyched. This game is really fun. The little twists (chokepoint, Settler, etc.) make things interesting. Chatting with you guys is teaching me loads about the game. Let's win this thing!

Sir Ralph, nice touch on the names. However, deserts are not usually referred to as '"valleys". Why not just 'Desert of Tears'? It has nice poetic ring to it, no?

The Voxians. If they do not contact us next turn, I propose we begin immediate interference measure for their Warriors. They could very well just be avoiding us in order to explore as much as possible down South. If we need to go "on alert", I suggest the following moves for our Warriors:

1. Grog moves 2, assuming Tim moves onto the Mountain. We really should not have left them the option of jumping on to that mountain, but what is done is done.

2. Slash moves 8, to explore further (assuming Willy moves onto the Moutain).

3. Hack moves 8...seems obvious.

If the Voxians do not respond to us, we send a warning next turn. If they do not answer us then, we move Slash and Gronk up to the chokepoint, and use Hack to shadow their units until reinforcements arrive.


Dominae

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 02-01-2003 23:52
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"Desert of Tears" is fine with me and I'm sure with the others too. "Valley of Tears" has a certain meaning here, being "in the valley of tears" means being in poverty or misery, but Desert of Tears sounds also good.

As for the Voxians: We don't have enough forces there to block them, anyway. I thought a while if I should leave Grog on the mountain. That would have slowed them down a turn for the price of being slowed down ourselves. With that arc (9-8-4 onto the hill) Grog explores the whole isthmus, including the opposite sea site. That's not bad. I'm planning to go 8 with Slash, assuming Willy leaves that place. Hack perhaps should go 4, to intercept Tim and shadow him. We don't need him going almost in Slashs footsteps.

Thoughts, opinions? Discuss now, tomorrow it will be too late!

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:24
  Old Post 03-01-2003 00:09
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Leaving Grog on the mountain: There was no easy solution there. We need to have a scout in their territory asap as well, which means we better move immediate instead of risking to get in an blocked position. If I was the Voxians, and I saw the first warrior hesitating on that mountain, I would stay put with my warrior as well. It would be a turn lost solely on the GS side, as Vox has a scout already, and simply wants to delay us in scouting their side.

Geo names: I like them, but please use them only inside this forum, and not in the general one! We don't want any of this information to leak to other teams...

DeepO

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 03-01-2003 00:14
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Put an end to popups!

Has it occurred to anyone that Vox's ambassador might have gone on vacation without warning us or some such? We may need to broadcast our communication attempts more widely (assuming we haven't already).

Nathan

 
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